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/og/ - Other Games

saya no uta
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File: 1379012169787.png (257.93 KB, 722x800, IMG_000627.png)

No. 2850 [Reply]

This thread is for:

- "What is this game, please help"
- "I just got this game and there is this bug that keeps happening, how do I fix it help"
- "Where can I download this game?"

And any other help that you might need. Please refrain from creating new threads just for a help request, rather than general discussion of a game - use this one instead!
8 posts and 1 image reply omitted. Click reply to view.

No.3314

>>3310
you need to use an untranslated version of RM2K (set your system locale to Japanese before downloading/installing, as RM2K doesn't support Unicode) to view the Japanese text correctly.

additionally, you can use DreaMaker to extract the text from the game to a .txt file. here's a link to the resulting .txt from KJ 1.14b: http://www.mediafire.com/download/38fdvevhan42rpe/KJ+dialogues.txt
(MediaFire's online text viewer won't show it correctly, but if you download it and your system locale is set to Japanese, then you'll have no problem viewing it correctly)



File: 1354380329474.bmp (900.05 KB, 640x480, grass area.bmp)

No. 1594 [Reply]

So, Lisa another game made in RPG maker. I'd probably describe it as a surrealistic adventure game with an Earthbound-like aesthetic; the game could be compared a bit to Yume Nikki, since it leaves a lot up to interpretation, isn't too clear about your goals, and has a nexus, with multiple locations available from the get-go. I'd say Lisa's more structured though, since it does spell out small bits of the plot for you, and the way to advance is a bit linear at points. The game can also be somewhat disturbing, though I probably wouldn't call it horror. I suppose it might scare some, though for most, it'd probably just make you feel rather uncomfortable.

game link:
http://rpgmaker.net/games/4412/
57 posts and 10 image replies omitted. Click reply to view.

No.2921

>>2917

Maybe not quite a fangame, but possibly a tribute in it's own right. It has some of the similar aesthetics a fangame could have, but at the same time there are some elements that make it stand out on it's own.

No.3269

All crosses in the game made me think wich Marty has started to join in a religious sect.

No.3270


No.3311

Other than Let's Plays, is there some kinda walkthrough for this? I'm intimidated/in love with the game but not enough to where I want to immerse myself in it that deeply- enough to find out where the hell I should be going

No.3313

>>3311

I don't think there is, but the entire game takes around 2 hours to finish even if you get lost or stuck a bit.

It's also kind of non-linear where many of the earlier items can be obtained in varying orders, so I'd suggest just exploring and asking here if you get stuck.

the hardest part is really avoiding the spiders anyway.



File: 1372024867029.jpg (1.09 MB, 2000x2000, 33726637.jpg)

No. 2558 [Reply]

The following is a list of games I came across by looking around Nicovideo, which are as of yet untranslated. If nobody else will translate them, I will, one-by-one, translate them myself. Do note that since I am regularly busy with other things, that progress will be slow, and I would definitely like some help on how to modify these games to make an English version (I only know about DreaMaker so far, which does not help with translating menu options).

Boy Ichiro's Modesty (いちろ少年忌憚, Ichiro Shounen Kitan)
Paranormal Syndrome (怪異症候群, Kaii Shoukougun)
Sacrifice/Substitute Girl (身代わり少女, Migawari Shoujo)
Infection Nightmare (感染性ナイトメア, Kansensei Nightmare)
Beautiful Ballad (明美譚, Akemi Tan)
Neko Maguro (猫鮪) [Note: named after a well-known let's player on Nicovideo)
Oni Play (オニアソビ, Oni Asobi)
Utahoho Curse (哥欲祟, Utahono Tatari)
It Is Right There (そこにいる, Soko ni Iru)
Rumors of Mr. Kitchen Knife (包丁さんのうわさ, Houchou-san no Uwasa) [A text-reading game]
Memory Girl (記憶少女, Kioku Shoujo)
Forest of Animals (どうぶつ達の森, Doubutsu-tachi no Mori)
Save Meee (スクッテー, Sukuttee)
Post too long. Click here to view the full text.
148 posts and 13 image replies omitted. Click reply to view.

No.3248

I'm not sure if this is the right place to ask in, but I'll try.

I'm having trouble finding the casket moving event in Forest of Drizzling Rain, I really can't even find when I'm supposed to do it or how to trigger it, I just know it "has something to do with the room with tons of books at the end" I keep getting any end except the ones that involve performing the event.

No.3249

>>3248
Investigate everything in that room some more.

No.3302

Man, I don't know what's up with your translation Forest of Animals, but it's definitely just the file names- I managed to make it past the title screen with just AppLocale after creating a copy of タイトル2.jpg and renaming it タイトル2.jpg, in both Titles folders (i.e.- ../Graphics/Titles/ and ../Data/Graphics/Titles/).

After that, it won't crash when calling up the 'scary dream' image, but it will crash whenever the Squirrel Sage tries to show you either diagram file, or when the game tries to call up the Game Over screens.

So, uh, I'm not sure what the rhyme or reason behind the difficulties is anymore.

No.3308

>>3302
It seems to work for many other people, so I think that it may have something to do with the way you downloaded/un-rared the file. Are you sure you have it in Japanese locale before you even downloaded and un-rared the games…?

No.3309

Also thought I'd like to post some updates about progress.

Seventh Night: http://www.mediafire.com/download/6dz4w76l5oqtwsj/seventh_night.rar

Substitute Sacrifice Girl: http://www.mediafire.com/download/tvkq7q0zquz188i/migawari2.06.rar

And next up, Chloe's Requiem…



File: 1356923093803.jpg (53.56 KB, 614x324, rtu.jpg)

No. 1727 [Reply]

http://www.kickstarter.com/projects/1548272412/radio-the-universe-0

http://sixesixesixe.tumblr.com/

"An unnamed protagonist whiles away aeons in deep, solitudinous sleep. She watches the tides in sunstruck dreams of an empty shore, patiently waiting for her life to end.

Alone in a skyless and desolate labyrinth-city , there isn't much else to do.

But then…"

"Players will feel aesthetic and gameplay influences from titles like Yume Nikki, Symphony of the Night, Hotline Miami, and Dark Souls, with a tinge of 2D JRPGs thrown into the mix.

RtU is a challenging and atmospheric sci-fi game with SNES-style visuals and a sinister, offbeat narrative."

Fund this shit. First Kickstarter I've ever backed.
Post too long. Click here to view the full text.
4 posts omitted. Click reply to view.

No.1761

This looks freaking awesome.

Like Ys meets Cyberpunk meets Cave Story kind of awesome.

No.2905

I'm going to leave this here.
http://pastebin.com/23FavGin

No.2906

I know he said completing this would take awhile, but it's been almost a year since this thread, and there doesn't appear to be any updates from him in a long time.

You think he's still working on it?

No.2919

>>2906
Check the Updates section on the Kickstarter page. Updates seem to be frequent. I would cap them for you if I was a backer but I don't have money to do such things right now.

No.3307

Anyone with backer status feel like posting updates? I'm really curious about this game.



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No. 3299 [Reply]

Anodyne ( http://store.steampowered.com/app/234900/ ) does look sort of yumenikkish. Liked. DAE?

>Play as the human Young, exploring Young's dream world: HOTELS, OUTER SPACE, VAST PLAINS AND BEACHES are among the many locations in the world: discover the workings of Young's mind as you explore these areas and more in Anodyne, a top-down adventure created by http://www.twitter.com/seagaia2 and http://www.twitter.com/jonathankittaka .

No.3300

File: 1396799448193.jpg (52.87 KB, 600x337, ss_c0ce983f50936eaecc6391d8f91…)

It even have girl with a bike (but you are not her).

No.3304

File: 1396958224918.png (27.45 KB, 1366x768, anodyne_good.png)

At first it was like…

No.3305

File: 1396958263077.png (74.75 KB, 1366x768, anodyne-bad.png)

>>3304
But then…
%%Guess who killed this kids?%%

No.3306

File: 1397171617044.png (60.48 KB, 300x300, Portaltimebiotches.png)

I think there's already a thread for this game. Nontheless, I really liked this game, I really need to catch up on it, haven't played in awhile. :(



File: 1395444609281.gif (943.77 KB, 360x240, 1339335683716.gif)

No. 3287 [Reply]

Do you play FPSs Uboachan? Which one? Are you addicted?
I bet no one here does.
3 posts omitted. Click reply to view.

No.3294

I used to play a fuckton of Unreal Tournament when I had a computer that could handle it. Capture the Flag was my favorite mode, and bunny tracks were good when I felt like torturing myself.
Also I played a lot of Renegade multiplayer. ;_; I miss my rush buddies.

No.3295

File: 1395609380047.jpg (228.84 KB, 1776x1000, 93616898-4.jpg)

Yeah, I sometimes play FPS.

No.3296

I liked Killzone 2 when I played it, and I really enjoyed Gears of War 2. Shame the third was so repetitive and dumb.
Also, the modern Fallout games count.

No.3297

Anything Valve does is really nice. Halflife 2part2 is one of my favorite games, but other then what they make its really just Halo multiplayer and Bioshock infinate(nothing else in the series though.

No.3298

I played Urban Terror like nobody's business back in the day. Now I'm playing a lot of Planetside 2 and Firefall. Basically the same games except one's PVP and one's PVE. Both are great



File: 1395461455647.jpg (71.29 KB, 528x599, dreamweb.jpg)

No. 3284 [Reply]

Last night I just discovered a DOS point-and-click game named DreamWeb the other night, and downloaded and installed SCUMMVM to play it. So far I love it; it has a well-created atmosphere with solid music and an intentionally dreary cyberpunk aesthetic, the characters have so far been lovably degenerative and original, and the plot is gripping and original with more than a dash of angst.

I don't want to spoil anything, but in essence, the amount I've played of it has been about a man who is plagued by dreams wherein he is told to kill 7 people who will corrupt and destroy the already dark cyber-punk world of the game. The protagonist is rapidly deteriorating mentally and emotionally, becoming resigned to his fate.
There's more than a little uncertainty as to whether the protagonist is actually seeing real events and being affected by real people in these dreams, though; they may just be the internal justifications of a soon-to-be serial killer.

You can find the game here, and elsewhere on the same site you can download a decent engine to run it on modern machines:
http://www.scummvm.org/games

No.3285

When it was originally released, it came with this booklet, helping to establish the character:
http://www.hardcoregaming101.net/dreamweb/Dreamweb_-_Diary_of_a_Mad_Man_-_PC.pdf

It gets a little cheesily deranged at a certain point, but I love how much effort this showed on the part of the creators that was poured into this game, and something about it has a certain charm to me.

No.3286

dat 90's cyberpunk

I wish games still commonly came with a fistful of literature and maps and shit

No.3291

>>3286
Me too.

No.3292

Hell, I just wish there were more quality cyberpunk games/books/comics in general. I guess the nick I used prior to shortening it to this reflects that.



File: 1352472434729.jpg (311.13 KB, 1001x1012, 23692692.jpg)

No. 1553 [Reply]

Does anyone here know about these games?

Towelket is a series of RPG Maker games inspired by MOTHER, with surreal, philosophical, and horrific themes. Currently, there are six games, and four spin-off titles.

Recently, a few people have started work on translating the series. If you can aide with the translation, feel free to join the IRC: irc://irc.rizon.net/towelket

English wiki with more information: http://www49.atwiki.jp/towelketranslation/
17 posts and 9 image replies omitted. Click reply to view.

No.3220

>>3218
RIP Usotsuki

No.3266

File: 1393899458396.png (268.1 KB, 900x1440, 40509667.png)

The translation is done. However, it has not been edited so expect some typos or errors. http://www.mediafire.com/download/r1bynyqigrhs0xr/t1ue.7z
Have fun, everyone. Also, if anyone knows how to fix the battle screen, please do tell.

No.3267

>>3266
Thanks for the hard work! A couple of things I noticed (I played only the intro part):
- Can the naming screen be fixed to include the English alphabet? Or if that's too difficult, leave it out and just use the character's official name.
- The title of the first chapter (I think - it was a huge white text on a black background) wasn't translated.

No.3281

File: 1395002731707.jpg (356.25 KB, 1600x1114, munch_vampire.jpg)

>>3266
Thank you, i'd watched this thread curiously for a long time

No.3290

>>3266
Oh man thanks guys. I've been waiting for translations of these games for so long.



File: 1394930711885.jpg (136.83 KB, 850x708, Image20130902112928411.jpg)

No. 3276 [Reply]

Well lately i've been giving them a try and it appears that i'm not that good (Three year-almost Four-year investment) I think they're pretty good but playing online can be a bit of a headache. Having people call you free (Slang for being easy to beat) whenever my friends or other people that usually talking to about this stuff makes it seem that if you're bad at fighting then you have a lower intellect in general. With things such as mind-games, Reading, & Execution as well. so what are you opinions regarding this?

No.3277


No.3278

I'm 6 years into practicing for competitive fighting and I finally don't consider myself bad, it takes a lot of work and dedication like a real sport so try not to give up early. Your limited by your intellect and knowledge playing but hey you can just improve those to.

No.3279

Reading your opponent is what all player-against-player games are about.

I think that trash talk can be fun to do sometimes, but it's never fun to have someone act condescending towards you. I guess that person just undervalues their training too much.

No.3280

I am not able to give credit to people if they are good at certain games. Everyone has to practice to ascend, but the story about potential is much different. Some people are terrible at one type of game and amazing at another type, some people are terrible at all video games. Doesn't mean anything to me.

If everyone was able to choose how their brain was structured I doubt anybody would willingly handicap themselves is what I'm trying to say.



File: 1375873746797.png (11.81 KB, 640x480, being_dead_sim.png)

No. 2696 [Reply]

Just a lil something I've started working on lately, for no apparent reason. Feel free to try it out (it's short as f**k tho).

http://www.mediafire.com/?ocpx8ah8o0lt1sr

No.3274

I feel dead while playing this.
So, yeah, you could say it's a success.

No.3275

>>3274

In other words, I like it.



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