[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / matrix / scans / mud / minecraft / usagi ] [ sushigirl / lewd.sx / lainzine ]

/fg/ - Fangames

[catalog]

Name
Email
Subject
Comment
File
Password (For file deletion.)

The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1316808991838.jpg (533.83 KB, 1400x1050, Dokutsuki.jpg)

 No.6[View All]

THIS IS THE NEW THREAD FOR BROKEN BOTTLES, A FANGAME I'M WORKING ON.

I'll just repost any important things that should be on here. Now on to the first post which was on the old thread:

Hey, I've been working on this fangame for about a month, I'm working on my first world and it's almost done (there's a maze in the first world so most of my time has gone to that) It's at a very early stage but I've already come up with a story for it. Though I won't tell unless you ask, and if you do I won't tell a lot because it would give things away and ruin the fun.

I already made a preview video of it here: http://www.youtube.com/watch?v=4TYS4KGJSEY

(Edit: Here's another preview video I posted with more stuff than the one above:
http://www.youtube.com/watch?v=4DgvtRG8AnA )

It has a dark ish atmosphere and has lots of random blood slotches everywhere.

I did almost all of the pixeling and music. I got most of the sound effects from freesound.org. Me and my friend also recorded the scream and laughing sounds.

Any opinions/ideas? Does anyone want to volunteer to help with the music or pixeling? (Though it's okay if nobody wants to) :)
221 posts and 60 image replies omitted. Click reply to view.

 No.5561

File: 1337733625467.png (134.06 KB, 700x512, labyrinth.png)

Just here to update. I was wondering if I should implement a swimming option for this game? There's going to be an Underwater Labyrinth and I was wondering if I should have Dokutsuki swim through the Labyrinth. This is based off of one of my blurry (hard to remember) dreams. I just remember that the rock formations were beautiful.

I also made a rough concept of the entrance to this area (based off of my original concept in my sketchbook).

 No.5639

File: 1338323749909.png (228.22 KB, 1366x768, dizis.png)

What am I doing? Haha

Just the chipset and the basic skeleton of the new world I'm working on, this is going to be for the third door. It's hard to imitate cliffs.

Be warned, this is unfinished. I have yet to add the details to the dirt tiles and smoothen out the water tiles. I also haven't added any sprites yet. I finished my last school project yesterday, so I got working on this since aha

I hope you enjoy.

 No.5665

File: 1338646982073.jpg (1.63 MB, 3648x2736, IMG_0053.JPG)

As asked by many people, and partially by myself, I shortened down and simplified the Maze. I'm going to make sure that there's something to do in the next version. If I can't make it to my liking, I'll just get rid of it aha

I have also coded the speed-up effect and I'm working on the sprite for it. This jetpack effect will allow you to speed up, of course, but it will also be useful for events and getting across gaps.

Also, here's some concept art for another world that I'm going to work on. Well, it's not a whole world, but a little part of it. The machine is also a part of it too.

 No.5691

File: 1338894894278.png (4.8 KB, 258x258, dokudoodle.png)

I was thinking about changing the sprite for Dokutsuki into my own style for spriting. I made her sprite in my own style but I decided to stay with the current one. But I want to make this into an effect, kind of like the 'previous version sprite' effect in witoru (that was an interesting effect aha

So, what do you think? I'm already done with the front walking animation, now I'm working on the rest of the sprite.

 No.5692

>>5691
I'm all for using your own sprite, actually. I'd try to add some space between those legs though, it looks like she got one big leg.

 No.5693

>>5692
Thanks!
Oh and okay aha I was having trouble telling the legs apart too (and the shoes). I fixed it now :)

 No.5696

>>5691
I think it's interesting the more you put your own style in the game.

 No.5697

Cool beans, 'cept there's a metric brentillion colours, as always.

In pixel art, it's generally better to be able to communicate what is going on with fewer colours that are well-chosen. This creates distinction, which is important for low-fidelity art.

The main problem with this game's visuals which has gotten worse since the update, entertainment notwithstanding is that everything is such a mess of different colours that it's incredibly difficult to tell exactly what's going on with the scenery.

 No.5699

>>5696
Thanks!

>>5697
Oh and that's okay. I've been doing that on purpose. People keep saying that there's a mess of colors even though I do it on purpose aha. I'll try to tone down some colors in the next update, but that's what I've been going for :)
It is my game. This is kind of what goes on in my mind, the mess of colors aha

 No.5700

Well a mess of colours really has nothing to do with pixel art. It's all about doing a lot with few colours, as I said.

That's not some arbitrary rules some elitists put into place; it's pretty much what you have to do to make it actually stand out and look good.

Doing it on purpose isn't good design, it's amateurish. If you stop trying to cram a billion little details into every asset, they'll actually look visually distinct from each other. Right now I can honestly say the game looks as if somebody threw up a bunch of mardi gras beads.

 No.5701

>>5700
Oh okay, I understand now. I'll try to fix it. Let me see, which areas need working on (color wise)? I remember that it's the hospital, airport, and what other areas?

 No.5702

The house is actually fine, but the hospital and the airport and the maze are all culprits of this.

The medusa/clock effect maze and areas actually look like they have a theme to them, so they're fine.

 No.5703

>>5702
Ahh, okay. I'll get right to them! I'll dim down the tiles in the hospital so that it's not to eye-bleeding and I'll see what I can do with the maze. And yeah, the Airport has a lot of random colors..I'll change the colors of the items/tiles for these areas and I'll see what I can do. Thanks for the critique!

Oh and the Medusa/clock maze areas are the places that I did last. I guess I've gotten a lot better at using colors that make kind of a theme, but I never got to change the earlier areas aha That's interesting.

 No.5727

File: 1339251366329.jpg (1.97 MB, 3648x2736, IMG_0056.JPG)

Some concept art for the chaser, I don't know if I should do multiple versions of him.

Oh, and I have improved the graphics in the Boom World and removed most of the ‘canon’ sounds. I have also removed all of the red color from the maze and replaced it with an indigo. The hospital’s theme colors are changed to purple, blue, and green. I’m now working on narrowing down the color scheme in the Airport (taken from tumblr update post).

 No.5733

>>5691

>My own style


You mean the style of Ib? Cuz the shape is almost exactly the same.

 No.5734

>>5733
Stop being butthurt about your Ib thread not belonging to /fg/.

 No.5735

>>5734

I'm not the same anon, fuckstick.

 No.5736

File: 1339345586430.bmp (73.05 KB, 288x256, Effects3.bmp)

>>5733
Oh, it resembles the Ib sprite? I didn't know that, that's just how my sprites look (if you see the NPCs in the Airport or wherever else, it's similar. And a lot of those NPCs were sprited before I even found out about Ib).

I think it's a coincidence that the sprites are similar. Also, here's the almost complete spriteset for that sprite. :)

 No.5737

On second thought, it looks almost nothing like it.

The first picture of it did, though.

 No.5754

File: 1339471976578.png (94.67 KB, 512x512, dokucreate.png)

>>5737
Ahh, okay. Though I can see why you thought the first pic looked like the Ib sprite.

Also I'm here again to update. I'm working on the trees and underbrush in the Fog area (though the name is misleading, I haven't even decided if I should put fog in this area).

I've also started replacing all of Doku's sprites with the new ones, this will take a while but at least I'm starting early on. I'll save the old sprites in separate sprite sheets.

Also, i created this picture with my new tablet, I love it.

 No.5795

File: 1339858625033.png (257.3 KB, 1366x768, fog.png)

Just an update on the game, I finally finished the trees! And the road, and the dirt/cliffs. Now I just need to add detail (sprites/events/etc.) to this area.

 No.5800

File: 1339949743026.jpg (2.38 MB, 3648x2736, IMG_0061.JPG)

Finally starting to replace the effects with the new sprites, this will take some times. I really want to work on the new world, but I need to finish this so I don't keep on putting this off aha

But for now, just have some concept art for the new NPC, I don't know if I've posted this yet.

 No.5801

>>5795
What are those brown streaks in the road? Dirt or something? Either way, they make the road seem less really "squarey", dunno if that makes sense. Anyway, i'd make it all gray or make those streaks less uniform.
Other than that, it looks good!

 No.5802

>>5801
Oh, I was trying to make them look like the white/yellow 'makers' (or whatever, I don't know what they're called) that are usually in the middle of roads. I'll dim them down a little bit.
Less 'squarey?'

And thank you!

 No.5803

>>5802

When Owl says "less squarey" he's referring to making a few graphical decisions that are referred to as breaking the grid:

http://petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter2.htm

In short, it shouldn't be as obvious that a more organic structure (such as the road) is made up of square parts from a tilemap! :)

 No.5805

>>5803
Yeah, that was the point i was trying to make, thank you.
I've even read that tutorial before, just couldn't find the word.

 No.5806

>>5803
Oh, I've read that tutorial too! aha
Thanks for explaining.

 No.5812

File: 1339975901067.png (249.09 KB, 1366x768, screen2.png)

I fixed it, does it look a little better? I'll fix the 'smeared dirt' look later, I'm working on the 'squarey' look at the moment. I fixed the upper part of the road (if you can peek behind the floating window) so that the lines don't repeat as much.

Also, I replaced her sprite, I'm still working on the other effects.

 No.5832

Announcement for Broken Bottles!
I’m not going to work as QUICKLY on Broken bottles at the moment than before. This is because I’ve been really stressing about multiple personal things and the game lately and today I found two GRAY HAIRS on my head D: My mom says for me not to stress as much and eat healthier than I have before (I used to skip a meal, sometimes two like today). So I’m still working on it, just not as quickly.

Thanks for reading.
(taken from my announcement on tumblr. I'll still update, just not as much for the time being. I'll notify you guys when I'll start working at full speed again once I get my health back in order aha)

 No.5836

File: 1340852759513.jpg (1.69 MB, 3648x2736, IMG_0113.JPG)

http://broken-bottles.yolasite.com
I updated the website.

Also, here's some concept art for a new effect.

 No.5840

File: 1341024345228.jpg (2.09 MB, 3648x2736, IMG_0131.JPG)

Update: You can now switch effects while using the ClockHead/Medusa abilities (with no bugs so far, everything has been tested that I know of). Thank you PsiWolf for helping with the coding!
Woo~

Also, a friend of mine made an Ask-Dokutsuki blog on tumblr (I'm so flatterec)! So go follow them here:
http://askdokutsuki.tumblr.com/

And here's a full-body sketch of Dokutsuki, for design purposes.

 No.5879

What program did you make the music with? All of it is just so amazing.

 No.5881

File: 1341371677541.jpg (2.43 MB, 3648x2736, IMG_0057.JPG)

>>5879
Thank you! I use Fl Studio, you have to buy it.

And have some detailed sketches of the ClockHead and Medusa effects.

 No.6003

File: 1342390080815.jpg (220.91 KB, 439x600, 28373076_m.jpg)

Hello, I've been gone for a week on vacation (which is why I haven't been updating the thread). I have planned out a new structure for the areas I am planning to include in the game because the worlds that I planned before made me sick (some were original while others were really unoriginal YN copies).

I have also planned out 16 more effects (which some may or may not be included in the game) and mapped out (in detail) two more areas that I plan on working on when I get back home tomorrow.

I will post some concept art once I get back home also (I bought a scanner two weeks ago, finally).

The picture is fanart that I received, it's really nice aha

 No.6328

I see I haven't posted here in a while, it's because of my temporary hiatus from the computer (because of my health), but I am now able to get on a couple of times a week after 3 weeks of absence. So I'm going to start working on Broken Bottles again.

Right before I left, I implemented a soundtrack listening option where you can listen to BGMs via Cassette tapes. It took a while to code, but I finally figured it out. It can only support 27 tracks though, so I'll try to add more to that.

I am also working on the third nexus door and expanding on the Clock/Medusa areas and touching up some graphics/areas with the help of a wonderful critique on tumblr.

Anyway, that's about it for now.

 No.6365

File: 1345324820319.bmp (75.47 KB, 320x240, BrokenBottlesTitleNew copy.bmp)

Oops, I deleted the 'Glass' map by accident, which is where you get the glass shard (obviously). It was really easy to make so I'll just redo it and make it a little better..

I have also been re-thinking the story and have decided to change the story a little bit. I have thought up of some more events to convey the story and some motifs to include (no, not eyes or blood or anything that's been over-used like that).

The keys also now have a purpose.

I was thinking about making the last nexus door un-openable until a certain point in the game, though it seems like nostAlgic already did that..I was planning on executing it a little bit differently than nostAlgic executed it though.

I am also implementing some more tasks/puzzles that you can complete in the forest/stairs areas and that 'important item' that the girl mentioned is coming into play. I'm still figuring out how exactly I should use the two variables that I have included in the game…

I'm mostly planning and spriting at this point, since I don't have much time to get on the computer, but I'll be able to work on Broken Bottles full time once school starts again.

The picture is related, it's the new Broken Bottles title screen. It took a while to edit the text. I redid it because the old one was….bad. Very bad, so this one is a little better.

 No.6366

File: 1345325721144.png (23.27 KB, 641x481, very much not done.png)

Also, here's a screenshot of a new area I'm working on. It’s very much not done, and I’m not even sure if I’m keeping the hand…but the hand does lead you to another world.

Just posting this to show that I'm starting to work on worlds again, albeit slowly.

 No.7318

File: 1362711492159.jpg (630.1 KB, 1062x1881, Marchscans1 (1).jpg)

It's been a while…

I'll just say that I've been working on the game for a while, and v0.02 will probably be out in a couple of months.
And again, sorry for acting like a douche last year and the year before…I really regret it (though most people may have already forgotten about that).

I'll just leave now.
Picture is related.

 No.7809

File: 1369101622597.jpg (333.14 KB, 785x2354, ver002.jpg)

Just dropping by to say that v0.02 is out!

http://www.mediafire.com/download/fj034tsgsqktqxw/Broken+Bottles+v0.02.zip

This probably won't bump up, but that's okay.

 No.7810

Yay, an update! Can't wait to try it out!

 No.7811

File: 1369109941419.png (32.13 KB, 640x480, Nexus.PNG)

Wow Doodle, you really did a good job with this update, love the new look for the Nexus.

 No.7812

Awesome changes Doodle, I love it!

 No.7814

File: 1369166298423.jpg (124.21 KB, 460x444, installgentoofucker.jpg)

>>7813
You don't deserve her answer
>I don't like it so this is a pile of shit
That's a very mediocre review
>you fucked up so bad this isn't even a fangame anymore. SHE DOESN'T EVEN DREAM
How the fuck is that relevant? Fluorette doesn't dream either, again, you're just making rude observations over nothing like a spoiled brat.

You didn't like the drastical changes in the general look of the game, that's all, grow up.

 No.7815

>>7812
>>7811
Thank you, I'm glad that you liked it.

>>7814
Thank you too.
If they think that way, fine. I'd be happy to change something that someone doesn't like as long as they do it constructively or give advice.

 No.7816

File: 1369181638761.jpg (133.64 KB, 600x411, 1946-stupid-kid.jpg)

>>7813

>not giving a proper and constructive critic


>hi, I am just rude. look how cool I am, everybodi will love me. Kiss me. LOL XDDDDDDDDDDD


ignore this doodle, keep going on.

 No.7917

I love it, well done Doodle, it has an ending?

 No.7921

>>7917
Thank you! There is no ending yet.

 No.9371


 No.9372


 No.9373

>>9371
THIS CONFIRMS "THE THEORY"



[Return][Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / matrix / scans / mud / minecraft / usagi ] [ sushigirl / lewd.sx / lainzine ]