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/yn/ - Yume Nikki General

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New board for recovering NEETs and Ex-NEETs, and people with school/work/reintegration issues: Ex-NEET / Recovery

File: 1483083068917.jpg (15.67 KB, 641x479, Yume1.jpg)

 No.6085

I want to make a yume nikki fan game in game maker do you guys know how i should start and what should be the first step in creating something new?

 No.6086

1.
Why don't you use RPG maker?
2.
Something new? Gameplay wise or…?
3.
If your set on creating this in gamemaker I would direct you to a gamemaker tutorial.

 No.6087

Well what are your themes? What did you like about YN and it's fangames? What's inspired you about them?

Also, what DIDN'T you like about them? I always see fangames just copying the formula, but only 2kki and .flow (that come to mind) really attempted to improve and expand certain features of the original.

 No.6089

1-Make sure you want to finish it
2-finish it

 No.6090

>>6086
Not him but I can reply 1: RPGMaker is SHIT.
Good choice evading that bloated piece of crap, OP.

 No.6091

>>6090
Bloated? I use 2003 and it isn't bloated at all. The ui is a little clunky at times that's all though.

 No.6094

>>6091
Oh, so you are using the autistic version. No bloat then, just half-assed programming.

 No.6095

>>6094
Damn dude. Why are you on the offence? Not enough people around here to warrant that kind of behaviour.

 No.6096

File: 1483151113876.jpg (379.35 KB, 500x500, 1478485028001.jpg)

>>6095
>Why are you on the offence?
RPGmaker is one of the worst engines coded EVER. You're better off using something completely different altogheter, like wolf if you want to stay in the JPRG style, or game maker, or anything, really. I'm not in the offence, nothing further from that, actually.

>Not enough people around here to warrant that kind of behaviour.

what????

 No.6097

>>6095
>Why are you on the offence?
What about it is offensive lol

 No.6098

>>6096
What about it being poorly coded affects the ability to create games with it?
Surely you're not concerned about performance, right?

And what I mean is that this imageboard is very small, it's not like 4chan where you can shit into the air and nobody cares. This is an slow community and it's nice to not jump someone when they're actively trying to keep this place from dying.

 No.6099

File: 1483155813517.gif (2.82 MB, 415x309, sei is busy.gif)

>>6098
>What about it being poorly coded affects the ability to create games with it?
The part you spend more than twice the time in debugging due to the poor choices made by enterbrain devs than in actually producing your game.
Surely you are not suggesting that using a bad engine is a good idea, when there are better tools out there, right?

>And what I mean is that this imageboard is very small, it's not like 4chan where you can shit into the air and nobody cares. This is an slow community and it's nice to not jump someone when they're actively trying to keep this place from dying.

What? Calm down, you are overreacting.

 No.6100

>>6099
Sure. So what alternate would you suggest then.
I completely understand what you mean about the cluncky ui interfering with productivity.
For someone like me though who has no idea about actual programming languages and doesn't want to devote even more time learning tools like unity, what would you suggest as an alternative?
Gamemaker need not apply.

 No.6101

>>6100
>Gamemaker need not apply.
Why? It's a sound alternative and definitely worth the shot considering it isn't as bad as other stuff out there as, say, fusion.

>Unity

Very reliable and bb tier deving nowadays for 3D, but terrible for 2D, even more than RM. Would not recommend.

Anyway, back on topic, it depends enterily on what you want to do. VN? Then go for Ren'py. In fact, it's so flexible I dare to say you can do much more than just a VN, though it doesn't seem worthwhile if your project is that ambitious. Still, even if you don't know python I highly suggest you to invest time in learning their scripting language. It's one of the few free engines that actually works well most of the time.

If you go for JRPG, then I personally recommend Wolf. It does everything rpgmemer can do and more, better at that too, performance and developing wise. I heard good things about rpgtoolkit but I've never used it so I can't comfirm.

There's also 2.5D things out there (see yumenikki3D as an example) but I've not touched them so I can't say for sure whether they are hard to work with or not, though I remember they aren't from the little I skimmed over the manuals.

 No.6102

>>6101
Do you have a link to "Wolf"? Google isn't helping.

 No.6103


 No.6104

>>6086
>1. why dont you use RPG maker?
Like the other guy said it doesnt work as well as game maker other im looking for a bit more freedom in what i can do
>2. something new? gameplay wise or…?
I want to make the concept the same; going around collecting effects, avoiding non-violent pcs and mainly walking around but a lot of the settings in yume nikki are abysmal dark and creepy however i want to make fangame about happier dreams. I know that the tone often adds to the games and is part of its charm but they are a bit nonsensical and unrelateable. Thats why i want to mostly draw of dreams that you can in real life.
>3.If your set on creating this in gamemaker I would direct you to a gamemaker tutorial
will do

 No.6105

>>6087
>Well what are your themes? What did you like about YN and it's fangames? What's inspired you about them?

>Also, what DIDN'T you like about them? I always see fangames just copying the formula, but only 2kki and .flow (that come to mind) really attempted to improve and expand certain features of the original.


My theme is to center around dreams that you can actually have and the tone conflicts with that of yume nikki and other fangames
I loved the surreal sort of survival horror atmosphere the game provided it reminds of the smt series
It inspires me because its such an out there concept that really gained a lot of traction also how brave the producer was to kill off the MC was really cool
What I didnt like about yume nikki is how slow it was, how some of the dreams were way too crazy. What i want to do is maybe have the setting familiar like maybe an old house, a farm, a busy street, an office and have the more surreal stuff be a bit more subtle. Also I really want to do more npc interaction. Also maybe do some more risque areas like prisons, bars or stuff like that would be cool

 No.6106

>>6089
I have quite a bit of time on my hands also I really want to make a hobby because i have always loved videogames

 No.6107

>>6105
That sounds good but remember that game development is something that can take years for the simplest concepts.
Plan out what your going to do before you start and avoid feature creep as much as possible.
I wish you luck.

 No.6108

>>6107
what is feature creep? Do you mean i should avoid trying to creep out the players too much?

 No.6109

>>6108
Of course not.
Google is your friend:
Feature creep, creeping featurism or featuritis is the ongoing expansion or addition of new features in a product, such as in computer software. These extra features go beyond the basic function of the product and can result in software bloat and over-complication rather than simple design.

I'm sure you've seen many kickstarters come and fail. Mostly this happens because developers promise too many features. Features that they themselves think should be possible to add but in time stress out too much over their inability to deliver and cause delays which can last forever.

 No.6110

>>6109
Oh, well i'll try to take babysteps

 No.6111

>>6110
No. Be careful but do not dawdle. You are wasting time! Move it soldier!

 No.6115

>>6111
Yes sir!

 No.6116

Also i just started talking with my friends to see if i can get the project rolling. Also since yume 2kki was a collab on 2chan i feel like uboachan should have its own thing so anyone who wants their input just contact me

 No.6121

File: 1483289575001.jpg (84.39 KB, 700x686, 128071351.jpg)

>>6116
>Also since yume 2kki was a collab on 2chan i feel like uboachan should have its own thing so anyone who wants their input just contact me
>uboachan should have its own thing
No… not this again. Third time already? I say one week.

 No.6122

>>6121
If they start, I say two weeks.

 No.6127

>>6121
While I think projects like these are best done as a one man team. I don't see much harm in trying.
Controversy can be frustrating but it's better than silence.

 No.6129

>>6121
>>6122
I'm not sure how a project can last that long before being disbanded but its better than nothing

I can open up a skype call if anyone wants
maybe a kik group?

 No.6131

>>6129
Nah, just post regular updates to this thread as you make them.

 No.6132




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