No.7873
Seems neat.
I love the way the graphics are extremely simple yet nice.
Also, you can jump. Nice.
No.7884
Looks very promising. :)
No.7894
>>7884I hope i can make it a decent game-
heres a little video of the text box thing
https://www.youtube.com/watch?v=RHmR70muBkk No.7896
This is looking great! I love the animations you did for Charmaine, they look so smooth and cute.
The story sounds promising too, can't wait to see it done, or even just the demo release.
No.7902
>>7871How hard was it to make using as3?
No.7903
>>7896Thanks a ton. There are still tons more animations to make, oh god. Sitting, left and right standing, idle standing, and idle ect bleh.
>>7902Compared to RPG maker, it's pretty difficult. Lots more code is required, and way more debugging and weeding out bugs you wont have to even worry about with rpg maker. That being said as3 is a great tool to make games with. I'm using a library for games called flashpunk which can handle entity systems really easily. The good thing about flash is that i can use adobe air to let people play it on all kinds of devices.
If you are interested in learning it i would check out some videos by thegamestudio on vimeo. Also check out flixel and HAXE
No.7918
>>7903Just re-read what i posted there, I didn't mean that as3 is hard, just that its more work than rpg maker. I was tired, and that kind of sounded rude, sorry about that.
anyway - dialogue is complete now. I'm going to be adding the elevator that lets the character leave her room and go into the lab and whatnot.
No.7924
>>7918>>7903Thanks for the response and the resources! I'll have to check it out
That's great to know. It'll probably get a lot more players than most fangames because it'll be more accessible.
No.7950
>>7924Thank you!
I enjoy fangames for the unique(well, at least sometimes unique) worlds. Since everyone has different dreams. But I wanted to add more rpg stuff, so yeah etc
No.7959
>>7950I know what you mean, everyone's so different.
RPG elements are nice since they give more incentive to explore the world(s) instead of just trying to find new locations.
No.7960
still working on some of the initial area stuff- heres some music i guess
http://tindeck.com/listen/ykyc No.7961
>>7960
>dubstep grunge R&Bwhy.
It sounds good though thankfully it is none of those things.
No.7962
>>7961that site has a ton of tags so i just pick random ones
No.7963
>>7962Well I watched a few of the videos and this looks really really nice. I really do actually like the music, don't get me wrong. It has really nice atmosphere. Plus zelda-dungeon gameplay is really nice (I saw that post). Plus, the as3 coding makes the animation really a lot more lifelike. I took a class in computer programming and did just awful with the actionscript coding ;_;. But really I look forward to this game.
No.7964
>>7963I think the coding doesnt really effect the animation, its just the spritesheet i used. If you used the same spritesheet in any other programing language it would look the same. Thanks for the compliments -
http://tindeck.com/listen/sqmb heres soem more music
This week im focusing on the introductory area of the game more, chugging along towards a playable demo… soon
No.7988
Time to add combat!
heres some dream music
http://tindeck.com/listen/rhkm No.8066
It's not very often a fangame picks up my interest, but other than the cool new mechanics you're introducing (… jumping! who'd a thunk) I like the tidbits of the scenery, character, and music too.
U FINISH DAT DEMO BUB
No.8067
That most recent picture looks pretty cool.
also "You'll go grAPE for it!"
No.8081
>>8078That weapon is much more awesome than I was expecting. Judging by the ending, I guess you may need to limit how much can be on-screen at once, though.
No.8082
>>8078hey.. is that sound the projectiles make when they disappear from Master Belch?
No.8084
heh i guess this is kinda like earthbound too in a way
in the process of adding pic related heres a video of her beatboxing dialogue sounds
http://mushroomificationify.tumblr.com/post/53904361765/important No.8086
>>8084There seems to be a lot of food in here!
Not that that's a bad thing, food is awesome.
Thanks for keeping us updated, I can't wait for the demo
No.8089
>>8084>>8084That's funny, I actually just learned that song that plays in Mother when a guy joins your team on piano. I'm reeeally liking the sound of this game.
No.8105
>>8104Since it's written in actionscript, i can just use adobe air.
I'll be able to get it on iOS and ouya as well, but I dont have an iPhone and my ouya is lost in the mail somwhere
also I added another enemy but its lame so I'm remaking it as a CRT screen with legs and it acts like a little dog
No.8110
http://puu.sh/3uE3W.swf small little build
arrow keys, z swipe, space to launch a crow (the release only one at a time though, so be careful if the game dies) x to investigate c to "jump"
No.8111
>>8110Hey Mush, you should totally put the Pepper Roni and her bedroom into the demo
The demo was nice, alsoPS: I like the little microsoft sam bark effect
No.8112
>>8110>>8110I'm really really liking this.
One thing I really love that reminds me of Earthbound is how fresh and interesting the text is. I actually wanted to interact with everything I possibly could because of the fun text. And all the cool artistic preferences like the computer dog that has microsoft sam barks.
To be a stickler, I found a few very minor details to possibly look at.
When I fire crows around in the main room and then go in the little jiggly room some crows teleport with me and then when I go back there might still be some floating around (ALSO SO DO THE COMPUTER CURSORS FROM THE DOG). You might wanna have those reset to zero when you enter a new area. The limitless number of crows you're allowed to throw around might make battle a little overly easy (or maybe it won't, who knows), but admittedly I had lots of fun shooting crows all over the place and playing crow tennis.
Also, when I go to the jiggly room and back to the main room the dogputer goes missing?
And please don't take that the wrong way. I hope that didn't sound like I was being discouraging, I just want to help find any possible bugs or problems even if they're really little ones. To be honest, I spent about an hour playing around with just the demo.
No.8113
>>8112>>8111wow thanks guys!
Thanks for pointing out the bugs, they are super simple to fix thankfully!
appreciate it
No.8127
Im working on an inventory today
in other news I got on indiestatik so thats cool
http://indiestatik.com/2013/07/07/screenshot-scrutiny-june-6th-2013/ No.8130
Oh God I finally found this game, I've been looking for it ever since I saw a comment about it in another thread, but no name was given.
Anyway. You hve my full support OP, your game looks and will be fantastic.
No.8131
>>8127Maybe this is me being too realistic, but I have never had an apartment directly connected to an elevator before.
Ever.
No.8132
>>8130thanks manggggggggggg
>>8131it's not even an apartment, just a bedroom
No.8133
>>8131They do exist though. Only that they usually are very luxurious apartments.
No.8139
>>8132>>8133Those are still apartments, they're just called studio apartments. They're usually small/are one room and fairly cheap.
Sort of contradicts a luxurious apartment with a direct elevator, though.
This is just me trying to push for a hallway with other people's rooms in an apartment/hotel complex because that has a good amount of potential for fun things and exploration
No.8140
>>8139i meant its actually just her bedroom, theres a kitchen and stuff you can find later.
but adding an apartment complex area would be neat, ill think about it
No.8151
>>8143if for one thing, I love you for these puns
No.8183
This thing is crazy good.
I'm super envious of your pix-art skills.
No.8188
>>8186That has a great capacity for puzzle solving, if you can switch with alternate versions of Charline through barriers or whatnot.
It'd be cool if taking damage wasn't only a bad thing, but something you could put to use.
No.8197
>>8196I really dig dadslime.
No.8198
>>8197heresmorelimes also i broke that link poop
its like mushbuh.tumblr.com now
No.8215
hey buddies, put up a new build at www.ndegame.com if you want to check it out
No.8278
>>8269WOAH.
IS THAT CHARMAINE'S SOUL
No.8282
>>8278ye
yeyeye
i need to figure out how to get this sound effect but i want to make a stretchy noise go like WHOWOHOOWOWOWOowhirrrr BLORP
No.8339
Hey guys
I've had a lot of fun working on this so far. In order to keep this a longer-term project and continue development to be stable-ish accross platforms i'm beginning to port the game to HAXE
basically this just means in the future the builds will be downloadable as C++ distributables
I've been working on this here and there, but got haxe, openfl and haxepunk 2.3 installed tonight. Hopefully i can push out another demo soon, though class just resumed.
If all goes to plan- nde will be shown at gamescene in november (it's in europe so i won't be able to go :( -
http://gamestage.radiatedpixel.com/ )
Also i've submitted a build to the music and games festival in washington dc, so maybe ill get to show it off in January
<3
No.8602
hi i got offered some things that i couldn't pass up (working on a game for a kickstarter bonus) but im getting back into this slowly since it is my game baby and i love it
heres music or something that i did recently
http://tindeck.com/listen/lxjnhttp://tindeck.com/listen/qzlmpic related is background scenery wip
No.8730
im working with some people on the music and its gr8
No.9012
>>9005Man this looks like it's gonna be so cool!
Her updated icon looks really adorable
No.9569
hey how come ndegame has a 403 on it now? this isn't abandoned now is it?
excuse my necrobump pls
No.9570
>>9569RIP yet another game.