No.17291
>Use custom graphic assets for everything
>Take the time to get good at making assets or get someone who can
>Start small, make a small game for your first time.
>Do not just recolor mado, just because everybody is doing something doesn't mean its good
>Make sure you have the willpower to commit to it before you start
>Post your demos, feedback is how you get good
>grow thick skin, anyone starting a new hobby will be bad at it at first, if people tell you how much you suck, don't be offended, it is okay to suck when you are new.
>Actually make the game instead of posting one sprite and dedicating all your time to talk online about it and add yourself to wikis
Biggest problem with RPG Maker is the easy access makes people think they can actually do it and most don't go through with it, if you actually end up making something, no matter how small or bad, you will be very deserving of praise.
I didn't make any fangames but I made other games with RPG Maker and other engines. Hope you make it
No.17292
>nitro rad
lmao
also phone filename
No.17293
As someone who also wants to make their own fangame, one thing that's good to keep in mind and has helped ease some of my own worries is that a lot of fangames will start out a little rough or messy. Take Witoru, one of the classic FGs, for instance - this is what it looked like back in ver 0.30 and it's a far cry from what it would eventually become. Heck, even the OG Yume Nikki started out much more modest. TCRF has good pages on the matter, def check them out, as it went thru quite a bit before it became what we know today (case in point, Uboa didn't make his debut until ver 0.08!).
So yeah, don't worry about getting it perfect on the first go, that's what updates are for. Honestly, just getting something out the door is a feat that, as mundane as it seems, isn't as easy or commonplace as one would believe.