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THIS IS THE NEW THREAD FOR BROKEN BOTTLES, A FANGAME I'M WORKING ON.
I'll just repost any important things that should be on here. Now on to the first post which was on the old thread:
Hey, I've been working on this fangame for about a month, I'm working on my first world and it's almost done (there's a maze in the first world so most of my time has gone to that) It's at a very early stage but I've already come up with a story for it. Though I won't tell unless you ask, and if you do I won't tell a lot because it would give things away and ruin the fun.
I already made a preview video of it here: http://www.youtube.com/watch?v=4TYS4KGJSEY
(Edit: Here's another preview video I posted with more stuff than the one above:http://www.youtube.com/watch?v=4DgvtRG8AnA
It has a dark ish atmosphere and has lots of random blood slotches everywhere.
I did almost all of the pixeling and music. I got most of the sound effects from freesound.org. Me and my friend also recorded the scream and laughing sounds.
Any opinions/ideas? Does anyone want to volunteer to help with the music or pixeling? (Though it's okay if nobody wants to) :)
I'm all for using your own sprite, actually. I'd try to add some space between those legs though, it looks like she got one big leg.
Oh and okay aha I was having trouble telling the legs apart too (and the shoes). I fixed it now :)
I think it's interesting the more you put your own style in the game.
Cool beans, 'cept there's a metric brentillion colours, as always.
In pixel art, it's generally better to be able to communicate what is going on with fewer colours that are well-chosen. This creates distinction, which is important for low-fidelity art.
The main problem with this game's visuals which has gotten worse since the update, entertainment notwithstanding is that everything is such a mess of different colours that it's incredibly difficult to tell exactly what's going on with the scenery.
Oh and that's okay. I've been doing that on purpose. People keep saying that there's a mess of colors even though I do it on purpose aha. I'll try to tone down some colors in the next update, but that's what I've been going for :)
It is my game. This is kind of what goes on in my mind, the mess of colors aha
Well a mess of colours really has nothing to do with pixel art. It's all about doing a lot with few colours, as I said.
That's not some arbitrary rules some elitists put into place; it's pretty much what you have to do to make it actually stand out and look good.
Doing it on purpose isn't good design, it's amateurish. If you stop trying to cram a billion little details into every asset, they'll actually look visually distinct from each other. Right now I can honestly say the game looks as if somebody threw up a bunch of mardi gras beads.
Oh okay, I understand now. I'll try to fix it. Let me see, which areas need working on (color wise)? I remember that it's the hospital, airport, and what other areas?
The house is actually fine, but the hospital and the airport and the maze are all culprits of this.
The medusa/clock effect maze and areas actually look like they have a theme to them, so they're fine.
Ahh, okay. I'll get right to them! I'll dim down the tiles in the hospital so that it's not to eye-bleeding and I'll see what I can do with the maze. And yeah, the Airport has a lot of random colors..I'll change the colors of the items/tiles for these areas and I'll see what I can do. Thanks for the critique!
Oh and the Medusa/clock maze areas are the places that I did last. I guess I've gotten a lot better at using colors that make kind of a theme, but I never got to change the earlier areas aha That's interesting.
>My own style
You mean the style of Ib? Cuz the shape is almost exactly the same.
Stop being butthurt about your Ib thread not belonging to /fg/.
I'm not the same anon, fuckstick.
Oh, it resembles the Ib sprite? I didn't know that, that's just how my sprites look (if you see the NPCs in the Airport or wherever else, it's similar. And a lot of those NPCs were sprited before I even found out about Ib).
I think it's a coincidence that the sprites are similar. Also, here's the almost complete spriteset for that sprite. :)
On second thought, it looks almost nothing like it.
The first picture of it did, though.
Ahh, okay. Though I can see why you thought the first pic looked like the Ib sprite.
Also I'm here again to update. I'm working on the trees and underbrush in the Fog area (though the name is misleading, I haven't even decided if I should put fog in this area).
I've also started replacing all of Doku's sprites with the new ones, this will take a while but at least I'm starting early on. I'll save the old sprites in separate sprite sheets.
Also, i created this picture with my new tablet, I love it.
What are those brown streaks in the road? Dirt or something? Either way, they make the road seem less really "squarey", dunno if that makes sense. Anyway, i'd make it all gray or make those streaks less uniform.
Other than that, it looks good!
Oh, I was trying to make them look like the white/yellow 'makers' (or whatever, I don't know what they're called) that are usually in the middle of roads. I'll dim them down a little bit.
And thank you!
When Owl says "less squarey" he's referring to making a few graphical decisions that are referred to as breaking the grid
In short, it shouldn't be as obvious that a more organic structure (such as the road) is made up of square parts from a tilemap! :)
Yeah, that was the point i was trying to make, thank you.
I've even read that tutorial before, just couldn't find the word.
Oh, I've read that tutorial too! aha
Thanks for explaining.
Announcement for Broken Bottles!
I’m not going to work as QUICKLY on Broken bottles at the moment than before. This is because I’ve been really stressing about multiple personal things and the game lately and today I found two GRAY HAIRS on my head D: My mom says for me not to stress as much and eat healthier than I have before (I used to skip a meal, sometimes two like today). So I’m still working on it, just not as quickly.
Thanks for reading.
(taken from my announcement on tumblr. I'll still update, just not as much for the time being. I'll notify you guys when I'll start working at full speed again once I get my health back in order aha)
I updated the website.
Also, here's some concept art for a new effect.
Update: You can now switch effects while using the ClockHead/Medusa abilities (with no bugs so far, everything has been tested that I know of). Thank you PsiWolf for helping with the coding!
Also, a friend of mine made an Ask-Dokutsuki blog on tumblr (I'm so flatterec)! So go follow them here:http://askdokutsuki.tumblr.com/
And here's a full-body sketch of Dokutsuki, for design purposes.
What program did you make the music with? All of it is just so amazing.
Thank you! I use Fl Studio, you have to buy it.
And have some detailed sketches of the ClockHead and Medusa effects.
I see I haven't posted here in a while, it's because of my temporary hiatus from the computer (because of my health), but I am now able to get on a couple of times a week after 3 weeks of absence. So I'm going to start working on Broken Bottles again.
Right before I left, I implemented a soundtrack listening option where you can listen to BGMs via Cassette tapes. It took a while to code, but I finally figured it out. It can only support 27 tracks though, so I'll try to add more to that.
I am also working on the third nexus door and expanding on the Clock/Medusa areas and touching up some graphics/areas with the help of a wonderful critique on tumblr.
Anyway, that's about it for now.
Just dropping by to say that v0.02 is out!http://www.mediafire.com/download/fj034tsgsqktqxw/Broken+Bottles+v0.02.zip
This probably won't bump up, but that's okay.
Yay, an update! Can't wait to try it out!
Awesome changes Doodle, I love it!
Thank you, I'm glad that you liked it.>>7814
Thank you too.
If they think that way, fine. I'd be happy to change something that someone doesn't like as long as they do it constructively or give advice.
I love it, well done Doodle, it has an ending?
Thank you! There is no ending yet.
THIS CONFIRMS "THE THEORY"