No.1807
Rust: Infection begins by taking hold in the patient's central nervous system after contact with another infected individual. As the disease progresses, various changes take place in the individual's psyche: tendencies toward aggressive behavior, loss of, memory, and more vivid dreams. The dreams may also be associated with a heightened sense of subconscious caused by increased blood.flow to the site of infection.
Vivid hallucinations may also occur, causing the fight-or-flight reaction in the individual when seemingly unprovoked; patients tend to fight, rather than flee.
After the latent period in the brain of the host, this period varying from one patient to another, Rust will migrate through lymph and blood vessels throughout the body and create cysts in various parts of the body. The cysts resemble minute bruises, but do not sport any color differentiation from the adjacent skin.
When the patient is provoked, the cysts burst outward due to a sudden increase in bloodflow. Skin directly above the cysts are especially susceptable, causing more visible haemorrhaging in the facial region.
It is worth noting that when provoked, all patients become incredibly tolerant of pain, incredibly hostile, and incredibly dangerous; patients display complete awareness of their actions and have the ability to speak, but display an almost sadistic sense of pleasure when doing harm to others.
Prolonged stimulation in this way can cause permanent harm to the individual, creating scars and loss of facial features. Most patients can recover from minor rage, but some are unable to completely calm down— in these cases, the individuals display near inhuman strength and bleed profusely, causing a complete removal of skin from the facial region after some time and ultimately death.
No.1809
>>1808Addendum A: The patient can still come into contact with individuals who have been confirmed as being infected— though patients are much more prone to violent episodes.
Addendum B: Schools can be established for infected children, the government has begun renovating infected hospitals for the task.
Addendum C: Technological advancements have created the ability to transfer infected humans into completely mechanical suits to prevent physical harm from the disease; during the process, alterations to the fight-or-flight center of the brain are made to insure rage is no longer an issue.
Addendum D: Individuals who do not wish to be transferred into mechanical bodies can now be allowed access to the outside world, although still in quarantine. Internet connections to infected households can be created on the grounds that a personal assistant in full mechanized body is hired as well to prevent damage from infected rage. See contract for details.
No.1811
>>1807>all patients become incredibly tolerant of pain, incredibly hostile, and incredibly dangerous; patients display complete awareness of their actions and have the ability to speak, but display an almost sadistic sense of pleasure when doing harm to others.So they are a Redux Version of the Crossed?
No.1812
>>1811HORSE-COCK!
Basically, yeah; only they are more amiable when you don't provoke them, and their faces melt and rust after you piss them off.
No.1817
>>1812After reading the wiki page on The Crossed, the infected constantly seek out things to violently assault.
According to OP's description, Rust makes the person go into a bloody berserker rage.
>Loss of memoryAnd then there's that. The subconscious may remember what happens during these episodes, giving people bad flashbacks if they're in a state of subconscious susceptibility.
Then again, it could just be a bunch of bleeding maniacs swinging around horse-dongs.