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/og/ - Other Games

saya no uta
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The rules have been updated, effective immediately. Please review them. Specifically rules 6, 7, and 8 have changed or been added, and two guidelines have been removed.
Updated again to ban political ideology and imagery completely.

File: 1424538084769.png (311.02 KB, 625x526, 6b02ebac3ff82a1b17ff70779f….png) ImgOps Google

 No.3699

Well, yeah, I want to make a game but I have no leads and the only thing I know I want it to involve is time travel.

So, I was wondering if some of you could tell me what sort of concepts interest you in a game? What do you think sounds like a good plot or simply sounds interesting/fun?

And what are some cool names you can think of?

Also, do you have any suggestions for what I could actually USE to make it with? I know there's RPG Maker but I was wondering about any other programs?

Picture to the right is a small sample of my artwork (it's still unfinished).

Thanks! :^)

 No.3700

Also, just to clarify, any suggestions I get - I will make adjustments to them and credit uboachan for any suggestions that I use.

 No.3701

File: 1424541422013.jpg (94.56 KB, 856x528, 9S6iZ9M.jpg) ImgOps Exif Google

So, basically, you want us to make the game for you or…??

 No.3702

>>3701
Sorry, I feel like I didn't think this out properly enough or explain very well. I'll make the game myself but I was wondering what people might be interested in? For example, someone could say "I really like the concept of being able to explore underwater" or "I like old-style RPGS that give off an adventurous feel."

I guess I kind of just want to hear people's opinions and use those to better my own idea.

 No.3703

File: 1424541856037.png (104.29 KB, 245x281, patchoulithedev.png) ImgOps Google

How about a game about a girl who visits an art gallery with her parents.
While observing the many exhibits, she suddenly realizes she is alone.
And in her search for others, she finds things awry in the gallery with monsters, things that move, suspense and stuff like that.

It would be focused on exploration and puzzle-solving, no battles, and it does not demand quick reflexes.
It'd designed to be accessible to all kinds of players and covers a wide range of tastes.
Sure the "how" she reaches the haunted zone may involve some time traveling, who knows.

 No.3704

>>3703
Well, that sounds a lot like Ib but, to be honest, I actually really like that concept. c:

I think I want to be able to make 4 characters who attend the same school but accidentally stumble upon a time rift which leads them to another dimension.

In that same dimension their thoughts and pasts are slowly revealed and their friendship is in jeopardy.

I dunno - I kind of want to make something impacting but also fun to play.

 No.3705

>>3702
You will get all kind of replies because everybody likes different things.
And then you would realize that you should decide to add ryona, guro, ponies, sci-fi, mechas, sluts, eroge, pure maidens, shrine maidens, danmaku, fps, 3D, 2D, dragon dildos and alchemist ninjas.

Making a game isn't so simple, for example you know right now what you want in your game (the time travel stuff), but you have no idea what it will be like. People traveling to the past? The future? Why they should make such a trip/what lead them to said time travel? If you don't have these things clear, you will start working in your project but as time passes you will feel it leads nowhere, because there was never something to work on. Asking others what you could do can give you ideas, true, but if you already don't know what exactly your game is about, then asking others to tell you thousand of ideas isn't a good way. You will feel that they sound good, but then you have to implement those things in your game, and things aren't that easy.

I'd suggest to first try thinking what you want to make, make some basic scripting, write about the character, design them, write the story (be it a scratch or whatever), etc. etc.

(btw you replied again while I was writing this)

>I think I want to be able to make 4 characters who attend the same school but accidentally stumble upon a time rift which leads them to another dimension.

>In that same dimension their thoughts and pasts are slowly revealed and their friendship is in jeopardy.

Well, you have something now, start working on that, and first and foremost, include what YOU want to see in your game. Once you have some basic stuff release a demo, then people will tell you what you did wrong, what they liked, and what they would like to see.

 No.3706

File: 1424542553393.png (24.47 KB, 500x375, misao.png) ImgOps Google

>>3704
Well there we have a hint, people around here love games like Ib, but the genre got repetitive.
>4 characters who attend the same school but accidentally stumble upon a time rift which leads them to another dimension.

In that same dimension their thoughts and pasts are slowly revealed and their friendship is in jeopardy.
These ideas for example, sound a bit like misao, it's complicated to find the balance.
The school is kind of cliche'd, I think, it could be any other workplace, like an airport, a police station, anything different.

JUST NOT A DAMN HOSPITAL FOR THE FUCK OF G

 No.3707

>>3705
Yeah, I guess I'll try to come up with something and then post my idea up here to see what people think. I was able to come up with some sort of concept so I'm pretty pleased with that.

Hopefully I can get my thoughts together and come up with something decent. c: Thanks for the really well thought-out advice!

 No.3708

>>3706
A school is cliche but I thought it might be a nice start since its so simple (and this WOULD be my first game).

But maybe I'll try to think about something else - I just didn't want it to start out in some random person's house. Maybe I'll incorporate a city into it somehow.

Yeah, it does kind of sound like Misao (I didn't realize that). I want to try to make something that's really unique and different from other games.

 No.3709

>lots of aspiration
>little to no actual ideas for a game
>no knowledge of program development
Haha, amateur developers.

 No.3710

>>3709
hopefully I can do some research and figure it out! :> I certainly wouldn't try making anything unless I fully understood the software that I'm using.

 No.3711

File: 1424625542060.jpg (33.56 KB, 479x261, pro_dev.jpg) ImgOps Exif Google

>>3709
Post your games and advice, then.

 No.3712

Ironically, I don’t like games (films, books, and whatever also) with time travel as its main theme.
But nothing can fit to everybody’s taste. Trying to create a game based around other people’s liking isn’t a very productive way of creating games, >>3705 is right in that you should create a game to your liking, following your own interests, and then some people will like it while others won’t.
I advise you to plan the story, characters, environments and everything else, at least to a basic level, before actually starting to create the game. If you’re thinking of working on the game right away and that the planning will occur to you as you go along then you’re going for a harsh surprise, and chances are you’re going to give up on the game before even completing half of it.

 No.3714

A few things I learned from trying to make an RPGmaker game with a friend, none of us having any experience:

*You have to start by making boring unfulfilling games for practice before trying to make better stuff, trying to start with an idea you are in love with will only get you frustrated

*You have to be wary of keeping it real too, it's very easy to fall in love with the new idea you supposedly made for practice, always remember yourself your first games are going to be SHITTY

*Unless you learn how to code you will have to stick to programs like RPG maker like most of people on this board

*Don't be foolish enough to believe you will find anyone who will do all the technical stuff for you while you just sit back and just be the ideas guy, it's pretty much impossible

*Even if you do find someone that situation can only end up badly, he will end up either butting too much into your creative process, try to hijack the project or get tired of it, there needs to be an ambiance of mutual effort for it to work

*If you don't want to be a programmer at least learn to do some helpful stuff like drawing, spriting, sound effects or music making, it will make it much easier for you to find people willing to help you

 No.3715

>>3714
Thanks for the really helpful advice! I'll be sure to keep all that in mind. I also wouldn't mind doing art for someone's game since that'd give me good experience, I think.

 No.3716

Can you make a game where you can design your own house and garden? And maybe setup a cafe or something that you open every other day because you'd be too busy arranging your house and garden.

 No.3717

Unless you have a fairly exact vision of what you want i can guarantee you that you will not get past the alpha stage.

Making a game is much tougher than it looks, you will have great problems with motivation very quickly.



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