>>4187
To disable saving, you will have to set up general events to prevent it, mostly controlled with switches.
Do you have save enabled in the players menu, or is it event controlled?
in RPGmaker 2003, there is an "allow/disallow saving" event command, it is up to you to place it at the right times. THis can most likely be controlled with a common event set to parallel process that is activated by a switch being on.
In all cases, I reccomend giving the player a warning if it's story based, a "If you go past this point, you can't save" type thing.
>>4185
I have never used RPGMXP, but if it is anything like 2003, try this:
Set a common event to parallel processing. Use Key Input Processing and select the key options you want.
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