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/fg/ - Fangames

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1st, 2nd, and 3rd place Birthday Bash prizes have been sent. The rest will be sent later.

File: 1325925741122.jpg (22.07 KB, 636x346, Untitled.jpg)

No.2851[Reply]

So I'm trying to get Amnesia to work, but it won't. Will someone please tell me how to configure it to get it to actually play on my computer?

No.2853

What seems to be the problem? We have not 1 but 2 threads with potential answers.
But yes, extracting the game with Japanese-locale'd (Applocale<3) and running the actual game with Applocale set to japanese is *usually* the answer.
(the RPG RTP packages are usually needed too)

No.5764

File: 1339602058408.jpg (16.38 KB, 300x168, 249451_132734220135167_1267010…)

this game looks good! Can you post a download link for Amnesia

No.5785

>>5764
http://www.mediafire.com/?xr5wl8kdik1w1kw
I went ahead and packaged my copy of the game (Version 0.06) in a WinRAR Archive along with some instructions on how to get the game running. Hopefully you don't run into any problems!



File: 1339648207795.jpg (62.89 KB, 346x536, pop'n music.jpg)

No.5776[Reply]

I have come here in a quest to find the Pop'n Sim called Feeling PoMu. I only found out about Pop'n Music this past weekend and am dying to play more of it after my first taste of an arcade version. I saw a thread in the archives about Pop'n that mentioned Feeling PoMu but offered no downloads. Does anyone have an active download link handy for Feeling PoMu? It seems a pretty elusive thing anymore.

No.5782

Oh god, why you write that on the yn fangame board?
ggrks
srsly ggrks.

No.5784

>>5782
This.

And if you absolutely have to ask Ubuuchon, make a thread on /og/



File: 1339636936365.png (25.62 KB, 340x282, example.png)

No.5771[Reply]

I found a strange fangame one day on Loda.jp while downloading a version of Yume 2kki. It's called Yumedemoissyo000a. I have absolutely no idea what you're supposed to do with it. I can post a download link if anyone is interested.

No.5778

It's a tech demo. Dead, at that.



File: 1335332158566.jpg (44.54 KB, 640x480, memoria.jpg)

No.5287[Reply]

Rawr. Attached pic is a first, rough draft. So the game is still in a VERY early stage (earlier than 0.00), but I want to share the idea. The game follows an unnamed prisoner who is awaiting her death date. She's on death row for unknown reasons. Pretty much what I have so far, are three dream areas, 2 around 1% done and 1 about 5% done. The game has four modes; Normal, where you have a month to live, Extended, where you have 6 months to live, Lenient, where you have a year to live, and infinite, a mode that goes on forever. Endings will be affected by the game mode you choose, as well as some of the dreams that are accessible. Everytime you dream, it's randomized, like a real dream. It's gonna have a major horror atmosphere, considering the protagonist is suffering from PTSD (as well as more, but you'll hafta wait and see for yourself). Everytime you wake up from a dream, a day passes, but the game won't end yet because I haven't scripted endings yet. I'm doing this entire project solo at the moment (If any people here could contribute, that'd be great). The only thing I haven't touched on are the actual charsets and the tilesets. I'm planning on getting the game to at least 0.50 before I begin doing my own art over the ones I used in the game (mapping issues and such), unless I can recruit some people here/ personal friends.

The game is made in RPGXP
DL Link w/ RTP: http://www.mediafire.com/?3qq6gcy46samceg
DL Link w/o RTP: http://www.mediafire.com/?d5bwqb3nj5uthpu

Btw, for lulz, trying finding the bible in the abandoned mine and play a bit in the altar in the church.
17 posts and 1 image reply omitted. Click reply to view.

No.5394

www.mediafire.com/?soplmtoag042u4w

No.5768

File: 1339616912345.jpg (90 KB, 640x480, memoriaedit.jpg)

Major update, the actual 0.00 release. I've still plenty of tile sets to do and what not.
Link w/ RTP: http://www.mediafire.com/?c9l4aua163p15lm

No.5774

You are making one of the mistakes many new game makers do. Luckily, it is easy to do something about it.

The mistake i am speaking of is making laaaaaaaarge empty spaces with nothing in them. Generally, if a room can be made smaller and more compact, it should be. It just looks better.

Let's compare your starting place, the jail, to real life, shall we?. Are real jail cells that large? The answer is ofcourse no.

If i were you i would try to spice up pretty much every single map with ALOT more eye candy. Everything just feels really friggin empty and, to be honest, it makes everything look really boring.

Yet another thing that needs some work is that everthing feels like a square.
What i mean by this is that you can really tell that everything is a 32x32 sprite. Try to break up the square rooms with the square stuff in them with some other shapes (on both room and stuff). This one is probably the trickiest to do if you are just starting out. Try looking at other peoples maps to see what i mean.

No.5777

>>5774
Yes sir! Thanks for the CC, I'll definitely fix those and look at other maps!

No.6986

File: 1358022415536.png (57.18 KB, 638x475, memoria.png)

so, school stuff is finally settling down, and i'm getting to work on tilesetting again. Here's the redesigned cell while you guys wait <3



File: 1324905378043.jpg (94.91 KB, 650x195, yumenikki_mor.jpg)

No.2494[Reply]

Hello there.
It's the sequal of Yume Nikki Gensou, atelierizumi's last work.

DL:
http://www.atelierizumi.com/download/yumenikki_mor_1005.lzh
59 posts and 6 image replies omitted. Click reply to view.

No.5626

No English Patch? NO WAY!

No.5747

File: 1339452978870.jpg (40.08 KB, 645x488, collection.jpg)

I need one more piece of collection to achieve 100% completion, the question is, where's that piece?

No.5751

It's Nasu cartridge.

You get it by entering Mado's door at her room and beating her ghost again. The cartridge is just after the room where you fight her.

No.5760

I'd wonder where I can find Sprites of the Game~

No.7659

Where can I find maps for Yume Nikki Gensou? Even just the common area?



File: 1339262417256.jpg (232.11 KB, 477x600, 1339220502883.jpg)

No.5728Locked[Reply]

Why don't we have a thread about Ib yet?

No.5729

because its not generally considered a "fan game", its thread is in /og/.

No.5730

File: 1339290345684.jpg (33.4 KB, 315x363, reactionimage9.jpg)

I'm sorry if I sound like a bitchtits mcgee who says fuck a lot or some stupid shit but ghfudshgdsh RAAAAAAAAAH FUCK

Is it really so FUCKING hard to acknowledge original content? If a creepy/eerie rpgmaker game is a Yume Nikki fangame, then that means project 7 and Ao Oni are YN fangames, too. Which is fucking stupid.

Seriously, track down the source and see if it's a fangame/tribute or not before you fucking post it in /fg/ for fucks fucking sake.

Besides, other than the fact that it's eerie and has shit that chases you, Ib is pretty much nothing like Yume Nikki.


raging anon signing off.

No.5731

>>5730
This.

Other than that, it is a good game.

Polite sage.

No.5732

It's on /og/, it has nothing to do with YN other than its very slight trippiness and using RPG Maker.



File: 1318378630483.jpg (56.78 KB, 562x403, SmashDream.JPG)

No.698[Reply]

Can I get some help with this?

I suck ass at fighting games and there aren't even instruction in JAPANESE on how to do the moves.

Can somebody give me a list of moves they know and how to do them, so I can at least TRY to be semi-competent at it?
4 posts and 1 image reply omitted. Click reply to view.

No.761

I am assuming the text file it came with holds the clues
【基本操作】

・[Z]…攻撃、または決定。タイミングよく押しておくことで、三連続攻撃まで可能です。
・[X]…ジャンプ。ジャンプ中にもう一度押すと二段ジャンプします。
・[→]…右方向へ進みます。
・[←]…左方向へ進みます。

・[ガード]…相手が攻撃を繰り出すときに、向いている方向と逆方向のキーを押します。
      ガードはダメージを三分の一に軽減します。


【必殺技コマンド】

全員、入力コマンドは同じです。
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No.763

>>761
They need a free play mode, I can't figure out what each thing does without Poniko tentacle raping me.
Different attack things
・[↓][→]+[Z]
・[↓][←]+[Z]
・[→][↓][→]+[Z]
・[↓][↓]+[Z]
Powerful smash/Final
・[→][←][↓][→]+[Z]

No.3522

Can someone post Yume Nikki :Smash Dream somewhere for me to download?The autor deleted everything about it and I want to play it so bad!

No.5629

>>3522
Second

No.5682

>>3522
>>5629

Here's a download I found from a Youtube video, it seems legit and virus-free:

http://www.mediafire.com/?su86uq1wdgwcfww>>5629



File: 1319042509554.png (272.97 KB, 544x678, chigaitsuki_.png)

No.971[Reply]

This shall be the main thread for anything related to the Uboa Engine project, including:

- The software itself
- The YN port using engine 1.0
- The excessively ambitious "Hollow 1" fangame using engine 1.5 (pic related, it's the main character, "Chigaitsuki")

Uboa Engine is a complete game engine, mainly a simple imitation of all the parts of RPG Maker necessary for the replication of YN and some of its fangames, with other special additions (most of them exclusive to the 1.5 version). Portable to any platform compatible with either the SFML or SDL libraries. This includes Windows and Unix (Linux, Mac OS X, etc.) and consoles/handhelds like the DS, PSP and Wii. Of course, right now I'm focusing on the PC part.

Building the engine slowly while having to deal with some other projects and, of course, with Real Life(tm). At the moment, the engine is just a skeleton, with nothing functional inside. Just structures, class definitions and documentation regarding the data formats and scripting languages. I'm currently dealing with the ridiculously complicated path finding AI for events. Programming can sometimes be really really stressful.
6 posts omitted. Click reply to view.

No.1030

>>1028
Yes. But the animation has to be synced with the movement so it doesn't get cut or end too soon (should be easy to do it with some simple math, anyway).

No.1033

>>1032
First of all, images can be 32-bit PNG (24-bit color with 8-bit transparency). The engine was made exclusively for "YN-like games", but any limitations can be removed by modifying the source code (which may or may not be easy). The event scripting system (UboaScript) has a limited instruction set that can be expanded also by source modifications. (And also it looks like Assembly :P)

And something I totally forgot to say, mini-games are coded independently from the main engine, fully in C++ with a simple API for graphics display, input handling and all that.

No.1069


No.3625

DS??? Wii?? Yup.. my life will be complete when I can port Yume Nikki, .flow, The Looking Glass, and Me to my Wii and DS.

No.5678

Development of Uboa Engine has been resumed after me being a total lazy ass.

The SFML libraries have been dropped in favor of good ol' SDL, since now I have fixed all the mysterious memory leaks I just kept getting with it.

Right now I am writing the graphics subsystem. This includes basic geometry rendering, rotation, zooming, blending, etc. for sprites, text, gradient generation and other crap. Also, software-based shaders (which will be a pain in the butt to make since I'm new to that world).

As of writing this, I've finished some basic rotozooming methods for sprites (full with alpha map support, which is unsupported by the standard SDL_gfx rotozoomer).



File: 1331192867453.jpg (84.48 KB, 341x570, Cold and normal.jpg)

No.4378[Reply]

I'm going to give this a shot.

Although I will admit, I'll probably tend to work on the music aspect a bit more often.

http://soundcloud.com/sc-frain/random-ambient-2

http://soundcloud.com/sc-frain/falling-longer-loop

http://soundcloud.com/sc-frain/record

http://soundcloud.com/sc-frain/preparations

I don't know for sure what engine I will be using, as I am getting quite comfortable with Unity…

I have quite a bit written out about the character and various aspects of the dreams, but If I do go with 3d then I'll probably be happy with just finishing a prototype (I'm okay with 3d art, it just takes me a lot longer, and I'm quite the perfectionist.)
Post too long. Click here to view the full text.
6 posts and 2 image replies omitted. Click reply to view.

No.4622

>>4620

The hard part will be the NPC movement logic, and player movement on stairs/ladders/slopes.

But Unity indeed seems to be easy to use, WAY more easier than the one I started to develop with.

I haven't considered using Unity, because I wanted to keep everything open source.

Anyway, I'm curious about what will come out of this, since it's one of the more ambitious fangames here, and one of the few games that were not made with game creation software.

No.4624

File: 1331863801836.jpg (80.38 KB, 500x570, palette.jpg)

>>4610

The actual palette for the room.

Not the actual design though.

>>4622

It is, and I knew that when I started conceptualizing, but I love this stuff so much.

I don't think I could have helped myself.

No.4743

File: 1332656704936.jpg (105.76 KB, 819x368, face.jpg)

It's been a bit.

I'm trying to work out exactly how I'm going to trace and paint over stamped UV meshes for props when I don't have any sort of light table (That watercolor paper is super thick.) I'm just going to have to jerry-rig an extremely - if you'll pardon the expression - "ghetto" light table.

On the design front, lots and lots of flow charts depicting what rooms go where and when.

as for core gameplay mechanics, please don't hit me if I say that Yume Nikki's main fault is that at times it would be so draining just because of how long it would take to find new things. I'm not saying I would prefer a giant arrow pointing me where to go, but the game dragged at times for me. I feel for me to actually develop this game I would have to be honest with myself as to what I really liked about Yume Nikki, and what I didn't like.

Like:

- Exploration

One of the most famous aspects of the game is that it doesn't point you where to go, you simply jump in and find out from there.

-interactive aspects
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No.5648

>>4743
are you still working on this?

No.5653

I want to make a Yume Nikki style game in Unity or work on one with someone else…



File: 1323655458489.jpg (83.48 KB, 1280x1024, zetsubou_yumenikkiref.jpg)

No.2219[Reply]

So I've been thinking about making a fangame that's heavily inspired by flow, but covers different topics with different outcomes. I've been thinking about the plot and— well, I don't really want to say too much about it at this point since I'm not even sure if I want to go through with this idea, but the theme is regret, guilt, and being trapped by said feelings. Other major themes will be bones/x-rays, bathrooms, alone-ness/isolation, anonymity, fleeting moments of happiness… Yeah, uh, I'm a writer, not a programmer. So basically the point of this thread is to see if anyone would be interested in forming a team to make this thing work. I might still make it if no one's really interested, but I'd like to know if anyone would enjoy helping me out with this stuff.

That being said, I haven't played around with RPG maker yet, so I'm not sure how much help I'd need. Also not sure about music composition. I can/do compose some really silly little ditties on Anvil, but I'd like things with a less MIDI-sound and more like the music in Lcddem or the Ashen area in flow (my favourite area). That, and I can't work any chiptune maker either. Art/image/graphic wise, I'm not too worried since I'm pretty good with photoshop, and I've got more than a few artist friends. But if anyone really enjoys pixeling, you're welcome to to post here too. I'll need all the help I can get.

All participants will be included in the credits, and I probably won't put my own name on it; I'd rather come up with a team name or something like that.

So, anyone game?

(pic semi-related: possible idea for in-game "toringen")
27 posts and 5 image replies omitted. Click reply to view.

No.3278

>>3277
Ah, i see

sorta like smile or that kid from yume nisshi, right?

No.3280

>>3278

Something like that, yeah, except this guy's suuuuuuper important. Huge-ass plot driver. Also, I posted this on your thread already, but your game is looking fucking sexy.

No.3289

File: 1327295921387.jpg (33.69 KB, 640x454, 132136506767-oh-u.jpg)


No.4606

File: 1331840124736.png (147.65 KB, 500x500, horrorterrors.png)

After a long hiatus, we're attempting to pick up where we left off.

>>can never take the darker themes seriously

No.5646

>>4606
yo dawg, how's it coming?



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