First post in months, yay.
The Great Empty is a sci-fi exploration game, with lots of resource management, where you play as a biologist searching the galaxy for titanic creatures.
The general game is really good-looking and the system is interesting. But I feel that in a long term it may become boring if there's no diversity of events happening in the game.
Like, for example, if you find trails of an old civilization telling about mysterious objects that came from the outer space and whatnot, and then in other planet you find more proofs of those "objects", or whatever fits your fancy.
Considering the MC is a biologist, this would be interesting since there's proof of other "civilized" race out there, but he wouldn't be able to dig much of it without the help of a cryptologist/translator/anthropologist and such. So, he can't do much except follow trail by trail and accumulate the messages and such. Etc., which lead to something in the end.
Or something around those lines.
Of course, since this is a demo, you may have actually thought of all of that, but in my opinion the sole "looking for new life-forms" is an idea that will burn too fast if not managed carefully, like adding the mental factor of the MC as a plot device to include hallucinations and such if the gauge is too low.
TL;DR your game needs more dicks.
I agree that some diversity is needed in the gameplay, I will work on that. One thing I plan to do is make you have some more choice as to what happens when you're on a planet, like popping up a choice dialog when you encounter something on a planet. Another thing I removed in the demo which will be in the full game is the galaxy map and traveling between systems, which will also have unique events.
Apart from that, I'm open to suggestions.
I'll consider it. Very briefly.>>3885
Is that for me? Oh you shouldn't have. Well if you insist.