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The rules have been updated, effective immediately. Please review them. Specifically rules 6, 7, and 8 have changed or been added, and two guidelines have been removed.
Updated again to ban political ideology and imagery completely.

File: 1360101095100.jpg (8.91 KB, 259x194, Split Personality - Rust.jpg) ImgOps Exif Google

 No.2197

Stage 1
Every 1d hours, the victim must pass a HT test or cough up blood (Taking 1Damage). After this happens for the first time, The Rust is now being carried on the victim’s breath, as well as his blood. People who get within one hex of him (or his blood) must make an HT-3 Test or be infected, covering mouth and nose with a thick cloth gives a +2 bonus, and wearing a gas mask negates the test entirely. Touching the victim makes a HT-4 Test, and touching his blood makes a HT-5 test. Wearing protective gloves negates the test entirely. Even people with Immunity to Disease can be infected with Rust (though they get a +2 to tests to avoid being infected).

After one week, the victim’s hair turns white. At this point The Rust has traveled through his bloodstream and reached his brain, giving him horribly gory nightmares where the victim’s worst memories are used to wear away at his mind. Whenever the victim sleeps, he must pass a Will Test or gain 1 Fatigue upon waking up.

 No.2199


Stage 2
After another week, the victim enters Stage 2. If the victim is a PC or very important NPC, he gains Split Personality (Rust) instead of entering Stage 2. Either way, he gains Immunity to Disease and his eyes turn red.

Split Personality (Rust)

Note that when the PC is in control, Rust is not only still aware, but can talk mentally with his host! Rust has ST+1, DX+1, IQ 14, HT+1, Move +2. He has all the Physical Advantages, Disadvantages, and Skills of the PC but none of the Mental Advantages and Disadvantages. He has the Mental Skills at the host’s level-1. He has the Social Advantages and Disadvantages, too, until people realize he isn’t the host. Rust also has the Odious Personality Habit -4 (Completely Uncaring about the Well-Being of Others), Slow Regeneration, Strong Will 2, and Immunity to Disease. His personality is alert, teasing, condescending, and ready to chase and destroy, much like a regular Kaibutsu. Rust also has two very special powers that he can only use when he isn’t in control of the host:

Diseased Healing
If the host is willing, Rust can cause the infected cells in his host’s body to multiply absurdly fast to seal wounds. This heals 3d damage. The host then gets a -2 penalty on all tests made to resist The Rust for a number of hours equal to the damage healed. Multiple uses of this power simply increase that duration.
Rusting Vigor
Rust can also fill his host with a burst of unwholesome energy (again, only if the host is willing). The host gains +1 ST, -1 IQ, +1 HT, and +1 Move for 3d turns. Afterward, the host gets a -2 penalty on all tests made to resist The Rust for a number of hours equal to the turns the host had the bonuses. Multiple uses of this power simply increase that duration. However, if both Diseased Healing and Rusted Vigor are used, then the penalties do stack.

 No.2200

During Stage 2, the nightmares get much worse. Now, the victim must make a Will-2 Test or gain 1d Fatigue. He must also make a Will Test every 1d days or lose one point of Will permanently! Once the victim’s Will score hits zero, he becomes a Kaibutsu.

Kaibutsu have ST+1, DX+1, IQ+0, HT+1, Move+1. They lose their Mental Advantages, Disadvantages, and Skills, but keep their Physical ones. They also have Berserk and Immunity to Disease. They don’t look any different than the victim…at first. At this point, the Kaibutsu can still be reasoned with. Every week, the victim’s Appearance drops one level. At Hideous, the Kaibutsu goes insane. It gets +1 ST, -2 IQ, and +1 HT. It loses all of its Skills other than Brawling, Running, Climbing, Jumping, and Swimming. It also becomes berserk at all times. One week later, the Kaibutsu enters Stage 3.

 No.2201

Stage 3
The Kaibutsu’s body warps itself into The Mutation Form. Rust controls it directly now. The Mutation Form has ST+6, IQ 14, DX+4, HT+6, and Move+1. It has Blindness, Immunity to Disease, Unaging, Mute, and Normal Regeneration. It also has Telepathy 20 and Telerecieve 20 (Can only sense the location of others) and Telesend 20. It understands all languages. It has Running-HT, Climbing-DX+2, Jumping-DX+1, and Swimming-HT-1. Its claws do sw+4 cut and its bite does thr+6 Imp. It can also gore things with its horns for thr+4 Imp. Anything damaged by The Mutation Form is automatically infected with The Rust.

It normally stands on four legs, but can be bipedal when necessary, its paws transform into hands when it does this. It won’t normally attack people infected with The Rust unless they are troublesome. It can also make a Will Test to force a Kaibutsu within 10 hexes to enter Stage 3.

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If there is already a Mutation Form when a Kaibutsu enters Stage 3, it becomes a Rust Demon instead. Rust Demons have ST+3, DX+2, IQ 4, HT+3, and Move+1. They have Blindness, Immunity to Disease, Unaging, Mute, and Slow Regeneration. They also have Telepathy 20 and Telerecieve 20 (Can only sense the location of others, except for the Mutation Form’s commands). They have Running-HT-1, Climbing-DX+1, Jumping-DX, and Swimming-HT-2. . Their claws do sw+2 cut and its bite does thr+4 Imp. It can also gore things with its horns for thr+2 Imp. Anything damaged by a Rust Demon must make an HT-8 Test or be infected by The Rust.

 No.2202

I don't even know what this is and it still manages to sound unbalanced as fuck

 No.2216

>2011
>GURPS

We should make our own homebrew Yume RPG system.



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