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/yn/ - Yume Nikki General

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File: 1502605061665.png (5.89 KB, 288x256, IMG_0752.PNG)

 No.6783[Reply]

Okay, so this may seem a little weird to you guys, but I think this is weird. It seems that everyone says that only Madotsuki, Monoe and Monoko have official names and that makes sense. Madotsuki's name is seen directly in the menu, while Monoe and Monoko's names are found from their picture files. Why? Why does it say that? I have RPG Maker 2003 myself, and I've looked through the files of Yume Nikki. Everything has names! The sound effects! The maps! The pictures! Even the events! Why hasn't ANYONE even translated them? They're right there, all in the text. Why hasn't anyone tried to do this? The game has been out for over 10 years. I would do this myself but I don't have the Japanese version of RPG Maker, so everything is gibberish. Just, if things have official names, why use fan ones? I just wish someone would do this. Thank you.
18 posts and 3 image replies omitted. Click reply to view.

 No.8841

oh thks god you were alive!
got the files and saw the translations…
i just wanted to look around the original files and try to find out something more.
long live fans of yume nikki!!!

 No.8850

File: 1563406574467-0.jpg (93.9 KB, 1920x1080, 1341288_yume-nikki-wallpap….jpg)

File: 1563406574467-1.jpg (6.19 KB, 246x205, images.jpg)

Ya your right let's do this everyone. Come on it's been 15 year. anyone with me.

 No.8851

>>8850
Do what?

>>6792
If I had to make a correction to this old post of mine, it'd be that モノ飛行 (Mono Hikou) means "Flying mono[chrome] [thing]" (lit. "Flying Mono"), instead of "Flying Thing". Mono can actually mean "thing" (hence why I mistranslated it), but for it to mean "flying thing", the filename should be 飛行モノ.

It doesn't help that "thing" and "mono[chrome]" are essentially spelled the same way with kana in japanese, and that "thing" is implicitly stated by context in the original filename.

 No.8859

let's do it let's find there real names.

 No.8860

File: 1564413590943.jpg (54.77 KB, 380x500, CrG_GtXVYAAzI0Z.jpg)

>>8859
But I already did that…? >>6786 >>6787



File: 1563694117872-0.jpg (93.9 KB, 1920x1080, 1341288_yume-nikki-wallpap….jpg)

File: 1563694117872-1.jpg (6.19 KB, 246x205, images.jpg)

File: 1563694117872-2.jpg (10.57 KB, 300x168, download.jpg)

 No.8853[Reply]

She so cute is isn't she
and I wonder what she's
playing?

 No.8857

Second image appears on a few sites related to numbers stations, I'm guessing you steganogrophy'd one of the pictures with a cipher related to the Conet Project? Either that or you're just a retard (she's playing Nasu btw, I'm going to assume you knew that). I found this recording which is pretty cool anyway: http://www.numbers-stations.com/audio/english/E10a-goodnight.mp3

 No.8858

>>8853
NASU



File: 1410391461958.png (30.1 KB, 1366x768, KuXxA[1].png)

 No.4448[Reply]

requesting yume nikki themed wallpapers without characters

pic related
5 posts and 3 image replies omitted. Click reply to view.

 No.8829

File: 1561402033214.jpeg (28.62 KB, 400x342, bz-5d079af4e2223.jpeg)

Nigh-five year NECROBUMP

 No.8852


 No.8854

File: 1563753797888-0.jpg (96.09 KB, 1300x1000, 73530278_p0.jpg)

File: 1563753797888-1.jpg (144.78 KB, 1300x1000, 73975901_p0.jpg)

File: 1563753797888-2.jpg (104.47 KB, 1300x1000, 73738550_p0.jpg)

File: 1563753797888-3.png (233.4 KB, 700x700, 68132968_p9.png)


 No.8855

File: 1563753917276.png (280.44 KB, 475x760, 68132968_p0-edit.png)

There's a few more on this resolution (along with a bunch of smaller ones too), would anyone be interested on them?

 No.8856

>>8855
Yeah, sure!
Post them.



File: 1562471578331.jpg (40.52 KB, 640x480, 650700_screenshots_2018122….jpg)

 No.8842[Reply]

always had a sort of meditative, ghibli-esque feel

 No.8849

File: 1563381418059.jpg (29.33 KB, 425x531, 9152S3fPHPL._SX425_.jpg)

The whole game gave me a (dark) ghibli-esque



File: 1551057195329.png (37.89 KB, 638x478, Sky.PNG)

 No.8758[Reply]

I recently decided to go back through Yume Nikki and revisit the places that really struck a chord with me. Took a bunch of screenshots like I was on some nostalgic road trip or something. What are your favorite locations from the game? I found myself using the umbrella just to add rain a lot of the time, but I think the most relaxing spot is to just sit on the cliffs at the Sky Garden and watch the UFO.
3 posts omitted. Click reply to view.

 No.8766

>>8758

Block World is very meditative.

>>8763

Hi.

 No.8769

File: 1552108072655.png (7.19 KB, 636x475, Igloo.PNG)

>>8766

I never really thought of that but going back to it I think I see what you mean. The music really does feel like something you could get lost in thought to.

I had another nice, comfy moment when I came across Kamakurako and just curled up next to her. It made me tear up a little feeling like I'd finally thought of a way to give that poor girl some company.

 No.8822

I can think of a few places at the moment, but i haven't played the game in a long time.
The wilderness as a whole fascinates me, and there are plenty of locations inside of it that I really like. First off, the spring house with the red faced entity. Second, the road to the sky garden (including that part with the red-eyed grass, the purple poles and the pyramid staircase). Third, the barrack settlement (I think that's how it's called). Last but not least, the toriningen party place and the cube with the aztec rave monkey.
The ghost world next to the sky garden cliff has to be one of the most intense places, along with the martian underground, the kyu-kyukun corridor and the different white desert locations.
Oh, the mall has some amazing locations too, including the rooftop, the blood room, and the flute room. The witch island and the train you take to get there are gorgeous too. But if I have to choose an absolute favorite, it would be the martian underground.

 No.8823

I can't say I have a #1 favorite but I really really like the White Desert. Other than the secret shortcut in the Block World, you have to really go out of your way to get there, and it's one of the most invested areas in the whole game. It's really climactic in the most disturbing way possible, so much so that the first time I played the game I thought that was where the game would end or something.

The whole Number World / Lamp World / Staircase area is something I've gained more appreciation for on replays. It's entirely disconnected from the rest of the game other than the Nexus and the staircase section also has a reprise of the Nexus' background which plays into the atmosphere and significance of the area.

I think I like these areas because they lend some sort of sense to the game. Everything else feels so disconnected yet these places suggest there's some sense to be made of the whole thing. It's hard to explain but I hope you get what I mean. It's what distinguishes this game from just a random mess of unrelated levels.

I also like Mars because the sound tracks are really awesome, both of them.

>>8822

I love the Wilderness too. It's like a whole entire environment by itself and the build up to the Sky Garden is fucking beautiful.

 No.8827

I feel very emotional in the Mars-san area. The piano, the atmosphere… and to arrive the place, with no more places to go, is like a trophy to me. Very touching and personal to me.



File: 1560258102619.png (38.16 KB, 300x100, 1329526773211.png)

 No.8825[Reply]

yeah discord kinda sucks, but i made a list for all the yume nikki discords i could find and get approval of.

some of them looked interesting.

https://dreamnexus.github.io/

i want to leave discord. send help.


File: 1520098775314.jpg (65.44 KB, 853x425, ss (2018-03-03 at 07.39.03….jpg)

 No.8241[Reply]

3 posts and 3 image replies omitted. Click reply to view.

 No.8260

The art looks nice, everything else is… average at best.

The story revolves around Madotsuki's trauma after her friend, Monoko, is run over by a car. Monoe blames Madotsuki, and she becomes unable to leave her room. Masada, as a therapist/psychiatrist/whatever, tries to help her, and she opens a little, falling in love with him. One good day, his colleague, Poniko, goes instead. She talks with her as a good friend would. When she manages to make Mado tell her that she likes Masada, Poniko goes full yandere and tells her that she's going out with Masada, and he only sees her as a patient, and has no chance at all.

I've read better fanfics here, to be honest.

 No.8270

>>8260

wow. a love triangle between Masada, Madotsuki and Poniko sounds incredibly lame.

seems like Monoko getting flattened by a car is quite popular theory about her appearance.

 No.8272

File: 1520968149719.png (966.99 KB, 1028x678, A41506A1-3688-460E-81B1-32….png)

>>8244
I can probably rip the assets, considering I still have my APK extraction set from when I nabbed all the sprites from Just Kill Me.
Just give me a link to the .apk and I can get to work.

 No.8765

>>8260
>>8270
It sounds like it at least has more focus then the manga's plot at least, but yeah, it sounds lame and generic.

 No.8818

Has anyone ever ripped the assets from this? I can't figure out how to get the app to work.



File: 1526954686155.jpg (90.11 KB, 900x563, yume_nikki___medamaude_by_….jpg)

 No.8420[Reply]

So what's /yn/'s favorite Yume Nikki theories?
5 posts and 3 image replies omitted. Click reply to view.

 No.8588

File: 1540926705269.jpg (116.11 KB, 1280x720, maxresdefault (3).jpg)

>>8587
that's not funny. undertale is cool and best game ever so go away you stinky

 No.8589

File: 1540926904584.jpg (59.08 KB, 750x618, e3d (1).jpg)

my favorite theory is that yume nikki is just an undertale ripoff

 No.8590

>>8586
I know this is bait but I am still angry as balls

 No.8783

what if mado is a violent psychopath under arrest and the toriningen are her memories of the police

 No.8784

>>8586
>>8589
loledirl

I like the parasitic alien apocalypse theory. Mado slowly getting interconnected to other counscous entities, that have melted everyone together in the outside world to a giant hivemind explains her obscure dream journeys very well. It also adds magnitude to the plot and enables one to theorize about her post-jump existence apart from just being dead meat.



File: 1485656513860.png (585.84 KB, 550x844, yume_nikki_end_by_shattere….png)

 No.6265[Reply]

Hello, emm…
Hello, Emm…
Probably, I not the first who asks this question, but I after all will ask. Whether there is in a game a good ending? It would be desirable to see that… If is, please, give aiming as to undergo it! Very much< please.
13 posts and 3 image replies omitted. Click reply to view.

 No.8729

>>8727
Is this bait? Literally everyone in the thread agrees that the ending is good, except OP (if you ignore the context of the question and pretend "good ending" means a good way to end the story), who is clearly new.

 No.8730

>>8729
Maybe I just suck at reading, sorry.

 No.8755

File: 1550975979546.png (Spoiler Image, 2.22 KB, 640x480, End_Screen.png)

Imagine ignoring the lack of a body in the blood splatter, which is itself surrounded by dream creatures, because you want to be a sad sack and wallow in the misery of death.

 No.8756

>>8755
So that's Mado's period blood?

 No.8757

>>8756
It could just be the last remnant of her in the dream world as she wakes up, like how dreams linger faintly in your memory and then fade away.



File: 1549849417926.gif (48.13 KB, 500x593, tumblr_oy1cy3yAgy1vliin0o1….gif)

 No.8741[Reply]

What's something you discovered/found upon a second playthrough of YN? I spent hours trying to discover everything in the game and I finally got to Kyuu + the FACE event.

 No.8754

File: 1550975043310.png (23.91 KB, 636x477, FC Ramparts.PNG)

The castle at the top of the Famicom World house. I first played this game in 2009 and didn't know it existed until a few days ago.



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