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/fg/ - Fangames

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1st, 2nd, and 3rd place Birthday Bash prizes have been sent. The rest will be sent later.

File: 1317175283459.jpg (54.69 KB, 500x773, 1277802242481.jpg)

No.165Sticky[Reply]

New RPGmaker programming help thread I guess
pic unrelated (although it was used for the old thread)
213 posts and 22 image replies omitted. Click reply to view.

No.7759

>>7704

bumping this.



File: 1317280140852.jpg (85.72 KB, 640x480, 8597327e3ad71d10325bae49428…)

No.229Sticky[Reply]

Finally!
The solution to all your Japanese fangames troubles are in this very thread! Links provided.
Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem.
Still post here if something doesn't work.

There we go:

1) Make sure you have Japanese language installed on your system - what the hell are you doing in /fg/ without that anyway?..
In case you're still here w/out it:
http://www.microsoft.com/download/en/details.aspx?displaylang=EN&id=8289
But you most probably have it already.

2) Install Applocale - it works both for XP and Win7.
http://alcahest.perso.sfr.fr/perso/apploc/applocale.html
There is also a patch and some register keys on the same page, install'em all. Well, when you read that page, it's all pretty obvious.
Post too long. Click here to view the full text.
153 posts and 40 image replies omitted. Click reply to view.

No.7764

hey folks,

i'm trying to play a japanese rpgmaker2000 game called 'the piper at the gates of dawn' – thanks to this thread i've been able to get it to go to the menu screen, but when i attempt to begin the game itself this error appears. i appreciate any suggestions you might have!

–––––––––––––-
夜明けの
–––––––––––––-
ファイル オブジェクト1 は開けません
–––––––––––––-
OK
–––––––––––––-

which google translate says means :

–––––––––––––-
Post too long. Click here to view the full text.



File: 1326860456094.jpg (414.99 KB, 1458x2592, no thats not my bike.jpg)

No.3077Sticky[Reply]

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far

>>178 Sickmind
>>406 Apparition
>>915 The Looking Glass
>>871 maidnaut's /fg/
>>1363 Dreams, Delusions After All
>>1633 Paranoia
>>810 Mewn
>>24 Yume Nisshi
>>1542 Phobia
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
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56 posts and 3 image replies omitted. Click reply to view.

No.7713

Threads needs an update, here's a somewhat updated list:

>>178 Sickmind
>>915 The Looking Glass
>>810 Mewn
>>24 Yume Nisshi
>>852 Anarchy
>>31 N'oubliez Jamais
>>502 The Other Line
>>2068 Divinity Fatum Trilogy
>>1786 Yumewo
>>2219 CHAIN
>>1628 nostAlgic and Parade
>>1457 Miserere
>>1713 Project7
Post too long. Click here to view the full text.



File: 1335704652118.jpg (1.33 KB, 240x144, Formal.jpg)

No.5392StickyLocked[Reply]

Attention members!

Some new rules to the /fg/ Board are in effect immediately:


1. You will not use another Fangame Creator's materials without his written consent. This applies both to Uboachan Fangames and foreign Fangames.

2. Games are to go through considerable developmental progress before being posted. Members looking for help will post in the appropriate threads. Do remember we have an idea thread, too.


Threads who do not fall under these rules will be either Deleted or Locked, to the Moderation Team's discretion.

Note that while these rules are in effect immediately, they will not be applied retroactively.

Thank you for your time and enjoy your stay.

No.5652

This is more of a request than a rule, but please don't bump months old threads asking about progress. The OP will post about progress if (or if you're lucky, when) any is made.



File: 1365945902192.jpg (47.5 KB, 392x410, yawn.jpg)

No.7661[Reply]

What are worlds in fangames that you are tired of seeing, /fg/? I for one am getting kind of sick of the generic rave worlds and eyeball worlds. Not that they're bad, just.. sort of.. overdone?
14 posts and 3 image replies omitted. Click reply to view.

No.7728

the constant usage of old rpg maker versions when newer ones have better support for shader effects and all that cool stuff that could make a fangame more immersive potentially.

No.7729

>>7728
That's so pointless, only people who know those engines could notice that, it doesn't count…

No.7731

>>7729

>>7728
I agree. Not everyone uses the old versions and so what if they do? What's more important to me is if they 1. know how to use the makers they chose and 2. are comfortable with the maker and its capabilities, as in it can support the kind of graphic design they want. I know a lot of devs that prefer the old ones due to their preferred artstyles, too. And if that maker they chose is the one that can bring out the strengths of their style, then more power to them!

Plus it is really fun to see what other fangame makers do to make unique and interesting effects with the limited capabilities of the older versions, or at least I think so anyway.

No.7804

Does anyone think maybe adding landmarks to a maze would help?
Even if the maze is huge, I always feel vaguely accomplished remembering the path each time I pass through.

No.7808

Well, as far as landmarks go, there are those couple of games that have landmark making effects. But I can understand that people would desire something more interesting. :s

Maybe if someone went for some hybrid of Yume Nikki's Tile World and Hell World to make something like a corn maze? Where the maze makes an image?

I unexpectedly found that my favorite thing to see added to any fan game is just NPC interactions, something more complex than pressing the Interact Key and having them make a noise. Like, when I played Yume 2kki, it absolutely made my day at one point when Urotsuki goes into a bar, interacts with an NPC sitting in a corner, pays him some money, sits down, and then the NPC plays a song for her. It used some really basic mechanics of RPG Maker, but at the same time, it left much more of an impression since you could relate to some degree with what was going on.

So yeah. I'd like less events that follow the pattern of "Kill NPC with weapon effect -> Disturbing nightmare event -> Wake up", and more events that are a bit more in depth and innovative with how the effects are used.



File: 1361391817305.jpg (60.02 KB, 640x278, desumoney.jpg)

No.7168[Reply]

How to create a successful game with lots of fans and fame:

>It must be an exact copy of another game with recolored characters, material of other games and call them "Placeholders"

>the main character must end in -tsuki
>It must have a nexus with 10 HUGE worlds with nothing inside
>It must have phalic or pointless UFOs or thingies waddling around because it's 2deep4u
>Your game MUST have a balcony, NO EXCEPTIONS
>Shitty ass midi music, preferably mario paint tier
>If your character's in a room, this must not have windows
>It must not have dialogue or text or anything social, because being a plant is cool
>You must have a tumblr and DA with lots of shitty half assed artwork, and be hyper sociable, if you can, all the social networks with lots of conniving bootlickers to create more shitty art
>Do shareXshare, subXsub, re-blogXre-blog
>Be possitive, a good game maker always accepts shipping, pairings, and fanservice as cheap as possible
>Answer half of the messeges because you're a supahstar
>Make ask-blogs and roleplay with other ask-blogs
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51 posts and 17 image replies omitted. Click reply to view.

No.7782

File: 1368812556251.gif (293.67 KB, 500x280, tumblr_mge30pmYDP1r922azo1_500…)

>>7779
I don't know, but there's a standard for repetitive things, for example someday, I think it's the most standard and simple game, Divinity Fatum looks very good as anon says but it's hard to do something original over-over-used standards

Just look at answered prayers, I wouldn't say that's repetitive just because you collect effects

mfw a highly offensive thread ends being useful

No.7783

I always felt like one of the major cliches in any Yume Nikki fan games was the use of eyes. Really, it extends beyond Yume Nikki and into all horror in general, but the recipe of "Put eyes on it, then it's creepy." gets old fast, and I see them in just about every single fan game. That blatant sort of atmosphere copying seems kind of… cheap, honestly. i.e., "I see You", that newish game developed by the guy who played Yume Nikki, and I'm guessing .flow as well, where the only thing really being used to make it scary is darkness, jump scares, and pixelated eyes on all the walls and monsters.

I'm actually much more impressed with some of the subtler horror themes, with things like the Mannequin World recently added to Yume 2kki. The artist edited the sprites of the mannequins just subtly enough to make it look like they were breathing, which is just about as scary and difficult to create as putting eyes all over the floor, but the image stuck with me a lot longer since I'd never seen it before. More importantly, it seems like something that'd fit well into a Yume Nikki fan game, and melds with the atmosphere decently, but isn't necessarily repetitive or copying other games.

No.7784

>>7780
Except NJ is no more.

No.7785

File: 1368816919090.png (45.67 KB, 170x240, ピース・メーカー.png)

>>7784
Indeed. But you can sort of replace with Somnium.
>>7783
Possibly wrong thread? I mean, it is more fitting over here: >>7661

No.7807

File: 1369057023659.jpg (5.97 KB, 250x250, 2chcat.jpg)

>>7784
Someone noticed! :'3



File: 1367836478947.png (45.61 KB, 580x496, screenshotlccddem.png)

No.7735[Reply]

Hey, has anyone heard about this?

>"LcdDem ver.0.030

>This is a “Yume Nikki” fangame.
>This isn’t “Yume Nikki”.

>To those know about/like LcdDem:

Please avoid talking about LcdDem as much as possible. Don’t say anything about it. "

Source: http://psiwolf.tumblr.com/post/48471399826/a-psa-from-koronba-lcddem-producer-psiwolfs

What do you guys think?
23 posts and 4 image replies omitted. Click reply to view.

No.7776

>>7773
This is the internet. Everything everyone does is our buisness.

No.7777

>>7773
FREEDOM OF SPEECH MOTHERFUCKER

No.7787

Theory: Koronba murdered his mother. He made the game at first to vindicate himself but now he feels like it'll be evidence against him and is freaking out

No.7788

>>7787

look at your hand?

No.7805

>>7787
That makes sense.



File: 1367832724546.png (154.2 KB, 754x761, 1268336139213.png)

No.7734[Reply]

OK. Here's an updated version of the Moga's Games thread. Image is from the thread in the archive.

May V.01 (Latest Version): http://www.mediafire.com/?h7p8pzcxp65jj27

Instead;Ghost Suburb: http://www.mediafire.com/?pl4n6ysubdvsn5u

Halloweens 2011: http://www.mediafire.com/?e7c4c06q783g82u

I'm Scared of Girls: http://rpgmaker.net/games/3427/

xOMBYCAPYSE: http://rpgmaker.net/games/4545/

Safety 1.1: http://www.mediafire.com/?gqamq0ix3weqycs

Safety 2.1 (Newest Version): http://www.2shared.com/file/C5M6oYeJ/safety_121.html
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3 posts omitted. Click reply to view.

No.7757


No.7758


No.7801

Jesus hell what is even up with Antihue? It's not really even a game, just two maps full of weird voices and flickering and an event that kills the game when I interact with it? Where exactly were you going with this game?

Anyways, I've been playing Safety and it's… not very good, really. It has potential to be a great little game, but it's riddled with so many bugs, glitches and errors that I have to constantly open up RPG Maker just to fix a certain variable, switch, item, etc. so I can pass. I eventually gave up at the giant room full of fast moving spikes and the guards that move through walls and kill you. At one point all of the events seemed to turn themselves into a message saying "The Minotaur recalls a locked door on a past floor" and doing nothing else.

Please, if you can, go over this game and fix it because it needs patching up and fixing BIG TIME.

Other than that, I'm Scared of Girls is currently going very well. A few minor nitpicks here and there, but I'm rather enjoying the experience.

No.7802

Antihue is kind of just, something.

Safety is slated for a overhaul when I am able to do so, right after this current update to may is presented and solidly fixed. This will include a story and gameplay overhaul.

It is good to hear that at least ISOG is working out for you.

No.7803

Hey Moga, did you ever consider May a fangame?



File: 1368897601156.png (17.88 KB, 1024x768, chaser.png)

No.7789[Reply]

OK, im working on making some sort of
Fangame, and ive already made the tittle, gameover, and one of the chasers.

However, its telling me its all in the wrong format (png), what do I do?
6 posts and 1 image reply omitted. Click reply to view.

No.7796

>>7795
Why are you so nice?
When I ask for help here anon says things about my mother

No.7797

>>7796
Maybe anon knows your mother and wants to talk about her.

No.7798

Make sure they're also the right dimensions. They have to be exact or it fucks up.

No.7799

File: 1368926906524.png (17.66 KB, 100x100, tumblr_mkgaq9lPcL1qh3b7ao1_100…)

>>7796
Well, why shouldn't I be nice? Is there a reason?

No.7800

File: 1368928221263.jpg (19.82 KB, 223x275, f4.jpg)

>>7799
Where have you been all my life



File: 1317004017266.png (2.71 KB, 128x128, 1310067574591.png)

No.91[Reply]

This is the new thread for my Tsunagari Game Engine. As development continues, I'll post updates and new downloads in this thread. You can also see progress on the official website, linked below.

~ABOUT~
Tsunagari is a tiling game engine inspired by the cult classic game Yume Nikki. It is intended as an open source alternative to the popular proprietary RPGMaker game development suite that the original and most fangames were/are written on. The initial focus is support for all of the features of Yume Nikki, and beyond that it strives to become a fully-featured 2D game development suite. Tsunagari is written in C++, using the Gosu framework.

~FEATURES~
Tsunagari will be a comprehensive game design suite for singleplayer 2D games. The engine will support several styles, such as roguelikes, and old console-style RPGs. Multiplayer support is planned for the second stable release. Tsunagari allows Python scripting for the event system, and for additional custom functionality. As a suite, Tsunagari aims to allow as much game variation as possible without direct modifications to the engine source code. Game design will require manual file editing during the Alpha and Beta phases, but a game editor suite will be shipped with the first major release.

~LINKS~
Website: http://tileengine.org/
Official IRC: http://webirc.datnode.net/?channels=tsunagari
Source Repository: https://github.com/omegasdg/Tsunagari
AlphaP4-R4 Source GIT Tag: https://github.com/omegasdg/Tsunagari/tree/AlphaP4-Rev4
AlphaP4-R4 Windows Binary: http://omegasdg.com/files/Tsunagari-AlphaP4-Rev4-Bin.zip
69 posts and 14 image replies omitted. Click reply to view.

No.7102

More to come this April.

No.7749

Status update about last month.

So first off we were able to repair the Python scripting interface, but there's one feature which was lost in repair which needs to be re-implemented before we can mark the fix "done".

Second, we formed a company. OmegaSDG is now PariahSoft LLC. Here are some updated links to the last posted version of the engine. (The main project site is still tileengine.org).

~LINKS~
AlphaP4-R4 Source GIT Tag: https://github.com/pariahsoft/Tsunagari/tree/AlphaP4-Rev4
AlphaP4-R4 Windows Binary: http://pariahsoft.com/files/Tsunagari-AlphaP4-Rev4-Bin.zip

No.7753

>>7749
wow, congrats for the company, I really, really hope this gets a lot of development since it's kind of an empty niche in the gaming community.

coughkickstartercoughsteamgreenlightcough

No.7754

>>7749
>llc
>real company

o k you have fun there sei

No.7756

>>7754
Wow rude. Even Amazon is an LLC.



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