No.7734
OK. Here's an updated version of the Moga's Games thread. Image is from the thread in the archive.
May V.01 (Latest Version):
http://www.mediafire.com/?h7p8pzcxp65jj27Instead;Ghost Suburb:
http://www.mediafire.com/?pl4n6ysubdvsn5uHalloweens 2011:
http://www.mediafire.com/?e7c4c06q783g82uI'm Scared of Girls:
http://rpgmaker.net/games/3427/xOMBYCAPYSE:
http://rpgmaker.net/games/4545/Safety 1.1:
http://www.mediafire.com/?gqamq0ix3weqycsSafety 2.1 (Newest Version):
http://www.2shared.com/file/C5M6oYeJ/safety_121.html[NOTE: THIS VERSION HAS AN INCORRECTLY PLACED STARTING POSITION, MEANING YOU WILL HAVE TO COPY OVER A SAVE FROM V1.1 OR CORRECT IT IN RPG MAKER.]
Moga's Tumblr:
http://moga.tumblr.com/ No.7739
>inb4 this thread gets deleted again
No.7750
Thanks for posting Anonymous!
No.7751
Are you trying to act like Antihue doesn't exist? That game was haunted or something…
No.7801
Jesus hell what is even up with Antihue? It's not really even a game, just two maps full of weird voices and flickering and an event that kills the game when I interact with it? Where exactly were you going with this game?
Anyways, I've been playing Safety and it's… not very good, really. It has potential to be a great little game, but it's riddled with so many bugs, glitches and errors that I have to constantly open up RPG Maker just to fix a certain variable, switch, item, etc. so I can pass. I eventually gave up at the giant room full of fast moving spikes and the guards that move through walls and kill you. At one point all of the events seemed to turn themselves into a message saying "The Minotaur recalls a locked door on a past floor" and doing nothing else.
Please, if you can, go over this game and fix it because it needs patching up and fixing BIG TIME.
Other than that, I'm Scared of Girls is currently going very well. A few minor nitpicks here and there, but I'm rather enjoying the experience.
No.7802
Antihue is kind of just, something.
Safety is slated for a overhaul when I am able to do so, right after this current update to may is presented and solidly fixed. This will include a story and gameplay overhaul.
It is good to hear that at least ISOG is working out for you.
No.7803
Hey Moga, did you ever consider May a fangame?
No.7820
>>7803I never really thought about it. I just thought it was similar in a way. All my games never really shot for the same ideas as most ynfgs do. But whatevers futhermore.
Also i will be posting a update to Safety which will require you to delete any previous installations or saves of Safety. I am just redoing the entire thing.
Also if the kind anon could somehow replace a more recent picture i did for the first post of the thread that would be cool as beans
No.7828
>>7820OP here, not sure if I can replace the picture, there seems to only be an option to delete it as far as I can see.
Also I am looking forward to this new version of Safety!
No.7854
>>7828>>7828Ah, okay that is cool. On the old boards you could but I forgot about that.
I am glad to hear!
No.8108
Safety: Life Is A Maze
Update and Sequel to the original "Safety"!
>>> http://rpgmaker.net/games/5290/ <<<Download it here!
I hope you guys enjoy it!
No.8115
>>8108Oh, sweet! Gonna check this out immediately!
No.8145
The Safety 1.2 download link says it has an invalid file, so I can't download it. :(
No.8149
>>8145Sorry :(
I shall be reuploading it after I tool around with it and also find a better place to have my games for download.
No.8155
>>8154Omg okay, which board were you on so I can see where to start repairing it?
No.8156
>>8155Board 5. I got killed and that's where the error popped up.
No.8164
>>8156I am investigating this, but according to my testing, to avoid this you need to at least talk to every mystic well you find. You don't have to save, (it won't hurt to though), but at least talk to it so that your map coordinates can be marked for sure, as the death state in this game tracks that information for respawning. Other than that, I'm not sure what is going on…
also!
Here is the first Safety ver1.2.2
http://www.4shared.com/zip/Y4fhfPZz/Safety_122.htmlIt has some graphic fixes and starting bug fixes, I hope you guys don't mind that too much.
No.8167
With Safety, I hope you are going to redraw the rest of the graphics (such as some of the monsters, and bosses too, such as Nemesis) alongside what has already been done, because the previous and new graphic styles look very weird next to each other. Are you going to do a thorough bug-fix of Safety next version?
Also, a gripe with some of Safety's new graphics - I think some of them are a bit dark, so maybe you could brighten them up?
And, with Antihue and Safety LiaM, how did you manage to make the game bypass the normal Start/Load/Quit title screen? (With Safety LiaM you have a custom title screen, but Antihue has none at all, so I'm wondering how you've done it.)
No.8170
>>8167Since now, Ironically, I have been getting complaints about both games bugs frequently enough- I am just going to redo both games and make them use the same gameplay system.
I had the idea to just leave it alone but, I am not comfortable with that.
I guess I'll be back in a bit with two remakes.
No.8171
also take a look at cherry's patches, specifically his BetterAEP patch.
No.8178
I dunno if others are having the same problems, but is it possible to get the other ending of the original Safety ? I saw in the picture folder there's supposed to be two endings.
The only way I've managed to win was picking the water charm first and THEN the power up lvl2, and then diving in the water and fighting nemesis as the last boss. (picking the power up first makes the charm disappear)
I've tried everything to go through the other way, but even if I collected all possible coins in the giant room with coins behind some locked doors, they would not open, making impossible to collect the remaining coins and unlock the staircase door.
I've replayed the game 3 times until that point trying to do different stuff, but nothing. Is the game so buggedt that's impossible to win?
No.8181
>>8178Yes, there are two endings. The game is bugged lots, so you can't access the other ending, out of many issues with the game. I think the problem with that area specifically is incorrect variables.
Moga has said that a bugfix version is on the to-do list, however.
No.8185
>>8178The first Safety is a lot more jacked up than I thought- which I found out redoing a few parts of it like some of the graphics.
I am going to just replace and rebuild the game/ address some story issues with it when I get done with Safety LIAM.
No.9758
Wow, this thread hasn't been updated in forever. Moga's released a few new games and is working on more new games/versions:
Halo's Mixtape:
http://rpgmaker.net/games/5894/Ghost Suburb II: From Beyond Sleep into the Eyes of Madness:
http://rpgmaker.net/games/5873/Ghost Suburb Zero: Exploration A:
http://rpgmaker.net/games/5664/I must say that Ghost Suburb II is by far the best game she's ever done (that I could complete, anyway). It's pretty much a must-play if you like her games.
Anyway, following her tumblr (
http://moga.tumblr.com/) is a good way to get the latest on her games and stuff.
No.12744
Wow (*゚▽゚)ノ I really hope my next games are more up to par. I appreciate the criticism tho. (●˙—˙●)
Also thanks anon for updating my links here!
No.12991
>>10023>>10081Apparently, the pages have privatized, for some reason. What happened?
No.13419
>>12991I dunno dood! I guess they just didn't want them up anymore. *shrug*
No.14029
What happened to your Tumblr page? Do you still check this?
No.14030
>>14029Tumblr did a big blog purge a while back, Moga's blog probably got caught up in it
Though looks like their twitter is gone too, so maybe they just deleted
No.14031
>>14030Wasn't their twitter banned instead?
No.15244
Looks like Moga's got an itch.io and new website now:
https://bilexth.itch.io/https://luminal.zone/(Warning for bright, flashing colors.)
No.15291
New Twitter with lots of nice (and NSFW) art:
https://twitter.com/angelicbile