No.915[View All]
Hello! I didn't originally plan on making a new thread for TLG but I decided to do it just because it would be terrible to not make the game accessible to everyone!
Here is the most recent version:
http://www.megaupload.com/?d=NOHCPE3EI do not know if I will continue this game as college and many other things are occupying my time, but keep a look out just in case!
Also! Thank you everyone who has ever made fanart, videos, pretty much anything to do with the game, I had no idea it would get such a good reception. Everything you guys have drawn really means a lot to me! <3
Contact info:
E-Mail: bleet@ymail.com
Skype: bombchuboom
MSN: azhoozr@msn.com
TLG has an official tumblr here:
http://irenesmirror.tumblr.comMy personal tumblr:
http://bombchutheragetroll.tumblr.com 98 posts and 31 image replies omitted. Click reply to view. No.5416
>>5415You can only acquire the Cybot effect from the green haired robot woman in the Apartments if she is standing and walking around, kind of like Oreko in .flow.
She can be found either in the lobby or in her room on the first floor, 106.
No.5421
I'm just waiting for the next version, and… Maybe new events like the Kaokai guy(Apartment murder)?
No.5422
hey boom, can you update your youtube walkthrough?
No.5423
>>5422Sure can! I'll make it soon.
>>5421The next version won't be up for a while, thank you for your patience though! :3
No.5424
Honestly, your game is pretty good. It has some sweet worlds, and… The event on Inverted Apartments just scared me. For real. Not mentioning the Graveyard World… That place is so well-crafted I'd spend hours and hours walking around and talking into the ghosts just for fun. Seriously.
Just a glitch I've found. At GBC world, when you go back to the start of the area from the forest, Irene gets stuck in a black screen, and can only teleport back with the mirror.
No.5427
here is the new effect guide!
http://youtu.be/dbSOPzrh7sA No.5428
>>5427you are awesome :3
I love everything about this game.
No.5437
>>5430The Alice effect is cosmetic right now, but it has a much bigger purpose! So until it is coded right, it stays in the Debug room only! Unfortunately, you cannot find the effect in-game.
If you want it, you can get it, and you can wear it just fine! But it is not "official".
Also, you need 1000$ to buy the bike. You get money by killing NPCs.
I'm glad you like the game, thank you for being so kind about it. :3
No.5460
>>5459
Sir, you post spoilers by doing double asterisks before and after the spoiler in this chan. You failed.
I guess I might do a YN fangame marathon today, so I'll be playing this. I'll let you know if the Board of Fangames Approval is content.
No.5462
>>5460Sorry about that, I didn't know. I would delete the post, but I didn't assign a password.
Still, it'd be nice if I could get an answer re:
the dead body in the sewer. If there's something more to do in that room, I can't seem to figure it out.
No.5466
>>5462I did it for you, hope you don't mind.
I never got to it myself so I can't really help you with that, unfortunately :<
No.5473
Here's a couple more glitches (if you haven't found them yet):
- 1. (left pic) I'm not sure if this is intended at all, but the Octopus effect seems to be able to bypass a lot of tiles that you shouldn't be able to walk on. Pictured is just one area that only the Octopus effect can go. I haven't checked everywhere, but it seems this "glitch" may be exclusive to the sewers (including the entrance, where there are lots of things to climb over with the Octopus effect).
- 2. (right pic) Another thing about the Octopus effect, is that these pipes appear to be in front of Irene, rather than behind her. Again, apparently only in the Octopus effect. I don't know if those are the only things that are like this.
I think these passability glitches probably have something to do with the "[Octo]" tilesets.
>>5462Looking at the game in RPG Maker: it doesn't appear that there is anything else to see in that area at the moment (other than the little bit of text you get).
No.5595
just wanted to comment and say, oh my god, the chess world is absolutely heartbreaking. the music and general atmosphere is just… wow. amazing job. i just want to hug the queen REALLY BADLY… i felt this way in homestuck too, haha. CHESS FEELS
are you planning to put more in that world?
No.5600
>>5595yeah i am planning on doing more with it haha, i'm planning on doing more with about everything! but recently i lost all of my work files for the game so production is gonna be super slow again.
i'm glad you like the game! and to be honest the king and queen weren't originally going to be references to homestuck in particular but i decided hey why not! :3
No.5713
>>5473I second these.
There are more tiles that you can walk on with the octopus effect.
You can also access the door from the wall.
You can walk everywhere in the water.
No.5715
And here is my second Long Hair effect.
>>5708I can't recreate that. I simply used the effect button and it transformed into the regular sprite sitting down.
I feel very selfish and retarded for posting so much.
No.5716
>>5715Nothing selfish about pointing out bugs or potential issues. I'd figure most developers would want that sort of thing, actually.
No.5723
>>5716>>5715No there indeed isn't anything wrong with it and I appreciate the enthusiasm to bug report!
I'm aware of most of these issues, though I guess I should have made it clear that I am about 90% more active on the devblog than here and I have talked to tons of people pointing out bugs in the game. (since tumblr is generally filled with more receptive people than uboa ever is)
But still! Thank you very much for all of your help and I'll be sure to double check if the bugs are still there.
No.5724
Loved the game. Technically and graphics wise it goes above and beyond all YN fangames, and YN itself. Text interactions flow very well too. All it needs now is more content :D
No.6319
Just tried the game out today after ignoring this thread for a while. Got a pleasant surprise from it. Really great to see a game with so much promise like this, please don't let the project die because I'd love to see how the story ends and what else you have planned for this game.
At first I had my doubts about the flavor text, but I love it. The humor feels very much like it came from the Mother series or something, and since I like interacting with everything it really makes me chuckle a lot more than I should be at times. You worked in text in a way that worked.
No.6322
I like your Zelda inspiration!
No.6425
There is now a Chinese translation of The Looking Glass!
The website for it is here
http://yumenikki.info/archives/the-looking-glass/So excited oh my goodness.
No.6426
Credit for all of this amazing work (forgot to add it in the other post oops):
Translation: shirleycrow
Testing: 拼图君 小岛 shirleycrow
Website: 小岛
No.6757
I can't access the computer in this. When I start the computer it immediately closes. Help?
No.6765
Fixed after a restart. Probably RPG maker derping.
No.6775
This game. Oh god this game.
I love it so much.
But for some god awful reason the game always lags for me in the Pokemon world. I can't get the crowbar because of the extreme amount of lag.
But otherwise I love it all so far. c: One of my top favorites for sure.
No.6795
Would anyone be so kind as to link me to a rpgmaker 2003 runtime files for this? I can only find the runtime for the newest version. I really want to check this out. Looks amazing.
No.7097
I can't get to the latest download because the tumblr has a password?
No.7098
>>7097I'm not 100% certain, but I'm pretty sure the link in
>>5187 is the most recent version.
No.7163
I am sorry, I forgot to alert this thread of the new tumblr!
You can find the devblog and pages of the games I have made at the new tumblr here:
http://bleetdev.tumblr.com No.7462
Just wanted to say this fangame is really really good, enough to stand alongside Yume Nikki, and .flow.
Awesome work!
No.8978
>>8977Why would it be up to "everyone in general" how your game will turn out?
Taking cues from others is fine, but I wouldn't listen too much to other people if I were you.
I liked the old faces more. These look like something from Cartoon Network.
No.8979
>>8978By where the game goes, I meant if the thread will stay in fg or move to other games or something.
Also I really appreciate that you liked the old talksprites! However they were in dire need of an upgrade. They still reflect some of the old style, , especially in the eyes, but are much cleaner and expressive now, which is very important for what I'm going to do with the game.
No.12093
>>8979Damn, bleet, to be honest, TLG is my favorite YNFG ever, Irene is my favorite dream ever, to my eyes, TLG never needed those changes, it was already perfect, the sprites, the talking sprites too etc. we just needed an ending.
I understand as a gamedev, we are never satisfied with our creations, and of course its your game, you can do the changes you want, but, i was really in love with the old version, i dont like the new changes at all…
i will still support TLG, and you, and play the new version all the way, but it's not the TLG i love.
No.12095
>>12093why did you reply to a 2 year post for a dead game