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/og/ - Other Games

saya no uta
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Captchas didn't work. Sticking to janitors while we try to think of something else.

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Let's share some old retro computer games from the 80's and 90's. DOS, DOS/V, PC-88, macshit, point and click, action, shooter, adventure, horror, abandonware, still maintained: anything will do.
Just post an image, the system, some synopsis or resume and, if possible, your opinion. Bonus if the game is one of those surreal/weird experiments from the golden era.


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The game is based in Lovecraft's Cthulhu Mythos, mostly The Shadow Over Innsmouth and The Dunwich Horror.
The developers are the same team that made the Alone in the Dark series.

>Plot (From wikipedia)

>The game takes place in 1910, and concerns the visit of a young British photographer, John Parker, to the isolated New England town of Illsmouth (an alteration on Lovecraft's Innsmouth) to witness and photograph the passage of Halley's Comet.

>In 1834, on the last passing, Lord Boleskine visited the town after learning that certain conditions near the town would allow astronomical objects to be seen clearer and closer than on any other spot on earth. He decides to test this theory by observing the comet from Illsmouth, but something unexpected happens and he goes insane, spending the rest of his life in a London lunatic asylum. John Parker, learning of the 1834 incident and reading over Boleskine's papers, wishes to succeed where his predecessor failed.

>When he arrives, Parker stumbles upon a sinister conspiracy and must survive the three days between his arrival and the comet's passage while finding out what happened in 1834.

The art is really nice and the game is overall fun, but the gameplay is kinda shitty (mostly the movement) and sometimes frustrating. Some parts require a lot of thinking (And I mean it. Ever played "touch detective"?, okay, you will have to do that here too). Another critic I'd make is that it lacks music (just like Alone in the Dark), and the only theme it's got becomes old after a few minutes.
Although the game isn't less enjoyable because of that. I managed to pass it in a week, and I really liked it.


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This game is about lesbians and robots, with god-tier art and a really enjoyable gameplay for a PC-98 sidescroll game. Needless to say, ero.
It has a lot of inspiration from the Assault Suits games, particularly the weapon system and other stuff.

Basically, you are part of a team of the army that is fighting against some kind of rebels, if I didn't misunderstand any of the japanese. You go with your mecha and fuck them in the ass. Until you find your qt friend is in the other team. Other stuff happens to, but I don't want to spoil.

TL;DR Girls und Mecha.


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"The Blade of Darkness/Black Blade" (I don't know if there's an official english name), An RPG made by Forest. To be honest, I don't know what's going on with the story because back then I didn't understand shit of moonrunes. But it's pretty fun, and the art is god tier too.


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"The Gate of Souls", it's a game based upon La Divina Commedia, where you are take control of Dante through his lovely trip in hell. A lot of adventure elements and really nice view of inferno's most cool places, although a bit heavy in text for those that can't into moonspeak, I'm afraid.
You may still want to give it a try.


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Might as well get the obvious out of the way.




The game's protagonist travels between various parallel worlds in order to solve the mystery of his parents' disappearance. Although parallel worlds are not an unfamiliar concept in science fiction, the game uses concepts from physics, mathematics, philosophy, history and religion to construct a unique fictional universe. In particular, the "A.D.M.S." or "Auto Diverge Mapping System," which visually displays the branching parallel worlds/storylines as a tree, aids the player in navigation. The game also includes references to cannibalism and incest. A NEC PC-9801 edition, Sega Saturn edition and Microsoft Windows edition were released. All versions are rated 18+, although explicit sex scenes were removed from the Saturn and Windows editions. A hentai anime OVA as well as a manga and several novels were later released.

It's apparently getting a remake/re-release early next year.


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A classic from the RPG (AKA Dante98 back in the day) engine, and a must play. It's probably the first RPGmaker doujin horror game that became popular (although I don't know if there's something else there, so I wouldn't bet on this).

You are in school with your cool friends telling horror stories when dicks happen and you end up in a haunted version of the school, being chased by ghost-chan.

Remember all those fashion clichés everybody in this current "Horror" trend is fucking copying in their shitty "horror" games? Well, they come from here. It was pretty cool back in 1992.

You just shitted my next entry, lol


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This is one of the best games I ever played, and if you didn't you should feel bad.
It's a mix between a Visual Novel and a shooter game. Bonus for the hard sci-fi and mystery. Also, the author is Hideo Kojima, you know what it means.

The game centers around Jonathan Ingram, and the group of men known as "Policenauts", who were a force with police privileges back when the Outer Space trips were starting to grow.
Jonathan, after an accident where he's drifted away into space, is found more than 20 years after inside his cold-sleep module connected to the suit. Things have changed since then, and he's downgraded to a simple detective in OLA (Old Los Angeles). The Tokugawa corporation has built a external base, Beyond, big enough to have a city inside of it. His ex-wife comes to ask him for help in the case of the disappearance of her husband, who worked for Tokugawa. After she's murdered by a guy in a motorcycle suit, Jonathan decides to take the job.
Things get good from there.

The novel isn't sadly that long, but it's good enough to leave that feeling of satisfaction you get after completing a well-told story. The balance between humour, action and adventure is great.
10/10, go play it now faggot.


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And adventure game set in the ancient Old Kyōtō, back in the Heian Period. Due to the sins of men, either by war, indecency or the malicious intentions of the people from Japan, bad spirits, demons, yōkai and other mythological monsters populate the streets of the cursed Heiankyō. The game presents also a reincarnation system, where, depending of your actions when you were alive (karma), you can go pass through all the states of the circle. From the Hell below, the Ashuras, heaven, etc.

The imagery is quite bizarre. The game resembles Yume Nikki and LSD Dream Emulator. It's a must if you're a sucker for surreal games. Don't even bother personalizing your character though, you will die in less than 10 minutes to be reborn as a fat guy.

From wikipedia
>The game is set in the medieval city of Kyoto around the year 1000, during the Heian period of Japanese history. The game lacks an overall plot, but it instead presents fragmented narratives in a non-linear manner, as the player character encounters various non-player characters while wandering the city. These narratives are cross-referenced to an encyclopedia, providing background information as the narratives progress and as the player comes across various characters and locations, with various stories and related information appearing at distinct locations.

>Many of the characters in the game are based on real-life characters from the city and their appearances in the game are often loosely based on tales from the Konjaku Monogatarishū. The game deals with religion and philosophy, particularly Buddhism and Buddhist philosophy, as well as myth and legend.

It's also translated with subtitles, using audio for the spoken dai nippun for a better immersion.


>Corpse Party

Ever play any of the remakes? I never played the original and I'm wondering if it's worth it if I've already played the psp version.


>Ever play any of the remakes?
Yeah, they're shit compared to the original.

>if it's worth

The OPN BGM is really, really nice. Music aside, if you already played the remakes you will not find anything new. I personally like more the PC98 version because I'm a sucker for it, but it is more a personal preference than an actual fact of why "it's better" or not.


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from the wikipedia
>Sid Meier's Alpha Centauri is a video game in the 4X genre which is considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists.

>Sid Meier, designer of Civilization, and Brian Reynolds, designer of Civilization II, developed Alpha Centauri after they left MicroProse to join the newly created developer Firaxis Games. Electronic Arts released both Alpha Centauri and its expansion, Sid Meier's Alien Crossfire, in 1999. The following year, Aspyr Media ported both titles to Mac OS while Loki Software ported them to Linux.

>Alpha Centauri features improvements on Civilization II‍ '​s game engine, including simultaneous multiplay, social engineering, climate, customizable units, alien native life, additional diplomatic and spy options, additional ways to win, and greater mod-ability. Alien Crossfire introduces five new human and two non-human factions, as well as additional technologies, facilities, secret projects, native life, unit abilities, and a victory condition.

seriously play this fucking game. One of my all time favorites and is such good quality. It's like $5 on GoG or something or just pirate it I played this as a child and loved it, revisited it recently. It will suck you in for hours and hours.


It seriously is fucking great. Shame the "remake" was watered down shit.


There was a remake?


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Going along with this post, as it's Hideo Kojima's previous game (and also cyberpunk hard sci-fi so even more related), comes Snatcher.
The gameplay is a bit harder than Policenauts due to hardware limitations, but it also mixes Visual Novel and Shooting.

From wikipedia
>The setting and story of Snatcher is heavily influenced by cyberpunk and science-fiction media, taking place in a large futuristic dystopian city. The story revolves around an investigator named Gillian Seed assigned to investigate a breed of bioroids known as "snatchers", who are killing humans and taking their place in society. Gameplay takes place in from a first-person perspective in a menu-based interface. The player can choose from pre-defined options such as "Look" and "Talk" to interact with the environment and its characters.

I fucking hated the pre-napoleon stuff because it was hard as fuck to find out the clue (actually, it was pure luck), but that aside, the game is great and the puzzles are really good.


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A game of death, madness and a unique sort of perpetual ambiguity. You are an unhinged denizen of the grime-coated, shitty not-that-far cyberpunk future, tasked with tracking down and killing various people who, according to your dreams, are responsible for corrupting reality, for seemingly avoidable pain and darkness and corruption which reigns and seems to grow worse and worse.
Fantastic graphics for the time, good music, exceedingly solid atmosphere and fairly short anyway. Also freeware now. You can run it easy with something called SCUMMVM, it runs on the same engine a lot of point and click shit did evidently.

Also gets bonus points because it came with an increasingly badly written booklet meant to further the ambiguity even more back in the day, "Diary of a Madman." Damn I wish I had an original copy.


Beyond Earth was supposed to be the successor, but it's mundane crap pretty similar to the previous Civ game in a lot of ways, not nearly as ambitious as SMAC.


Most of the characters are really different from their versions on the remakes. The music is also pretty nice.
I would say it is worth playing at least once, if only to know exactly how that series started.


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A fun little puzzle game where you collect essences to become a real girl (you play as one of the Bat Lady enemies from the original Reserve game).

Why you'd NOT want to be a bat-demon with magic powers though, I'll never know. Also, successful collection of a girl's essence gives you an H-scene.

8/10, but wouldn't give up my demon-ness again.


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The game takes place in H.P. Lovecraft's universe, and just as the DOS game "The Call of Cthulhu", it's obviously fucking related to the Cthulhu mythos.

After receiving the report that a woman gave birth to an inhuman baby, the journalist Jonathan Swift is sent to Arkham to investigate the case. Of course, from what you can expect from this kind of setting, strange shit starts to happen and it's, of course, related to the old ones.
The game makes references to a good bunch of places from Lovecraft's books, and features an awesome artstyle along with a really fitting OPN BGM.

I really, really, really loved the art and overall presentation of this game. Even knowing what it's about, you can't help but think some unseen, and even an unimaginable horror is working behind the scenes. Pretty much the same sensation I had when reading the original books.
I gotta admit they did an excellent work.


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A vertical shmup game with a fantastic BGM and with an actually very impressive performance for a NECPC-9801 game, considering most developers would work on x68k since it had a better support for resource-consuming games such as danmaku.
The difficulty is from average to hard on the first stages and gets good as you proceed. The graphics are lovely, and it manages to surprise you with sudden attacks.


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"Storm of Spring".
Okay, I was re-checking my PC-98 folder when I found this game I had forgotten for about 2 years. It's made with Dante, and for what it seems it is fairly folkloric. I don't even remember the synopsis, if there was any. Okaa-san just asked me to deliver some money, and out in the streets I was fighting against shit. Looks interesting, though.


Thank you for this mysterious retrofags.


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A fantastic side-scrolling action game. The OST is done by Takahiro Yonemura, AKA Chemool, the guy who did the sound for Steam Heart's, the Variable Geo series, and more.

To this day, Yonemura-senpai doesn't notice me as he continues to release PC-88 music disks under his Firecracker doujin circle.


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Akumajō Dracula (Castlevania Chronicles) - Sharp x68000

Also available on PS1, but this version runs better and is tough as nails. Plus THREE Midi options!!! Emulate that shit.




I dunno, I had an easier time playing it on X68000 than on PS1. Also OPM+MSM is god tier


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Might just be because I played it first but I could swear there was some trickier enemy placement in the Sharp version.

Psycho Harrier - Sharp X68000

Space Harrier but you're a cute girl. Fun little shooter.


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The Maze of Galious - MSX

Also a Famicom version but pls emulate the MSX one instead. Desperate for more La Mulana? Play the game it was based on! Definition of old school adventure game. I started playing it a month ago and I'm still in the first 10 screens!

Someone also made a very nice fan remake


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Super Mario Bros Special - PC88

Ever think to yourself that Mario controlled too good? Want play a Mario game that's not on a Nintendo console? Do you hate yourself? Then SMBS is for you! There is also a version of Mario Brothers for the PC88.

No really, it's bad. But you should still play it to experience how bad it is.


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Well, while we're at it, I may post this too.

Alone in the Dark is one of the first games that used 3D-polygon rendered graphics for the character sprites and pre-drawn 2D images for the backgrounds, which was quite the thing back in the day, more so considering DOS computers weren't really that powerful to handle 3D matrices on real time.
While this game is praised for being a classical horror game, I find it extremely boring and the controls are so fucked up you want to hit your computer, and really hard. Also, the lack of music is a real problem too.
Leaving that aside, the story was interesting, the art is really nice and I love Lovecraft so it was a bonus.

The Second game is definitely more fun to play than the first and the third, and it managed to get me more entertained than the others.


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If we talk about retro games, we can't cast aside the best shooter ever created back when the cool thing were RPGs and side-scroll games.

Doom is by far my favorite FPS, and the only one that mixes violence, humor and sci-fi with horror in such a great way. The dickish waves of enemies, surprise attacks and general "FUCK YOU" from the devs makes a game full of enjoyment where you can't lower your guard at all. It's really a game that you can play for hours without getting tired.
The scenarios and maps are really good, sharing both open spaces and closed, maze-like corridors, or really illuminated areas with really, dark and obscure rooms full of enemies.
And, as if this wasn't enough, some of the demons are such fuckers that constantly remind you this is hell.

While the original Doom was good, in my opinion, Doom 2 is 200% times better, due to the dynamic of the new maps and more content, and also the longer gameplay.
I wish they made more games like this.



Completely agreed, I spent more time playing Doom 2 than Skyrim (I didn't actually spend much time playing skyrim but 40+ hours is a lot for an FPS)


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A side-scroll game about cute miko's doing their cute jobs.


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A murder mystery game develoepd by C's ware. You play as either Kojirō (a private investigator) or Marina (a special agent in charge of protecting the daughter of a politician). The interesting feature this game's got is that you can alternate what character you are controlling, which makes the range of information wider as you can change the perspective on each case. The dialogs are quite lengthy, though. Also ero.
This is actually my favorite mystery VN.


Yeah, doom is great. Even the "exit game" prompts mock you.
That reminds me, though:

Also shit anons at least we have one good thread to the two that are spammed with reaction images and mind-numbing bullshit, that's a better ratio than we have a lot of times. :T


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OP here, I grew sick of fangirls getting all ranty about cheap bait and I also ran out of reaction images and smug anime faces so that's why I made this thread. This proves the "ubuuchunsz can't have threads in /og/" thing is shit.
I'd be grateful if we cut this here, though; I don't want some shitty rant to kill a solid and good thread. Any faggotry complaint can be issued in >>>/ot/

For those who aren't really familiar with doujin authors, ABA Games is a "team" made out of 1 developer (Kenta Cho) who works at Toshiba and produces games in his free time since the 80's. The lovely thing about this guy is that he tries alternative gameplay features and he always uses drawing techniques for sprites so they look like vector graphics from the 80's. His games are pretty simple, since his philosophy (from what I recall reading) is something like "I just do games to have a good time, so I don't think too much about them".
He also releases the source code for ALL of his games, which is great, and of course they're also free. (Also, funny fact, while looking for his homepage I found an article that says "I Have Created 50 Games in 2014", that just shows how active he is).
The only bad thing about them is that they aren't really something catchy or endlessly fun. It's more like those games you have backed up from when you are bored waiting on the line to see the doctor to pass time. Not all are like that though, and they're totally worth a try.
The wikipedia article has more info if anybody is interested:

As for titles, he produced two for the NEC PC-9801, and they can be downloaded from here (source code included):

But, considering not many people here are familiar with PC-98 games, I already prepared two .hdi files and they can be downloaded here:

Fangs Out 2 is a 3D space battle game that runs pretty smoothly and is surprisingly fun once you manage to understand the controls. It's kinda hard, though.
You control different polygon-based spacecrafts and fight against others; your objective is to destroy the enemy mothership while protecting yours.

ざ・騎馬戦 [Za - Kibasen] (Za - Horse Riding Fights) is another 3D polygon-based game where you control a group of kids doing horsey fights. It's fun to dick around a bit but it gets old too soon. Also, one of the few games I played that used mouse.

The thing I really loved about this is that the engine (along with POLYGRIP.COM) is fantastic to try 3D programming out in PC-98, and anybody with enough knowledge could try producing something. Too bad I don't have a copy of the PC-9801 プログラマズ Bible to try this out myself.


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Despite having "Mordor" in its name, this game is not related to LOTR at all, and it possesses its own lore and original story.

Mordor is a dungeon-crawler styled game that offers all the classical RPG features, such as stat points, different races to choose and professions. It's basically divided into two interfaces: The city, and the dungeon. In the former, the player can buy items and weapons in the shop, revive dead characters through the morgue, save money in the bank and a other basic actions. In the latter, the player wanders through maze-like maps fighting against different monsters and bandits, finding treasure chests, magical books, equipment, etc.
The dungeon is divided in 15 levels, and the player must train their party exhaustively before trying to access lower levels. On the lowest layer of the dungeon resides a boss called "Prince of Devils", and winning against him is considered winning the game, although you can keep playing even after kicking his ass.

The game is really fun for those who enjoy the old, 80's style RPGs with poor but customizable GUI and extremely-retro feel. I originally played it for the first time back in 1998, since it came installed in my first computer (which is surprisingly odd, considering it isn't a popular game and I'm not from USA), and I've installed it in all my other computers ever since then. From time to time I start from scratch again and train different parties, since I have a lot of fun and it is pretty nostalgic.
I must warn casual players, though, that this game is not easy at all, and it depends mostly on how much you grind each character and how much time you put into your dungeon hunts. Another factor that is important is knowing exactly what does each action, stat and item do to exploit the potential of each character to their utmost. That being said, even if you actually aren't used to these kind of games, you can still have fun with your first try just walking around in the dungeons and getting killed by niggers.


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Wizardry is one of the first role-play games ever written for computer, and it's probably the most influential game of the genre, inspiring games such as Final Fantasy and Dragon Warrior, and even Mamoru Oshii admitted that he's got some inspiration from it when he got addicted to the first game in the 80's, during a depression that hit him back then (too bad the movie he made is shit).
If this wasn't enough to tell how great this game is, I shall mention it was ported to different systems, included PC booter, Commodore 64, MSX-2, PC-8801, PC-9801 and basically any other platform that existed back in the day (including NES). Not only this, it's still highly regarded by the japanese gaming community since it's constantly referenced in a lot of works, even to this day. Do you want an example? The first-person maze of 2kki is a big-ass callout, and you could even call it a copy.

The Wizardry series are a D&D-type, RPG dungeon-crawler games with their own, original story (although the first titles were more back-lied about this, since it starts to be important in the latter games). The original first game, Wizardry: Proving Grounds of the Mad Overlord, has a pretty simple objective: get your party's ass into the dungeon, train it and kill the Wizard at the bottom to get an amulet. "Oh, that's simple", you say, right? Well, no. You cannot save in the dungeons. That means that if you get rekt'd down there, that's it. Congratulations, your entire party has been slaughtered. Press enter to leave the cemetery.

The second game Wizardry II: The Knight of Diamonds (originally indented to be continued with your party from the first game, and thus, having a set difficulty of level 13+), is a bit more… "gentle" about this, since it actually lets you save in the dungeon. But, in exchange, now exploring each level is important, since you need to find the fragments of a legendary armor, which are scattered in all the layers of the dungeon.

The third game, Wizardry III: Legacy of Llylgamyn (the last of the original trilogy) follows more or less the same mechanics as the previous ones, with the only change that this time the dungeon goes upwards rather than downwards, since it's a volcano.

The rest of the games provide more rich coloring and graphics, besides new gameplays such as controlling the original wizard from the first title and fighting against parties. In total, 9 games were released, and they are, in my opinion, a must for anybody wanting to experience retro gaming from the very early stages of software development.


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Also, funny fact: I based one of uboachan's front-banners in the cemetery screens.


Haha, I always assumed it was Oregon Trail you based it off of.


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A bit unrelated, but it looks like some companies/dedicated fans are making molds of classic computers.

Sharp X68000:

I hope this trend continues as it would be awesome to throw a modern build in an MSX or PC98. Or even an Apple II if they can make it without the turning piss yellow with age!

What classic computers would you like to use for a modern build you god damn hipsters?


>What classic computers would you like to use for a modern build you god damn hipsters?
Definitely PC-9801, I'm too much into it. By looking at all the games I posted in this thread you can see it's my favorite.

On a related note, fans STILL do sell old PCs. I'd love to buy a PC-98 with OPNA, but first I want to buy GIMIC, which is an item I've had an eye on for a while.


I would love to own an original hardware and all as well. But having modern parts in one would be pretty rad.

The only thing holding me back is all that space.


PC-9801's aren't really that big; it mostly depends in the model and case. And they are pretty cheap too.
My only advice if you want to get one is to carefully check what model you'd want to buy, since newer ones don't run older games, and vice versa (due to the difference in the CPU's used in the early and late 90's). You also have to decide which chiptune you're buying, or if it is available for your model. Speakboard is usually the safest way.
I wish I had more income of money to buy one just now.

But yeah, damn, that case from the pics feels like some battlestation server from the late 80's.


I LOVE the x68 look. Might actually get a replica case for my next build. Has a better design than most modern consoles.

I'm so glad computers are just computers now. Everything is standardized. I used to have an old TI computer, friend of mine had an old IBM of some sort, another friend had some Apple II. None of us knew how to use the others' computer. It wasn't good times.

Though now that I'm old and pretentious I like the thought of waking up in a cold sweat wondering if I made the right choice of what MIDI chip I ordered.


>Though now that I'm old and pretentious I like the thought of waking up in a cold sweat wondering if I made the right choice of what MIDI chip I ordered.
Might I ask what chip was that one? My favorites are XG and SC-55. I particularly love its sound in Castelvania's BGM.

I'm quite fond of SC-88 too but I haven't played my games with music composed specifically for it, aside from touhou.
I'm not planning in getting one soon, though. They're too expensive for me at this moment.


I love the SC-55. I'm no pro so I can't say what all the options were but if you got an SC-55 you done good.

Avoid MT-32. That thing is a joke.


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Rusty is a Castelvania clone that manages to mix difficulty with fun. The music and art are both fine, although the controls are as fucked up as in the original, which makes it 200% times better. My only criticism is that it needed lolis.



I love Rusty. The music is great and the only thing better than ladies in skimpy leather outfits is dudes in skimpy leather outfits IMO.


>It's apparently getting a remake/re-release early next year.
Man, I just watched the trailer, and it looks like shit. Yu-No was god-tier; probably one of the best VNs ever. But no matter how good it was, this new version just seems empty and devoid of all the charms of the original, with only a reboot on graphics but a total lack of spirit.
Also, elf disbanded just a few days ago.
Seeing one of my favorites japanese devteams from the old times dissolve plus this killing of one of their best products just left me with a sour taste in my mouth.


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Animahjong, a game about mahjong stripping. I played this game some time ago when I didn't understand jack shit about japanese or mahjong and decided to give it a try after getting better at both. Still haven't finished it, but god damn it I love the animations.


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The deepest roots of Halo and Destiny.


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This was one of my favourite games from my old Windows ME monitor. It was the most played game on Windows PCs.
Rating: 10/10, I suggest you to play the game, although it had many rereleases for most Windows OS's.


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Worms 2 has great graphics on a artillery strategy game, and a level/team editor. It was the first Generation 2 Worms game released.

Screenshot's from the Worms World Party demo in 2001, which I had on a PCGamer disc, which is also Generation 2.


This site is really cool, owner is really nice and gave me an image for a game long unhosted.


Yeah, I got a few that were missing from my collection there. He's really a cool guy, I wonder if he's affiliated with ben and the crew or not (I can't remember).


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46 Okunen Monogatari: The Shinkaron got translated



Aw shit, I remember that one. Never knew it was being translated, what a miracle.


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I could have sworn there was an better thread for this but I couldn't find it. Whatever.

Worlds is very surreal and reminds me a lot of LSD dream emulator and YN. In fact someone recreated the first level of LSD in it. I remember a long time ago finding the site but never going past that because you had to download a client. Recently I started playing it with a friend and it's really weird. Imagine LSD Dream Emulator meets Second Life. There's nothing to do but chat with people and anything else (such as the blair witch world where you collect stuff like in slender) is pointless. There was a specific world that I went to. I decided to explore by myself without my friend and went to "Hanson World II" because the idea of Hanson in this game was funny. I then walked up this staircase, into a wall that led me to another staircase. When I walked out the door I was in a white desert. I immediately thought of a specific world that I can't remember the name of right now. Another weird place was this weird world with 3 people who looked like Jesus being crucified and someone (using my name) preaching. It was bizarre and we got trapped and had to teleport out of there.


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Madou Monogatari is a series of dungeon crawlers produced by compile from 1989 to somewhere mid-90's when Sega bought the rights and used the characters for the Puyo Puyo series. The games have been ported to many systems since then and even compiled in special floppy disks, such as this version (which includes the first 3 games). There are slight differences among the versions for each platform, but my favorite is still this one. Well, at least the first game, I really hated Arle's portrait on the second and third game, even though the rest of the art is okay. I also love how the devs played with the "cute" character in such a dark environment like it was nothing… in fact, I wish more games did things like these.
The music is also fantastic.

Gameplay-wise it's pretty simple; Arle is taking her test to graduate from kindergarten, which consists on entering the magical tower, taking a few magical balls hidden in the dungeon, and escape. I've read many critics about how the lack of any numbers other than gold is bad, but honestly it's pretty easy to figure out your or your enemies' condition by reading what they say and looking at the portrait.


How to play: Insert the system disk (MADO*_SY.fdi) into the first drive (A:) and the data disk (MADO*_SA.fdi) into the second drive (B:). When saving, expulse the data disk and insert the save.fdi into the drive B, then eject and insert the data disk again.


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Madou Monogatari ARS is an omake game produced by the same team that made 1-2-3. It contains 3 episodes, each telling the story of the protagonists from the series (Thus ARS – Arle, Rulue and Shezo) before 1-2-3. Some characters from other games made by compile also appear as an extra.

The mechanics are similar (if slightly better) than 1-2-3, but what really pays off is the amount of effort put into the animations of this game.


How to play: First insert ARS_DEMO.fdi into drive A, then ARS_AD.fdi into drive B. That will start the opening. Once it's finished, you will be prompted to select one character. Once you make your choice, you will be told to insert the system (ARS_*D.FDI) and game data (ARS_*G.FDI) disks into drive A and B respectively. Once done, press bar again and it will start.
Saving is done in the same fashion as in 1-2-3.


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Not much to say, Arle feels like storming a dungeon and there you go.



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A strategy game and sequel of Dai Madou Senryaku Monogatari (which, unfortunately, I don't have around).


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