>one of the dreamers must get through scenarios demanding very quick response time, and they never get a fast movement Effect to help them
Instead, I'm giving that dreamer a completely different objective from the other dreamer(s). No, it's not "collecting orbs."h
Please don't make your dreams into Saw traps
>already did all of my bad ideas
I've come to the realization that there is hardly ever a justification for even a moderately sized looping map in all directions. Smaller, intricate, constrained maps are better. Or if you want looping, making it easy to navigate with sprinkles of significant landmarks and clear directions for those who just want to get through it is best.
>The hell maze is a reference to yume nikki and that makes it ok!
Only if there are cues and hints that guide the dreamer rather than deceive them.
Also, for heaven's sake, make it look different. No more red shit.
YN + fangames are often lacking in the anti-frustration features.