Maybe I should have rephrased it before posting so I don't sound so stupid.
I meant the contrast of the sentence that followed it. In the RPG scene it seems horror seems to mean edgy character bathed in blood following you with a knife/monster or something in a cliché place like mansion, asylum, hospital, you name it. Solve the puzzle, two jumpscares, choice A and bam, "XXX ending". Rinse and repeat, choice B, "YYY ending". A little girl isn't scary, why the fuck do people even believe that is beyond me. Shitty shadows coming at x8 speed at you is just a jumpscare, and gore is just gore, so blood-splattering doesn't really make much of a difference.
I can tell you what I consider good examples of horror scenes done in some of these games. Ib's doll event (the painting coming for you) was quite well done, because it didn't rely on loud sounds and darkness to ""scare"" you and it actually makes you feel like "fuck!". But that's the only "scary" moment in the game.
Now look at Mad father and the boring plot and even more boring "horror". I just quit half-way because I had enough of gay dolls and mansions. Hell, Misao was way better horror-wise because it actually had more going on.>>6618
You know, you are right on that. I suppose I just want something that actually scares me and doesn't force "scary" into it without actually being scary. It's really disappointing when you expect something good and get only very poor-written and even more devoid of anything but clichés.
Going back to the Corpse Party example, I enjoyed it more for the gore than for the "horror", it actually never crossed my mind that it could even be considered horror until you mentioned it in this thread.