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/fg/ - Fangames

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Seisatsu's Lost Cities Minecraft Server is up to current again (1.17.1) if you'd like to take another look!
We have a pretty unique gimmick if you haven't seen it yet. :)

File: 1399922188799.jpg (261.27 KB, 729x1096, madotsuki_knife_effect_by_….jpg)

 No.9313

Hey Ubuu, what do you think of "combat" in fangames?
What is your favorite fangame weapon?
Do you enjoy the weapon/item effect in general? Has any fangame used it in a way that you really liked, in any memorable fashion?

 No.9314

>weapon/item effect
weapon item/effect*

Jeeze.

 No.9315

File: 1399934499029.png (1.53 MB, 1600x400, katasimbolos.png)

If there was a fangame in which the combat was more than "press Z on this thing to kill it, if not tun like hell", it was Kataribesou.

 No.9316

if there isnt much combat in fangames is because devs keep imitating eachother all the time

 No.9317

I tend not to think of combat being an actual component of gameplay in 95% of the fangames available. It's just another "effect"/tool use imo. The Other Line is actually the only fangame I've seen where the combat is considered a crucial component and psiwolf has spent so much time working on their own combat system.

Personally I don't care for combat in fangames cause more often than not it's not even useful. Sure some effects/areas may hide behind a killable npc but that's forgettable. I don't play these games to kill things pretty much.



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