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/fg/ - Fangames

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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1637124043707-0.png (913.48 KB, 1594x646, YNR1.PNG)

File: 1637124043707-1.png (1.08 MB, 1600x809, YNR2.PNG)

File: 1637124043707-2.png (1.34 MB, 1599x821, YNR3.PNG)

File: 1637124043707-3.png (1.27 MB, 1600x830, YNR4.PNG)

 No.15257

So I have this train simulator. This simulator has very good map building and many public assets for use. I recently had the idea of a Yume Nikki styled route, so here is the first part.

 No.15258

File: 1637124427639.png (1.46 MB, 1593x828, YNR5.PNG)

Now you may be thinking, "this doesn't look like Yume Nikki at all." and you'd be justified. however I assure you that this is actually Madotsuki's room adapted for a railway to the best of my abilities. It's all there. You have the "house" (or shed in this case) an outside balcony (back of the yard), an entrance to the nexus(tunnel on the left) and an inaccessible door to the outside (right tunnel).

 No.15259

So the main idea is as following: you start out at your home, in this case a 5 track shed. you can see the end of the yard which is walled in the back. you cannot go out on the mainline line because the tracks near the tunnel have been worn and broken. Your only way out is through the tunnel leading to the main terminus on the left. (nexus) this area will have an entrance to all 12 branch lines, your goal is to collect 24 pieces of rolling stock. These can be open wagons, vans, flatbeds, engines, ect.

 No.15260

Now, I know that starting a game an announcing here so early on is irresponsible, however, this took me like, 1-2 hours to do. I doubt the rest will be too much trouble.

 No.15261

The engine I have chosen to represent the player in the class 08 diesel shunter. Small and slow, just like Madotsuki. you can later find a class 03 diesel which is smaller and faster on one of the branch lines, much like the bike effect. if anyone has ideas on what loco she should be, I'm open.

 No.15274

nice work

 No.15502

interesting



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