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Hello everyone. So, I've played Yume Nikki this summer and enjoyed it so much that I couldn't resist to make a fangame.
Yume Nikki 3d was made in a few days and instead of using RPG Maker, I used an old 3d engine from the 90's. The alpha version is short and may be completed in 20 mins or so. Your task is to find three keys in random locations and open the exit. All locations are connected by portals. For the most part I tried to create my own locations instead of copying ones from the original game, and only a few places have references to the original Yume Nikki.
Quoting president of US and A - "Yes, you can". So instead of asking other ppl to do something, why not try doing that by yourself?
you think that is like openin a bag of doritos or something?
i like the old version light tower world & broken glasses world
the new one just too small & not so interested
especially broken glasses world became just only 4 rooms
How's the project going? :)
well done anon
seeing madotsuki sitting at all those iconic places really feels great
I can see a fun fact that those dream worlds were separated into 4 groups by the doors and didn't connect directly (just one-way)
also from the monochrome world there didn't have a single connection that lead to another group
Hello everyone. While v 0.03 is still in development, I decided to release a little side project/DLC based on YN3D, called Isolated.
The reason why I decided to release it as DLC and not to include it in v 0.03 is because I wanted to experiment with Yume Nikki concept a little bit (and maybe express some of my current feelings and emotions in it). The gameplay is different from the original game, and all locations are brand new.
Extra graphics and music was made exclusively for this DLC.http://gamejolt.com/games/yume-nikki-3d/download-distribution/20501/?os=windows
The download includes Isolated DLC and slightly updated v 0.02 (now you can play the game without using the mouse).
Hope you'll enjoy this little project while you're waiting for v 0.03.
Rad, I was worried you'd vanished. Definitely looking forward to the next version.
I'll try Isolated later today and let you know how it goes.
(Your stuff is pretty cool!)
Great flowchart. Much better than the one I did while testing 0.02 before releasing it, hehe (can't post it here, because it has the original names of the locations).
So, finally played through the Isolated game, and I have to say it was good, albeit short.
I liked what you did with some of the new background textures, especially the one spot with the pulsing walls. You know the one.
I also liked the various events that happened, and a lot of the text-based things surprised me. I don't want to spoil too much for anyone reading this, though, so that's all I'll say about those.
I do wish there were a liiitle more interaction with the world/objects therein.
Are you planning on making the rest of your original YN3D as dark as this is? Because this was pretty dark, atmospherically.
Eagerly awaiting v.03
This is quite amazing. I can't wait to see what new life you breathe into this. I really enjoyed your exploration into sound, it would be a good overall theme.
I feel like you can use a better effects system though, instead of using the clunky old rpgmaker one.
My favorite:NPC that can't get near (except using knife)path that suddenly changesbroken mirror eventinfinitive!!!
Dislike:NPC just stand there and do nothingFlashing Texts (I prefer feeling from the scene and atmosphere)
Not much to say about it cause it's just a short game.
But I would like to see some of these good elements can appear in your main project.
>>>Are you planning on making the rest of your original YN3D as dark as this is?
No, and that's the reason why I released it separately. The point of Isolated was to create something dark and depressing, because this is that I felt while developing it. Maybe some events will appear in future releases of YN3D, though.
Glad you liked the infinitive location. This was actually the part of experiment. Many people asked if that's possible to make a true infinitive zones in 3D. The final result is kind of clumsy, but works, I guess. Maybe I'll do something like that in YN3D.
I suggest the infinitive zone of snow world is better to have some fog surrounded, making the visibility of the objects lower, so that the screen didn't look like suddenly changed.
You can also make some infinitive zone like dark world (with darkness, such as you do in DLC), sand desert (with sandstorm), maze or a wide place with lots of exits (put the warp point on the end of map).
PS: I'm not a game developer so I don't know if it's hard to do in your 3D engine or not, just have some idea to share from playing other games and fangames. I hope my opinion can give you some help, good luck!
PPS: My English is bad so hope you don't mind. :P
Agreed about the fog. The Dark World is also a good idea, I'll se what I can do about it.
In YN Isolated what is the first text that pops up i cant read that fast lol
Also really cool by the way both jumpscares got me in one of those"Aww he got me" sort of ways.
Super Creative i actually liked the flashing texts they made me feel uneasy like you were Disney trying to send subliminal messages into my head
Hey, are you still working on this project? I recently gave it a try and I would kill to see more stuff of this.
Did you modify the Eduke32 engine in any way? I can't run it with vanilla Eduke32. If you did modify the engine, could you please share the source code, or is there a place to find it? It is under the GPL.
>Did you modify the Eduke32 engine in any way?
But this is not Eduke32, it's "Build engine". That is probably why you can't run it.
>Could you please share the source code, or is there a place to find it?
It's in the same webpage you download the engine from.
I doubt OP modified the code but since I can't check I won't say anything, but it's herehttp://advsys.net/ken/build.htm
Oculus Rift support pls
eduke32 is just a modern OpenGL implementation of the Build engine, and I'm pretty sure what comes packaged with Yume Nikki 3d is eduke32, and it says so in the readme.
I tried using vanilla eduke32 but it doesn't work for some reason, I assumed he modified eduke32 in some way; I wish he released the source code so I could compile it on Linux and OS X (It's under the GPL, he should), or at least make it work with vanilla eduke32.
>eduke32 is just a modern OpenGL implementation of the Build engine, and I'm pretty sure what comes packaged with Yume Nikki 3d is eduke32, and it says so in the readme.
Oh, just a modern OpenGL implementation? I thought I read somewhere that it had more things that made them quite-but-not-so distant software. I guess I could have investigated more before posting.
Effectively, OP should post source nonetheless given the GPL terms and conditions.
So… this is absolutely dead by now, right?
yeah, RIP in peace <3
this makes me so sad.
good to know this isn't dead yet
I'm very happy that this is still being added to.
This has been the first fangame to catch my attention in a long time.
Keep it up!
really love it. Keep it up, bro. Just one thing to ask, the "isolated" world. Can you include it on next update as "limbo" for Madotsuki? In case she catch by toriningen (please add it. Need more creepy feel) or she falling from the dream world and "dead". Really looking foward for it.
Off topic: i've seen a Unreal Engine 4 Reality rendering video (you know, the one that shows a living room on apartement). I wondered if Madotsuki's apartement can be rendered that way. That could be awesome!
Looking foward for v.0.3.
Hey man, sorry to bother but are you still working on this?
Hey guys, Eddy's here. If you're interested, I just released a new game. It's called Electric Highways, and it's pretty much in a spirit of Yume Nikki 3D, highly psychedelic/surreal stuff.
Besides, many people have been telling me to make a game similiar to YN3D, but based on my own concept, so here we go. Hope you'll enjoy.
Sweet. Really liked YN3D so I'll give this a try later tonight.
man this game was trippy and dreamlike. downright fucked up
damn i loved it
Thanks, glad you liked it!
BTW, currently trying to promote it on Greenlight. Not sure if you guys are interested in supporting non-YN games, but if you like the look and concept of Electric Highways, please vote for the game here: http://steamcommunity.com/sharedfiles/filedetails/?id=517664201
Oh shit, I didn't know you made this! I downloaded it a few days ago and it probably would've just sat in my "weird shit from itch.io" folder for months before I got to it but I checked it out and it's rad as fuck.
I really like your choice of engine, it gives your stuff a weird creepy mid-90s vibe that Unity can't really replicate. Keep making cool shit fam.
Done playing the game. Looks and plays basically like "LSD: Dream Emulator", only non-random. Really liked the hand-drawn world. Music is good too. Really good sometimes.
Still, we want some YN3D update - the poor thing feels too unfinished to abandon it now.
Oh, and for Christ sake, correct the "тся-ться" in Russian version of "time waste camera".
I'd rather he move on to focus on original works tbh
I totally forgotten about this until i saw the electric highways on moddb, i had this on my disk forgoten about it.
I tried yn3d on my netbook but it gives me an opengl error, however it can run duke nukem 3d atomic edition just fine.
Tough it would rather play this on my main box, but it runs linux and i cant find eduke 32 packages for debian.
Tough it would be fine if you could ship a static executable for linux too.
Electric highways sounds really awsome, i hope i can try it soon.
Good luck with your projects.
Electric Highways works fine with Wine
Well i can try it, but it still kinda silly considering there is native linux support.
It dont work. :(
I think you should include linux support, linux is rather large these days, even steam is supported and i bet many here cant afford windows and wont put up with piracy.
>>11017>i bet many here cant afford windows and wont put up with piracy.
You know, like you could just have VMs or a small partition…
Playing this game again made me realize how much I need more 3D YNFGs in my life. Thank you for making such great games.