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13524 No.4892   [Delete]   [Edit]  [Reply]

Since /fg/ seems to be less "hey guys look at this jap fangame" and more "hey guys look at my fangame p.s. plz help with this and this and this" I've decided to start a general help thread. There's already a thread for programming help, use that rather than bumping your own thread with questions: http://uboachan.net/fg/res/4116.xhtml

Please use this thread for questions and critque for your graphics, music, character/level design, testing etc. Trying to make your own resources is recommended, but if you absolutely cannot make something original and good on your own even with help with it, ask for resources here (as long as you don't expect your entire game to be made for you). Posting links to helpful tutorials and programs you know of would also be very helpful. I'll start:

http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
Really one of the best pixelling tutorials I have ever read compared to the trashiness you'll usually find, and VERY relevant to this board. Although it's a little outdated and melodramatic, the concepts learned here are more in-depth and helpful than anything else I've seen. Lots of text to page through, but if your pixelling isn't up to par (and honestly, a lot of what I've seen isn't) you need to give this a read.

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>> No.5040   [Delete]   [Edit]

Now I have a good question to ask.
I've been getting the hang of the ropes of scripting in RPG Maker 2k3, but I can't figure out how to make your character do the cheek pinch-y when it comes to common events and whatnot.
I know it has something to do with switches, but I wanna know how.

Thank you for your time, any kind sir.



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31620 No.3881   [Delete]   [Edit]  [Reply]

Add links to the games, post here if somethings updated, basically, a thread for NEW progress etc

I don't have a fucking clue about any of these, but this is a good idea, someone submit some replies with some info. I know you know.

Last edited by moderator 10/07/27(Tue)07:36.

11 posts omitted. Click Reply to view.
>> No.5020   [Delete]   [Edit]

The download for madoro-mu (ver0.01) is down.



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59858 No.3075   [Delete]   [Edit]  [Reply/Last 50]

After a lot of work, I finally have created a fan game of my own. It is NOWHERE near as good as Yume Nikki, but it's... well, it's something... I dunno what though. Pictured is the main character in his room. Yes, the main character is a crappy edit of Madotsuki. You gotta admit though, that kinda makes a Yume Nikki fan game so Yume Nikki-ish...

The game does NOT include dreaming and saving in a diary. Like .flow, it uses the concept of "flow". You enter flow through your telephone. I know I know it sounds stupid, but at least it's somewhat creative....
Oh, and you save by making markings into your wall.
V 0.01 will be released... I dunno when. I wanted to get the game to a point where it wasn't so much a demo and instead an almost complete version.

Last edited 10/06/04(Fri)13:35.

86 posts and 22 images omitted. Click Reply to view.
>> No.5060   [Delete]   [Edit]

>>5058
the first one is "wolf" the second is "ookami"
sorry for the inconvenience...

Hope that works...

>> No.5061   [Delete]   [Edit]
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>>5060
It's all good. It seems that Ookami is the password for both files, though. Now that I actually have the game, I'm encountering a few problems.
The up and left buttons make me pinch my cheek. With these limited controls, I have managed to reach only the phone and balcony. On the balcony, the controls seem to function as intended. In the Nexus, I get the pictured error when going to the area immediately to the right. The area down and right works fine and is pretty cool. I jumped when I got there. Good job with that.

>> No.5062   [Delete]   [Edit]

>>5061

Funny, all arrow keys seem to make me pinch my cheek.

>> No.5063   [Delete]   [Edit]
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>>5062
I have no idea how RPG Maker works, so I have absolutely no idea how that's even remotely possible. Weird.
In more pleasant news, I managed to get inside the right building in the lower screen of the Nexus. Pic shows how far I could get before getting stuck on a corner. The game looks great, but it's really buggy at this stage. 0.01 and all. :P

>> No.5064   [Delete]   [Edit]
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Oh boy...
this is NOT good..
the only thing that could POSSIBLY be the problem is that I made it so that you press a KEY to wake up, not go to the menu like 2kki and .flow.
I've tried it numerous times on my computer and it works fine... but nonetheless it's still an issue that's there.
I'll try making it so that you exit flow via menu.
Thankfully that was how it was to begin with so I just need to disable the call events on every map...
Jesus... I'm so sorry guys.
This is the LAST thing I wanted to happen...
Please bear with me;
this IS my first game and i'm not exactly a computer wiz...
Also,
>>5061
Fuck... well... for now here's the file. Just name it "pollution D".
I usually do several drafts of something before I get a final version, hence the "A, B, C, D..." and I usually delete the "bases" later. Apparently I can't do that...

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Last edited 10/07/28(Wed)20:35.

>> No.5066   [Delete]   [Edit]
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>>5064
Got it. I put pollution D in the folder and made it a bitmap. Now I've got an entirely different error I can't read. Sorry this is all messing up...
Try not to stress over it though. I'm sure most of us here know what it's like to have a project go haywire at the last second, so we won't hold it against you. Just do your best. Besides, I'm really looking forward to this game.

>> No.5068   [Delete]   [Edit]

>>5066
Convert it to PNG and make it indexed colors (Photoshop can do that)

Last edited 10/07/28(Wed)23:55.

>> No.5069   [Delete]   [Edit]
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157936

Alright... before I go through the trouble of wasting my time on something that doesn't work... let's try something:

-Open the game in RPG Maker
-Look at the "NEXUS" map. In the top right corner, delete the little block in the top right corner (shown in pic). Do this by right clicking the box there, then hitting "Delete".
-Save by pressing CTRL+S
-Start up the game and go to the Nexus. See if that helps AT ALL...

>> No.5070   [Delete]   [Edit]
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121553

...and try the same with the "APARTMENT" map..
Oh god I hope this works...
And GOD I didn't realize how annoying that telephone ringing in the beginning is...
Maybe I should take that out?...\
EDIT: Forgot the pic

Last edited 10/07/29(Thu)01:41.

>> No.5072   [Delete]   [Edit]

This is sort of driving me mad by now, so can you explain what the wolf thing is doing on the floor?



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2408 No.5059   [Delete]   [Edit]  [Reply]

I'm thinking about making a fangame where you are a Toriningen.

Seem like a good idea to you guys?

>> No.5065   [Delete]   [Edit]

Only if it was online and we could party and sing togheter.

>> No.5067   [Delete]   [Edit]

>>5065

This and if you can chase Madosuki everywhere.



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688800 No.1605   [Delete]   [Edit]  [Reply/Last 50]

Since I'm running across more of these, may as well make a separate thread.

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>> No.3725   [Delete]   [Edit]
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96841

Okay, time to fill /fg/ with new fanarts.

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Annnd I drew this.
Because Brazil gets just so EXPLOSIVE during World Cup games, I got inspired. No, really, it's pratically a holiday when Brazil's playing.
Anddd most of the uniforms are not accurate but who cares.
lol I keep putting Asura in my drawings instead of finishing her game, you can kill me

>> No.3781   [Delete]   [Edit]

>>3128 We need Urotsuki Medamaude bomb effect there

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>> No.5028   [Delete]   [Edit]
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Nasu is very exciting!

>> No.5033   [Delete]   [Edit]

>>5028
How come Urotsuki has fun games?
Seriously, I spend a lot of time just playing those games.

>> No.5056   [Delete]   [Edit]

>>5033
Because she's the gamer.



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56001 No.4116   [Delete]   [Edit]  [Reply]

Uh, I browsed and googled, but nothing definite appeared - how do I make random events in RM2K? I mean, if I want, for example, a randomizer for switches' positions? I mean, I only need one of them be "on" at a time. Well, I tried it this way: I put two events on the floor and set them to "On Touch (Event, Hero)" and made'em this way: first event turns switch 1 to "ON" and switch 2 to "OFF". The second event sets switch 2 to "ON" and switch 1 to "OFF". And next to those two I put the third event (a dog, lol) that should've run to and fro, activating the previous two events in turns. Yep, a strange way to make a randomizer, but... it doesn't work! I put another event that appears when switch 2 is on, but t never appears, even though dog actually runs over the event that must turn switch 2 on. Looks like that "touch" thing works on "hero" only. And when I step on that switch-changing event myself, I end up stuck, I can't move one but, not even turn. What am I doing wrong? Is there any other way to make a randomizer?
Pic unrelated (dog tho)

Last edited 10/06/29(Tue)07:55.

11 posts and 2 images omitted. Click Reply to view.
>> No.4189   [Delete]   [Edit]

>>4187
To disable saving, you will have to set up general events to prevent it, mostly controlled with switches.

Do you have save enabled in the players menu, or is it event controlled?

in RPGmaker 2003, there is an "allow/disallow saving" event command, it is up to you to place it at the right times. THis can most likely be controlled with a common event set to parallel process that is activated by a switch being on.

In all cases, I reccomend giving the player a warning if it's story based, a "If you go past this point, you can't save" type thing.

>>4185
I have never used RPGMXP, but if it is anything like 2003, try this:

Set a common event to parallel processing. Use Key Input Processing and select the key options you want.

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>> No.4206   [Delete]   [Edit]

>>4185
>>4189

There's a keypress stuff for XP/VX in >>2509, as pointed out by >>4187.

To disable saving, all you have to do is have a parallel process in the first map with the "allow/disable saving" command set to disable, and then make a switch so this process won't happen anymore. Whenever you want to allow saving (for example, when Madotsuki sits by her table), have the event allow saving and open the save menu, then disable again.
Also, in 2003/XP/VX you can take the "Save" option away from the menus, 2003 is in the System2 tab. For XP and VX you have to mess with the menu script and I dunno how to explain that.

>> No.4280   [Delete]   [Edit]
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2105566

Oooooh~ I just found out something pretty cool!

While you are working on your game, and you are playing it and you need to test switches and stuff, press f9 to bring up the Debug menu. It lets you change switches and variables to your needs, if you need to test something straight away!

I might be the slowpoke on this function, but I haven't heard anyone else mention it, so maybe it's not well known?

Also~ during test plays, holding CRTL enables phasing, but only while you hold it!

Last edited 10/07/03(Sat)04:52.

>> No.4318   [Delete]   [Edit]

>>4280
I didn't mention about these becaus I thought they would be common knowledge, but I guess not...?

>> No.4340   [Delete]   [Edit]
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27108

>>4187
>>4189
>>4206
thank you
--
--
i have another small question. how would one go about setting up an event that had an x in x chance of happening? (1 in 6 for example)..?

thank you for the help so far. it worked out well.

Last edited 10/07/05(Mon)05:39.

>> No.4341   [Delete]   [Edit]

>>4340

For random events, you will need to use normal variable operations, but have it set to random (1-6)

If you want something like a character to show up 1/6th of the times you enter it's room, have it so any events that teleport you to it's room will use the variable operations to set a variable unique to that character (like RandomGuy or something) to 1-6. Then one the event in question, have one of it's conditions for showing up be "If RandomGuy = 6"

Or you can have an event command erase the event of RandomGuy Variable equals anything other than 6.

If you want something like the Uboa event, where interacting with an object has a 1/6 chance of doing something, have an action key event on that event. One of the commands will be the variable operation thing from before.

Does this help? Or do you need something more tricky? (like every time the hero walks over a certain tile type, something happens?)

>> No.4905   [Delete]   [Edit]

I guess I should ask this here then? ;;;

What program do you use to animate the tiles?
What program would be best for making tilesets?
and, how do the 2nd layer tiles, er, blink?

>> No.4906   [Delete]   [Edit]

>>4905
You should actually ask this in the general help thread as it's mostly graphics-related: http://uboachan.net/fg/res/4892.xhtml#4892

Anyways, it really depends on what exactly you mean. The animation for the tiles are done in-game, you simply provide the frames for it on either the tileset or the chipset and then code it as necessary. There's no need to make it an animated .gif file or anything. As for the program to make tilesets, anything will do, MSPaint, Paint.net, Photoshop, whatever you have.

Blinking 2nd layer tiles...? I'm not sure what you mean exactly. It would be easier to do a blinking animation in a charset and use that in the event (or "3rd layer") of the map.

If you have any further questions, please ask them in the general thread. Thank you for bumping this thread though, it needed it.

>> No.5055   [Delete]   [Edit]

Seriously - how do I make footstep sounds? Do I need to create an event for every step? o:

>> No.5071   [Delete]   [Edit]

>>5055 Either get something newer than RPG Maker 2k or make every tile have a walk-over sound (not sure if that's even possible in 2K)



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259541 No.325   [Delete]   [Edit]  [Reply]

Something I just thought of: if making the game doesn't work out, maybe we could all collaborate on a creepy picture book. Programming a game is going to be really hard as I'm assuming none of us have much previous programming experience, so maybe this could be something more people could contribute to easily.

(Picture kind-of related.)

>> No.5046   [Delete]   [Edit]

Bump, because this sounds interesting.

>> No.5051   [Delete]   [Edit]

Bump because OPs pic ruined my whole day :c
Also the picture book thing sounds good even though I cant draw. What kind of picture book and what style will the pictures be? Is it gonna be organized one picture per page or is it gonna be manga style? The only thing I'm good at is planning and organizing so this is probably the only thing I can contribute...

>> No.5052   [Delete]   [Edit]

I'd love to contribute. However i'm no good at digital painting/colouring. Only pencilwork.

>> No.5053   [Delete]   [Edit]

I think one of the best things we could do is to create a repository of the code and to explain that while we won't help you, you're more than welcome to use it.

>> No.5054   [Delete]   [Edit]

Nah. Any book needs a plot, and I don't know any successful examples of collective plotmaking in the whole history.



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56549 No.4784   [Delete]   [Edit]  [Reply/Last 50]

UPLOADER: http://loda.jp/tu_ku_ru/

68 posts and 22 images omitted. Click Reply to view.
>> No.4951   [Delete]   [Edit]

>>4940
FUCKING SLEEP PARALYSIS

>> No.4955   [Delete]   [Edit]

FACE?

:D

>> No.4970   [Delete]   [Edit]
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And to my amusement, on that purple building I couldn't get to on the red maze that made me end up cheating, there is... a warp maze!There I was, lost and annoyed at this turn of events, when after finally finding my way I ended up being able to witness a rather interesting spectacle.

tl;dr FUCK YOU PURPLE BUILDING but at least the reward is nice

>> No.4973   [Delete]   [Edit]

Oh jolly, the 0.010 ver. is up!

>> No.4976   [Delete]   [Edit]
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I guess people won't complain anymore if the maze looks like this, uh. No new effects, according to the debug room.

Also, something interesting is the fact that if you wake up and stay on your futon (as in not pressing anything to get up), you'll fall asleep again. Cute.

And oh god what was up with that ending ;_;

>> No.4978   [Delete]   [Edit]

>>4976
Stop iiiiiit.
I want to know what the ending is, but I can't because I have no idea how to view it.

>> No.4980   [Delete]   [Edit]

>>4978
Just in case you change your mind, go to the debug room (when awake, go outside, check the white door and answer yes to all questions), check the television (once again answering yes to all question) and talk to the Chie on the lower left.

>> No.4982   [Delete]   [Edit]

>>4980
That ending...AAAAAAAAAAAAAAH, THAT WAS SO DEPRESSING

>> No.5044   [Delete]   [Edit]

looks like version .011 is up

>> No.5045   [Delete]   [Edit]

>>5044
I really hope they haven't added any enemies yet.
They don't have anything equivalent to the
stoplight or triangle kerchief.



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65046 No.5038   [Delete]   [Edit]  [Reply]

Because of an inexplicable loss of data, I have to redo my fangame from scratch. And while I still have my notes and such, this has given me another chance to make a game people will want to play. Firstly, I'll ask:
What art style do you think I should use? There seems to be a discrepancy between whether or not people like the "Yume-Nikki" style.
Basically, should I do it in Yume Nikki style or not? I'd like to hear what you all have to say.
Secondly, the engine.
I can program in RPGM 2003/XP/VX. Which one do you all think is best for something like this?

A bit about the game:
The MC is Alles (pictured left, he has the vest on). Yes, he has an eyepatch. He's a badass like that. (Seriously, it has to do with his backstory). Basically, you wake up in a house and must explore both dream realms and reality to find your missing memory fragments (the effects, called treasures) and escape from your confusing prison.
Each dream realm represents a figment of Alles' imagination or of his past. Subtly, of course.
If anyone had been following the last permutation, yes, I've changed the plot around a bit.
Long story short: Tell me what you think of it, give me feedback, comments, suggestions, yell at me for being a horrible person, whatever.

>> No.5043   [Delete]   [Edit]

Thinking it over, I'll just try something new. Do it the way I want. I'll still take suggestions and questions, I want people to know what to forward to.

>> No.5073   [Delete]   [Edit]

Well, RPG Maker VX is obviously the easiest to work with, and it's not really lacking anything that the other ones have, save for maybe problems running the game.
As for the art style, make it varied if you can.
And well, good luck with this.



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30361 No.4834   [Delete]   [Edit]  [Reply]

Well my Zisel idea went down the drain, so I'm gonna try in the fangame business.
It's called Melodia, and as the title suggests, it focuses on music.
You play as Analiese, a young girl whom locked herself up from the outside world, and wants nothing to do with it.
Like Yume Nikki and all fangames, you explore your dreams, but instead of collecting effects, you collect [as ironic as it sounds] melodies, which reminds her of the good times she had in the outside world.
I'mma gonna be using RPG Maker 2003, if not, 2000.
Contributions are welcome, too!
Pic related. Title screen.

>> No.4864   [Delete]   [Edit]

ah, this sounds like a really interesting idea.. i hope it goes alright for you. please post some more ideas?

maybe 2k3 would be best, since it has the features of both/you can use resources from both in your game, but are still using a later version.

if you want to think of it in terms of YN fangame status, i believe that YN is made in 2k3, so theres also that.

anyway, good luck with your game. i look forward to seeing more about it.

>> No.4915   [Delete]   [Edit]

Heyo. Not much of an update ( Still camping OTL ) but more of a question.
When I try to upload a teleset, character set or background into RPG Maker 2003, I always get something like 'Invalid Color Palate'.
And tips? I would TRUELY appreciate it.

>> No.4918   [Delete]   [Edit]

>>4915
you have to convert them into 256 color PNG's

You have to have the right program for that, though.

I personally use The Gimp for all my spriting/tileset making.

>> No.5030   [Delete]   [Edit]

>>4918
OKAY. With your help I now have the title screen up and running!
All I need to do now is the character sprites and tile sets.

>> No.5034   [Delete]   [Edit]
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For the meantime, have some official art.
OMG A NOT WHITE CHARACTER FOR ONCE!
I notice alot of the characters for the fangame are white [Save for Zi, but he ain't human], so I decided 'Hey, why not make things abit different?'
BTW, her hair is dyed, hence why it's blue.

>> No.5037   [Delete]   [Edit]

>>5034
I think her hair should be darker, the bright blue looks a bit odd. Other than that, she looks awesome. +1 to the hoodie party.

>> No.5039   [Delete]   [Edit]
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Yes I know, MORE Mado recolors.
But there ain't no effects designated to her.
Also a little humor for the pinch sprites.

>> No.5042   [Delete]   [Edit]
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9401

MEET THE TV-TANS.
The blue one is happiness, the green one is jealousy/envy, the purple one is calmness, the b+w one is annoyance, the yellow one is modesty, the red one is anger, the grey one is emotionless, and the teal one is sadness.
Each one has a different role in he game. For right now, Modesty-Tan is the melody holder, and Emotionless-Tan is the wake up point.



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