Short exploration game sort of in the vein of Yume Nikki/LSD Dream Emulator. Posting it here as it might be of Uboachan interest, as well as I could really use player feedback at this point. For instance, I'm on the fence about whether or not to include an ending/"Find 21 items then you win" mechanics, think they would help? Beta version uploaded here: http://forums.tigsource.com/index.php?topic=31732.0
Notes: Really long load time (Up to 1 minute) due to Unity's weird large mesh support. Just wait it out.
Seems inspired by Aliceffekt's Siseon. I'll try it out.
So I played it for a while.
It's interesting, the shapes are intriguing, I liked looking around and seeing what you did a lot.
THe lights are well placed, the ambience goes with it nicely.
The one thing I disliked though was the clunky jumping/really slow aircontrols. I take it that its supposed to be kind of floaty-underwaterish? It felt weird though, especcially since this makes it really tedious to gain back altitude after you dived down.
All in all it looks like it could go somewhere good, imo if you fix the controls some sort of "find all items" could be nice. It'd give more incentive to really look around and see everything, maybe a hidden area here or there.
(p.s. the rotating structure around it looks amazing, misses a hitbox though)
gonna try this tomorrow
Thanks, a few people mentioned the jumping issue, and I've hopefully smoothed that out in the final version I released a couple of days ago: http://www.noctuelles.info/Cesure
. Feedback is still welcome though, I'm going to make more of these short experiments, and I'll expand on the area's people found most interesting.
>>2063>going to make more of these short experiments
Looking forward to it.
Just a note that I made a spiritual successor of sorts for Ludum Dare 26. Its pretty small, but if you're interested you can get it here: http://www.noctuelles.info/Lumiere
. Please vote if you can!