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/og/ - Other Games

saya no uta
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Please read: Update to global rule #2.

File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

No. 2850 [Reply]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!
8 posts and 1 image reply omitted. Click reply to view.

No.3314

>>3310
you need to use an untranslated version of RM2K (set your system locale to Japanese before downloading/installing, as RM2K doesn't support Unicode) to view the Japanese text correctly.

additionally, you can use DreaMaker to extract the text from the game to a .txt file. here's a link to the resulting .txt from KJ 1.14b: http://www.mediafire.com/download/38fdvevhan42rpe/KJ+dialogues.txt
(MediaFire's online text viewer won't show it correctly, but if you download it and your system locale is set to Japanese, then you'll have no problem viewing it correctly)



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No. 3319 [Reply]

i thought some of you might be interested in this… it's not funded yet, but it's tentatively scheduled for early 2015 and i really, really hope it happens

https://www.kickstarter.com/projects/omocat/omori

No.3320

not sure how do i feel about this… but certainly cute

No.3321

File: 1398205451290.gif (872.5 KB, 245x132, yay.gif)

I'm actually interested, even though I can't donate because poor.

It's already at 20k and growing, with 43 days left as of posting this.

Neato.

No.3322

>>3321
Yeah, I'm in the same boat.

It's cool to see it get close to funding so fast, the kickstarter only went up yesterday… wow.

No.3323

>>3322
omocat is pretty popular, you know.
in tumblr at least

No.3324

>>3323
…..yes?

I realize that



File: 1372024867029.jpg (1.09 MB, 2000x2000, 33726637.jpg)

No. 2558 [Reply]

The following is a list of games I came across by looking around Nicovideo, which are as of yet untranslated. If nobody else will translate them, I will, one-by-one, translate them myself. Do note that since I am regularly busy with other things, that progress will be slow, and I would definitely like some help on how to modify these games to make an English version (I only know about DreaMaker so far, which does not help with translating menu options).

Boy Ichiro's Modesty (いちろ少年忌憚, Ichiro Shounen Kitan)
Paranormal Syndrome (怪異症候群, Kaii Shoukougun)
Sacrifice/Substitute Girl (身代わり少女, Migawari Shoujo)
Infection Nightmare (感染性ナイトメア, Kansensei Nightmare)
Beautiful Ballad (明美譚, Akemi Tan)
Neko Maguro (猫鮪) [Note: named after a well-known let's player on Nicovideo)
Oni Play (オニアソビ, Oni Asobi)
Utahoho Curse (哥欲祟, Utahono Tatari)
It Is Right There (そこにいる, Soko ni Iru)
Rumors of Mr. Kitchen Knife (包丁さんのうわさ, Houchou-san no Uwasa) [A text-reading game]
Memory Girl (記憶少女, Kioku Shoujo)
Forest of Animals (どうぶつ達の森, Doubutsu-tachi no Mori)
Save Meee (スクッテー, Sukuttee)
Post too long. Click here to view the full text.
150 posts and 13 image replies omitted. Click reply to view.

No.3302

Man, I don't know what's up with your translation Forest of Animals, but it's definitely just the file names- I managed to make it past the title screen with just AppLocale after creating a copy of タイトル2.jpg and renaming it タイトル2.jpg, in both Titles folders (i.e.- ../Graphics/Titles/ and ../Data/Graphics/Titles/).

After that, it won't crash when calling up the 'scary dream' image, but it will crash whenever the Squirrel Sage tries to show you either diagram file, or when the game tries to call up the Game Over screens.

So, uh, I'm not sure what the rhyme or reason behind the difficulties is anymore.

No.3308

>>3302
It seems to work for many other people, so I think that it may have something to do with the way you downloaded/un-rared the file. Are you sure you have it in Japanese locale before you even downloaded and un-rared the games…?

No.3309

Also thought I'd like to post some updates about progress.

Seventh Night: http://www.mediafire.com/download/6dz4w76l5oqtwsj/seventh_night.rar

Substitute Sacrifice Girl: http://www.mediafire.com/download/tvkq7q0zquz188i/migawari2.06.rar

And next up, Chloe's Requiem…

No.3315

Tosiaki-san, I have a question about passing through the cat. I looked up your video and you can carry one mouse to lure the cat.

I do the same as you but I can't take the mouse

I also looked up your wiki, and read the translation. But in translated version, The mouse only say that he love danger, not mentioning anything about cat.

Need help and confirmation

No.3318

>>3315
You have to first approach the cat, within about 4-5 spaces away, before you can talk to the mouse to get the cat out of the way.



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No. 3317 [Reply]

Hello.

I'd like to show you a short game I made. It'S not really related to YN and not as dreamy as fangames or other things in general here, but maybe you would like it.

http://gamejolt.com/games/rpg/don-t-talk-to-them/24876/

Mostly it's my feelings about having a (pointless) job, and nothing really interesting I guess but I'm still looking for some unbiased comments on it.


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No. 2922 [Reply]

i feel like starting a mmo adventure, even though i hate mmos and get bored by lvl 19, i could give Rift a try since it just came to Steam. Let the grinding begin…
14 posts and 4 image replies omitted. Click reply to view.

No.2937

File: 1383083090828.png (245.34 KB, 580x420, 1331263480756.png)

>>2927
I've been looking at path of exile. Is it any fun? I've been hearing some bad things about there being like an in-build lag or something due to poor coding. Haven't been able to try it yet because steam isn't working for me at the moment.

No.2938

>>2937
It's fun and I didn't notice anything like that, but I've gotten really burned out on it

No.2939

File: 1383091606255.jpg (707.1 KB, 1920x1080, 2013-10-29_00001.jpg)

Path of Exile is fun.

>>2937

The game is designed around always-online mode. While that's usually a terrible thing, in a game like Path of Exile it's more help than hurt. If offline mode was possible, duped items, maphacks, and other cheats would run rampant. See Diablo 2 for an example of that.

A downside to the always-online feature is that you can sometimes de-sync from the servers. That is, your client's interpretation of the placement of enemies will differ from the server's. This usually leads to you playing around like it's normal before suddenly rubberbanding back a ways, usually surrounded in monsters. It's worse in peak hours, and narrow hallways where it's easy to get stuck behind enemies.

No.2941

File: 1383565901161.jpg (555.22 KB, 1680x1050, ffxiv_09112013_164042.jpg)

>>2924
If you ever do want to play FFXIV… I just want to say that I would be quite enthusiastic about the idea of attempting to form a small group of people from here to play. I already have an account, but I pretty much ended up soloing mostly in the end, so it sits quite unused.

No.3316

File: 1397990499059.jpg (432.08 KB, 1366x768, 2014-04-20_082702.jpg)

I just started Rift recently as well, because Atlus shut down the english side of Shin Megami Tensei: Imagine.

That was the only mmo that kept me playing for more than a few weeks, and only because of the interesting world it's set in (also wa smy first SMT experience).

Rift reminds me of Planescape Torment and I like it so far but i'm just lvl12 or something so if you guys would tell which server you chose then I could start over (unless it's Faeblight).

Also someone set the squirrels on fire.



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No. 1594 [Reply]

So, Lisa another game made in RPG maker. I'd probably describe it as a surrealistic adventure game with an Earthbound-like aesthetic; the game could be compared a bit to Yume Nikki, since it leaves a lot up to interpretation, isn't too clear about your goals, and has a nexus, with multiple locations available from the get-go. I'd say Lisa's more structured though, since it does spell out small bits of the plot for you, and the way to advance is a bit linear at points. The game can also be somewhat disturbing, though I probably wouldn't call it horror. I suppose it might scare some, though for most, it'd probably just make you feel rather uncomfortable.

game link:
http://rpgmaker.net/games/4412/
57 posts and 10 image replies omitted. Click reply to view.

No.2921

>>2917

Maybe not quite a fangame, but possibly a tribute in it's own right. It has some of the similar aesthetics a fangame could have, but at the same time there are some elements that make it stand out on it's own.

No.3269

All crosses in the game made me think wich Marty has started to join in a religious sect.

No.3270


No.3311

Other than Let's Plays, is there some kinda walkthrough for this? I'm intimidated/in love with the game but not enough to where I want to immerse myself in it that deeply- enough to find out where the hell I should be going

No.3313

>>3311

I don't think there is, but the entire game takes around 2 hours to finish even if you get lost or stuck a bit.

It's also kind of non-linear where many of the earlier items can be obtained in varying orders, so I'd suggest just exploring and asking here if you get stuck.

the hardest part is really avoiding the spiders anyway.



File: 1356923093803.jpg (53.56 KB, 614x324, rtu.jpg)

No. 1727 [Reply]

http://www.kickstarter.com/projects/1548272412/radio-the-universe-0

http://sixesixesixe.tumblr.com/

"An unnamed protagonist whiles away aeons in deep, solitudinous sleep. She watches the tides in sunstruck dreams of an empty shore, patiently waiting for her life to end.

Alone in a skyless and desolate labyrinth-city , there isn't much else to do.

But then…"

"Players will feel aesthetic and gameplay influences from titles like Yume Nikki, Symphony of the Night, Hotline Miami, and Dark Souls, with a tinge of 2D JRPGs thrown into the mix.

RtU is a challenging and atmospheric sci-fi game with SNES-style visuals and a sinister, offbeat narrative."

Fund this shit. First Kickstarter I've ever backed.
Post too long. Click here to view the full text.
4 posts omitted. Click reply to view.

No.1761

This looks freaking awesome.

Like Ys meets Cyberpunk meets Cave Story kind of awesome.

No.2905

I'm going to leave this here.
http://pastebin.com/23FavGin

No.2906

I know he said completing this would take awhile, but it's been almost a year since this thread, and there doesn't appear to be any updates from him in a long time.

You think he's still working on it?

No.2919

>>2906
Check the Updates section on the Kickstarter page. Updates seem to be frequent. I would cap them for you if I was a backer but I don't have money to do such things right now.

No.3307

Anyone with backer status feel like posting updates? I'm really curious about this game.



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No. 3299 [Reply]

Anodyne ( http://store.steampowered.com/app/234900/ ) does look sort of yumenikkish. Liked. DAE?

>Play as the human Young, exploring Young's dream world: HOTELS, OUTER SPACE, VAST PLAINS AND BEACHES are among the many locations in the world: discover the workings of Young's mind as you explore these areas and more in Anodyne, a top-down adventure created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

No.3300

File: 1396799448193.jpg (52.87 KB, 600x337, ss_c0ce983f50936eaecc6391d8f91…)

It even have girl with a bike (but you are not her).

No.3304

File: 1396958224918.png (27.45 KB, 1366x768, anodyne_good.png)

At first it was like…

No.3305

File: 1396958263077.png (74.75 KB, 1366x768, anodyne-bad.png)

>>3304
But then…
%%Guess who killed this kids?%%

No.3306

File: 1397171617044.png (60.48 KB, 300x300, Portaltimebiotches.png)

I think there's already a thread for this game. Nontheless, I really liked this game, I really need to catch up on it, haven't played in awhile. :(



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No. 3287 [Reply]

Do you play FPSs Uboachan? Which one? Are you addicted?
I bet no one here does.
3 posts omitted. Click reply to view.

No.3294

I used to play a fuckton of Unreal Tournament when I had a computer that could handle it. Capture the Flag was my favorite mode, and bunny tracks were good when I felt like torturing myself.
Also I played a lot of Renegade multiplayer. ;_; I miss my rush buddies.

No.3295

File: 1395609380047.jpg (228.84 KB, 1776x1000, 93616898-4.jpg)

Yeah, I sometimes play FPS.

No.3296

I liked Killzone 2 when I played it, and I really enjoyed Gears of War 2. Shame the third was so repetitive and dumb.
Also, the modern Fallout games count.

No.3297

Anything Valve does is really nice. Halflife 2part2 is one of my favorite games, but other then what they make its really just Halo multiplayer and Bioshock infinate(nothing else in the series though.

No.3298

I played Urban Terror like nobody's business back in the day. Now I'm playing a lot of Planetside 2 and Firefall. Basically the same games except one's PVP and one's PVE. Both are great



File: 1395461455647.jpg (71.29 KB, 528x599, dreamweb.jpg)

No. 3284 [Reply]

Last night I just discovered a DOS point-and-click game named DreamWeb the other night, and downloaded and installed SCUMMVM to play it. So far I love it; it has a well-created atmosphere with solid music and an intentionally dreary cyberpunk aesthetic, the characters have so far been lovably degenerative and original, and the plot is gripping and original with more than a dash of angst.

I don't want to spoil anything, but in essence, the amount I've played of it has been about a man who is plagued by dreams wherein he is told to kill 7 people who will corrupt and destroy the already dark cyber-punk world of the game. The protagonist is rapidly deteriorating mentally and emotionally, becoming resigned to his fate.
There's more than a little uncertainty as to whether the protagonist is actually seeing real events and being affected by real people in these dreams, though; they may just be the internal justifications of a soon-to-be serial killer.

You can find the game here, and elsewhere on the same site you can download a decent engine to run it on modern machines:
http://www.scummvm.org/games

No.3285

When it was originally released, it came with this booklet, helping to establish the character:
http://www.hardcoregaming101.net/dreamweb/Dreamweb_-_Diary_of_a_Mad_Man_-_PC.pdf

It gets a little cheesily deranged at a certain point, but I love how much effort this showed on the part of the creators that was poured into this game, and something about it has a certain charm to me.

No.3286

dat 90's cyberpunk

I wish games still commonly came with a fistful of literature and maps and shit

No.3291

>>3286
Me too.

No.3292

Hell, I just wish there were more quality cyberpunk games/books/comics in general. I guess the nick I used prior to shortening it to this reflects that.



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