>Yeah, I had a feeling it'd be too slow. Original idea was starting out slow and groggy, and having players speed up then go to normal speed if they ate the chocolate located in the game (which I could have pointed out better), but I think I might just change that to turning normal speed once you leave the bedroom at the beginning.
Starting slow and groggy is ok, but when it is SO slow is when it's offputting (at least, that's how I feel it). I'd say you can increase the speed level by 1 and it would be ok. Leave the chocolates as they are, or dunno, you can increase the time it works or provide other speed effect.
If in any case you think you will leave it as it is now, it's ok. But the transitions (trying to open the door, going between floors or entering the nexus), they, at least from what I feel, should happen a bit faster.
Now that I've given the general opinion I have of this game, I'll proceed my previous post with bugs I found and some errors.
In the first pic, I don't know if you are supposed to be able to walk there or not. At first I thought I could, but then I realized you can't. I don't know if this is a bug but I'll leave it there.
In the second picture, you can see the tile error. At first it seems you can pass through the green border (and, in fact, you can in some points), so I tried to walk there. Of course I was unable to.
Basically, here you have a layer problem. RM does not know what to do with it, since half of it is supposed to be one layer upper the player while the other is one down. You will have to check your tileset in the databae.
Now, in the last picture, it is (I think) partially my fault. Since I wanted to explore this faster and feeling free, I opened it via RPGmaker and added an event which increased my speed. However, when I tried loading my saved game again, I noticed it had a noclip bug. When I deleted said event, I still had this problem. Yeah, basically my fault, so I don't recommend doing this. But if someone has this problem and they didn't try to cheat, it may mean something's off there.