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/fg/ - Fangames

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Everything should be working again, report bugs in /sugg/. Spoke too soon, style switching broken in Firefox.

File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

No.229Sticky[Reply]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.

123 posts and 28 image replies omitted. Click reply to view.

No.5479

>>5478
Looks like some serious business. Have you tried moving it to a different folder and using a different RPG_RT.exe? That's all I can think of. It's centered around the RPG_RT, it seems.




File: 1317175283459.jpg (54.69 KB, 500x773, 1277802242481.jpg)

No.165Sticky[Reply]

New RPGmaker programming help thread I guess
pic unrelated (although it was used for the old thread)

108 posts and 5 image replies omitted. Click reply to view.

No.5418

>>5395
go into your .ini file for your rpgmaker2k3 game and add in the line at the bottom
fullpackageflag=true

magic




File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

No.5392StickyLocked[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

No.3077Sticky[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind
>>406 Apparition
>>915 The Looking Glass
>>871 maidnaut's /fg/
>>1363 Dreams, Delusions After All
>>1633 Paranoia
>>810 Mewn
>>24 Yume Nisshi
>>1542 Phobia
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
Post too long. Click here to view the full text.

46 posts and 1 image reply omitted. Click reply to view.

No.5349

>>5332




File: 1327564920413.png (4.52 KB, 320x240, Titleset3.png)

No.3411[Reply]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.

60 posts and 20 image replies omitted. Click reply to view.

No.5516

File: 1337282765169.png (36.24 KB, 641x480, EC screenshot 3.png)

I don't really like posting screenshots, but it's been a while and I like how this area turned out.

Since I don't have school to keep me busy, production speed has increased by a lot. I was able to get most of this done this morning.


No.5517

A fangame in active development? Heresy!
Though seriously this looks awesome and I'll play it when the runtime finishes downloading which is right now


No.5518

There's a couple issues with the mapping. Namely, you can walk off the side of the road into the abyss on the left side, and the right side of the next screen has a tile (third sidewalk block from the corner) where you can stand on the roof.


No.5519

>>5515
Yay i love Silent Hill.

Anyway i played what little there is a while back and i thought i'd share some thoughts.
First of all, i like the colors in the game. However, a bit more diversity in this department wouldn't hurt. I counted no more than 3 colors on my screen (not counting main char) a bit too often for my liking. The graphics are great otherwise, mapping likewise, apart from the "large map syndrome" sometimes.

Music… is forgettable. Like in most fg's really, so i wouldn't get too sad about it.

I'd drop the meme jokes too, feels really out of place. Some might like it, i don't. Makes it feel unprofessional and i can't say it's funny.

This post probably felt more negative than i intended so i'll just end it with that it's great so far for a first demo.


No.5520

>>5518
>>5519

Thanks for the feedback. There's so little in this version that I don't even want to call it a demo, haha. Right now, I've made the buildings much better along with adding a few more colors to them. The meme joke I just felt like throwing in there last minute, but didn't intend to leave it there. I also don't really want to do anything with the music in the current areas because the areas themselves are nothing too special. I might change the title theme though.

Thanks again and I'm hoping you guys will give me even more feedback when I release the 'full' demo.




File: 1316808991838.jpg (533.83 KB, 1400x1050, Dokutsuki.jpg)

No.6[Reply]

THIS IS THE NEW THREAD FOR BROKEN BOTTLES, A FANGAME I'M WORKING ON.

I'll just repost any important things that should be on here. Now on to the first post which was on the old thread:

Hey, I've been working on this fangame for about a month, I'm working on my first world and it's almost done (there's a maze in the first world so most of my time has gone to that) It's at a very early stage but I've already come up with a story for it. Though I won't tell unless you ask, and if you do I won't tell a lot because it would give things away and ruin the fun.

I already made a preview video of it here: http://www.youtube.com/watch?v=4TYS4KGJSEY

(Edit: Here's another preview video I posted with more stuff than the one above:
http://www.youtube.com/watch?v=4DgvtRG8AnA )

It has a dark ish atmosphere and has lots of random blood slotches everywhere.

I did almost all of the pixeling and music. I got most of the sound effects from freesound.org. Me and my friend also recorded the scream and laughing sounds.

Any opinions/ideas? Does anyone want to volunteer to help with the music or pixeling? (Though it's okay if nobody wants to) :)

216 posts and 60 image replies omitted. Click reply to view.

No.5481

I want to take a little bit of time to talk about this game on my site, if you don't mind (I still think it's too early for review, but I played the update and I feel I should share my thoughts.)


No.5493

>>5481
Sure! As long as you're sure that you've played through it all and seen all of the areas/events. I wouldn't want you missing some things in the update~


No.5499

http://mishkafaulken.com/2012/05/15/lets-talk-about-broken-bottles/

^Hope you're happy with my thoughts and I hope more people get the chance to try the update.


No.5501

>>5499
Oh thank you! x3 I feel flattered that you actually like the update! I'll try to work on the trouble spots in the game and keep working on it!


No.5514

File: 1337254820022.png (225.11 KB, 500x500, eyesinthesky.png)

Instead of taking a long break from the game like I had planned, I was hit with sudden inspiration and I am now working on a new world aha. It's called Roads and Rivers, this place is where the 'Nostalgia' BGM comes in.

Anyway, this picture is concept art for another area (not the one that I was just talking about).




File: 1324304141407.png (5.05 KB, 320x240, HDtitlescreen.png)

No.2357[Reply]

The name of the game is Hell Diary, and I've been working on it since last Monday.

It's basically a game where you explore Hell and collect the effects. Despite the name, I have absolutely no intention of making a copy of the fucking Hell maze.

Anyway, I'm getting a bit off track here; you play as a woman named Eun, and you can leave hell by using her amulet to return to her material body. As always, chasers can't really hurt you (since you're not officially a denizen of Hell, even), and you will have a variety of locales to explore (and exploit for effects and events, if you so choose).

Right now, I've got three effects sprited and ready to go, a title screen, two tilesets, animations, a custom icon for the RPG_RT.exe, sound effects, music (that I composed), and some working events in the game.

I know the engine rather well, and I expect to have version 0.00 out this week (unless I find that there is more to do).

You can keep up with the progress of the game at my blog: http://mikhailfaulken.wordpress.com/

And we can discuss it in the topic.

249 posts and 40 image replies omitted. Click reply to view.

No.5505

File: 1337195241721.png (10.97 KB, 544x416, DSBIOS3.png)

Spent a few minutes to event the save system into the game. By default, Eun can save the game at her desktop computer; though she can take a diskette with her and save the game at any computer that accepts 5.25 inch diskettes.

It's really the most appropriate system, seeing as the game takes place during a PC boom and I figure that, as a computer enthusiast, Eun would use them as save devices. It's not a graphical system by any means; the most popular Operating System is the Delmunsoft CCP/M (Consumer Command Program for Microcomputers, a not-so-subtle shout out to the Control Program/Monitor for intel 8080-based computers and some 16 bit machines in the 1980s.) It's like a combination of CP/M, DOS, and NEC Basic.


No.5506

>>5504

Here's the thread I'm talking about, in which the creator didn't consider their game a Fangame, but it got moved from /og/ to /fg/ regardless.

>>1713


Here's a game that while definitely inspired in part by Yume Nikki, seems a bit less like a Yume Nikki "Fangame", at least not in the way the term is usually used around here.

>>4184

I don't really care if this thread stays in /fg/ or gets moved to /og/ in the end, though. I just hope it doesn't get deleted.

>>5500
>>5505
Post too long. Click here to view the full text.


No.5507

File: 1337202534441.png (9.36 KB, 544x416, Pimikotheme.png)

>>5506

I'm also adding a sound mode in the form of collectable diskettes that can play music back on your computer. It's not music from the game, it's actually music made specifically for you to collect.

To make it, I'm using TFM Music Maker. The reason being that the TFM software emulates the TurboSound FM sound module, which is 2 YM2203s (two OPN chips, which were used in the PC-8801 and PC-9801).


No.5508

> saving using diskette
Sounds like a cool way to save. Are we gonna find out what Eun is saving on the diskette (I'm guessing a diary of sorts [uninternational reference])?

>>5507
> collecting non-BGM music
I think I get over-hyped for the strangest things, but collecting music which doesn't actually play anywhere else in the game sounds like some pretty sweet collectables.


No.5513

>>5506
Middens was basically chased off the board after the thread turned into an all out war between Collage lovers and haters.

The other project looks horrendous and abandoned and I'd boot it to /ot/ the second I saw it if I was a mod then (also, note that mods didn't have the ability to move around threads until recently).

>>5507 I approve of this.




File: 1329419714463.jpg (140.96 KB, 400x600, 62.jpg)

No.4052[Reply]

This Is a Recent fangame Uploaded I don't know, a few days or perhaps today?
But I need help, I can't tell what her name is.
And It's bugging me ;;

32 posts and 6 image replies omitted. Click reply to view.

No.5490

>>5489

Huh, wonder if the download was stopping before reaching 100%, or something. Good you got it working, in any case.

I'm looking forward to reading your review by the way, even if it doesn't sound like you're looking forward to writing it, hehe.


No.5491

There's some good things and some bad things. I'll put my review up later.


No.5492

File: 1337025393579.png (14.5 KB, 263x135, Screen shot 2012-05-14 at 15.3…)

i would totally get applocale and 7zip if i wasn't on a mac

so i've tried running some things with wine, but every fangame i've tried gives me a direct draw error (pictured)
and ultra violet still gives me the filename errors

could someone be so kind and upload their files with the correct names and everything?

i don't seem to be getting a miracle like Mishka did and i really do want to play this game


No.5494

http://mishkafaulken.com/2012/05/14/fg-reviews-ultra-violet/

Review'd.
Definitely one of the better fangames, and probably the best Japanese one.


No.5511

File: 1337228556422.jpg (29.8 KB, 648x513, error1.jpg)

When I extracted it and ran it using AppLocale, I got this error:




File: 1320423484903.png (1.88 KB, 87x87, Pic0.png)

No.1457[Reply]

Yep, it's that time again. I got the urge to start on a new project so here i am.

The story is as follows: You are the only occupant of a station located somewhere on a remote planet. And having been alone without contact with another human for 12 years, you're obviously not in the best mental health. Which of course shows in your dreams.

Next, screenshots.

74 posts and 17 image replies omitted. Click reply to view.

No.5380

>>5379
Ah i see. If you haven't already, try running the .exe in compatibilty mode, and/or "Run as Administrator".


No.5420

File: 1335884983152.png (17.51 KB, 162x85, DHWal.png)

Since i have been totally free of responsibilities these last 3 weeks progress has been going fast. I probably sat at least 4 hours a day with the game.
Spriting really is a timesink though. I would probably be done with this game in half the time without it.

So yeah, new version. Lots of small stuff added, and actual story progession. Also, i added a end to the "demo" so that you'll know when you've done all the story stuff (it's a door that says you're done).
I probably won't be as free in the next month, so don't expect another release in a while.

Do with it as you will:
http://www.mediafire.com/?upxfl6bt8ggvm4c


No.5472

File: 1336886978770.png (Spoiler Image, 245.35 KB, 640x480, miserere-5.png)

Finally got to play the new version. Good thing too, because I was bored as heck.

Glitches (if you haven't found them yet):
- 1. (pictured) There are two passabillity glitches in this room (noted by the red boxes).
- 2. When you use the wooden cross, the "giant frog" seems to just turn invisible, and you still can't enter the space he was in (as if he was still there).
- 3. When you use the warp that takes you to the giant stone cross, it continues to rain.
- 4. At the stairs past the lonely old lady, there is a point on the stairs where you can no longer go back up (not sure if that's a glitch).
- 5. When you enter the snowy mountain-top area, if you use the warp to go back, the snow continues to fall.


Also,
> I've been replaying the Silent Hill franchise lately, and i think it shows in how the latest places look, hah.
You weren't kidding. lol

I like what you've done with the menus and text boxes by the way. I think it looks nicer, or something to that effect.
Post too long. Click here to view the full text.


No.5477

>>5472
As always, you're really helpful. I fixed the stuff mentioned. That stair have given me some frustration though, since it bugs out for no apparent reason. I fixed it by haxxing it though, i'm just that cool.

Expect more of that Silent Hill look later, i've kinda grown to like it. Also the game is gonna get darker at the end so it fits like a glove on the hand.

I'm impressed you've played through this every new version and haven't got bored with it yet.

No use for the bottle yet.


No.5510

>>5477
I feel that you add enough new stuff that makes taking the journey again worthwhile; plus, I just like the way all of the places look and feel, and the music always seems to be to my liking (and also adds to the feeling/atmosphere) of the areas).

You do need patience and guts to get through that building in front of the stone cross (a crypt?) though; that place gives me a feeling of terror, every time.




File: 1317860097849.png (9.52 KB, 640x480, the_other_line_title_05.png)

No.502[Reply]

The Other Line is a fangame that I've been working on for some time. In this game, you enter the "dream world" through your telephone and save by making markings in your wall. The game focuses mostly on pure exploration. There are effects to collect, but they're mostly just to either help you explore more of the "dream world" or just for fun/cosmetics. (The "goal" of the game, or rather, what you have to do to get the ending, has not been decided as of version .05, but more than likely the effects will tie into it somehow)

43 posts and 7 image replies omitted. Click reply to view.

No.4151

https://www.youtube.com/watch?v=XvOMWIycDpU&feature=youtube_gdata_player

I'm gonna leave this here… sorry for the shitty quality.


No.5269

File: 1335159097379.png (27.22 KB, 318x509, .07_preview_.png)

>>4151
That's so cool! Thank you for playing! (sounded like you were having fun.)

>>3871
Thanks for the bug reports, tehdemonwolf. I swore I fixed these… guess I either dreamed it or didn't fix 'em right.

>>4005
>>4045
Thank you!

Also, small update.
Firstly, the game is still in development. I've actually been working on it quite a bit. I don't know when the next update will be, but… it's coming.

Pictured to the left are some prerelease screenshots.


No.5271

>>5269

Glad to hear you're still developing it. I played this one recently, and liked what was there.


No.5502

I was playing through this on and off throughout the day and I have to say it's one of my favorite YN fangames. :) I can't wait to see more about it!


No.5503

>>5269

fuck yes. \m/




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