[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]

/ot/ - Off-topic

Best board
Email
Subject
Comment
File
:
Password (For file deletion.)

Uboachan's scanlation group Patchy Illusion Team has just released two new Yume Nikki Doujins: In the Shallows and Refrain. You can see all of our previous releases here.

File: 1499380464799.jpg (294.39 KB, 850x839, __original_drawn_by_arata_….jpg)

 No.17676

I wrote a review of Undertale a few years ago when it was still really popular, but I never had the guts or motivation to actually publish it. It's practically the first thing I've written for fun. Some words and sentences are a little repetitive and parts of it are admittedly nit picky. I would really appreciate it if some of you guys could look at it and give me your thoughts.
https://pastebin.com/EYsgEcQ2

 No.17677

File: 1499388832606.gif (1.28 MB, 618x720, 1455332339980.gif)

Nice try to start a shitstorm, but it won't work.

 No.17678

>>17677
I'm serious, please read my review. It's not even positive, it's totally unbiased. There's a few grammatical problems that I only noticed after putting it into pastebin, but I still spent a lot of time on it and would like some advice for improvement.

 No.17679

You're kind with the art, there's difference between old school and outdated.

You can make something old school in 8 bits and make it look good, Undermeme's dev has no artistic skill whatsoever, that fucking looks like MS Paint.

Also shitstorm thread.

 No.17680

File: 1499404772236.gif (3.52 KB, 320x200, 75408-bullseye-commodore-6….gif)

>>17679
Hmm, yeah the art is pretty shit. It's sort of less noticeable because it's in, "8bits", but that isn't really an excuse. It's like how nobody pointed out how shitty minecraft's art is just because everything is made out of blocks. When I first saw the battle screen it just confused me with it's black and white coloring. It looks like something from a commodore 64 game which is just bizarre. Also, the character designs are really shit. Papyrus is an abomination.

 No.17681

>>17680
>>17679
I wanna see you do better.

 No.17682

File: 1499443165706.png (7.08 KB, 640x480, try4.png)

>>17681
I'm neither of the anons you are quoting; hell, I don't even draw that well (and I want to make this part clear), but I'm fairly sure many shitty things I've done are better than some of the abominations seen in undertale.

 No.17683

File: 1499449307287.png (6.76 KB, 152x232, shit.png)

>>17681
You can't be serious, any YNFG in this board did better.

You can not look at me with a straight face and tell me you believe this basic, lazy, paint shit, can't be done better by literally anyone with a little experience.

 No.17684

File: 1499460620470-0.png (10.22 KB, 640x480, overworld.png)

File: 1499460620470-1.png (52.73 KB, 360x240, mother1.png)

File: 1499460620470-2.png (1.75 KB, 128x128, ninten.png)

>>17683
Whether mother 1 did a better job or not is arguable, but the over world certainly looks more, "artistically consistent", in terms of color palette and general style. Undertale is very dissonant when it comes to that and detail in character design, but it has more detail overall so i'd say it's a toss up.
>>17681
I keep seeing this dumbfuck argument everywhere. You don't need to be a chef to be able to tell when something tastes bad. A food critic doesn't have to go to culinary school. You never see this stupid argument made with food, but its everywhere with music performing and art because those are treated like some kind of impossible magic by ignoramuses. Just like how everybody can taste food, everybody can see art.
Also, art isn't the only thing I talked about in my review. It's the most noticeably bad thing about the game, but the bulk of what I talked about had to do with game play.

 No.17685

>>17684
Same guy here continuing post.
But, that's just talking about art. Game play and setting wise and even story wise, mother 1 is miles ahead of Undertale.

 No.17686

>>17684
I think both look fucking horrendous. I hate when retro shit get a pass just for being old, there are lots of old things that look mountains better than that.

 No.17687

File: 1499463610114-0.jpg (29.82 KB, 480x360, star1.jpg)

File: 1499463610114-1.jpg (17.49 KB, 480x360, final2.jpg)

File: 1499463610114-2.jpg (34.21 KB, 479x357, final.jpg)

>>17686
When you get as old as 1989 it gets a bit hard to find good examples of good video game art. Star Cruiser for the pc98 came out in 1988 and it looks way better, but that's for a different system so I don't know how fair that is. Final fantasy 2 looked okay?

 No.17688

>>17686
Also, I just noticed this, but at least Ninten has a nose.

 No.17694

File: 1499466404647.png (4.94 KB, 192x276, lel.png)

This probably can't even be called marginally better, but I tried my best.

 No.17695

File: 1499467010724-0.png (9.9 KB, 640x400, 1984 magic.png)

File: 1499467010724-1.png (13.78 KB, 640x400, 450020-snatcher-pc-88-scre….png)

File: 1499467010724-2.gif (14.6 KB, 640x400, 506709-ys-the-vanished-ome….gif)

File: 1499467010724-3.png (8.26 KB, 640x400, 519801-misty-blue-pc-88-sc….png)

>>17686
I believe the problem is that people think "retro" means just "pixels" (and therefore "minimalist"), but good retro games are anything but minimalist…

>>17687
>When you get as old as 1989 it gets a bit hard to find good examples of good video game art
You aren't trying hard enough… and I am not even touching the based kyuu-hachi.

>Star Cruiser for the pc98 came out in 1988 and it looks way better, but that's for a different system so I don't know how fair that is. Final fantasy 2 looked okay?

PC-98 managed 8bit palettes back in 1988 (that means 256 colors), so it's the same as anything, really. If you really want to make things hard, you ought to go further into the past, to the 4-bit 88 (or the legendary NEC PC-60-chan), and even there you will find gold like this.

 No.17696

File: 1499467284939.png (4.89 KB, 192x276, lel.png)

Edit:

 No.17697

>>17695
Pretty much all of that was reserved for pcgames though. There had to have been some kind of hardware limitations on the famicom, because I haven't seen one game on it from the 1980s that looked nearly as good. On the pc-60, the best art was probably reserved for the title screen too, right?

 No.17698

It is fucking 2017 niggers there is no excuse to make games with such an outdated style, it is no longer acceptable. It is almost like an excuse to draw lazy and effortless MS Paint crap.

There is difference between old school and outdated.

 No.17699

>>17698
Okay, fuck, calm down.

 No.17701

File: 1499471282640-0.png (38.36 KB, 642x544, PC-60--p6kemof10.png)

File: 1499471282640-1.png (8.74 KB, 480x300, [RPG]ハイドライド-p6.png)

File: 1499471282640-2.png (4.79 KB, 320x200, p6-wingman001.png)

File: 1499471282640-3.jpg (32.48 KB, 480x270, p6-04b1a156-s.jpg)

>>17697
>There had to have been some kind of hardware limitations on the famicom
If we have to go that far, undermeme doesn't even fit the requirements either. NES had a resolution of 256x240 and 24 colors on screen, so there goes the whole "its retro guise xd" thing people seem to be circlejerking on. Besides, it only had a PSG sound source, and undermeme manages PCM shit as well. It can very well be compared with more advances system because it doesn't even respect the spects of NES. So no, there is no excuse as to why use shitty graphics.

>On the pc-60, the best art was probably reserved for the title screen too, right?

Honestly, I haven't played anything in PC-60 yet, but I've seen many people drawing with basic on them, and they do really nice things.

 No.17702

File: 1499471839656.png (1.46 KB, 177x168, asshat.png)

Guis look i maed retro style art start praising me

 No.17705

File: 1499474896832.png (1.42 KB, 289x353, dick.png)

Where's my steam greenlight at?

 No.17706

File: 1499475031790.jpg (52.56 KB, 1280x720, maxresdefault.jpg)

>>17701
Yeah, alright. Maybe it looking like shit would be excusable if it really stuck to the limitations of the nes, but the whole faux 8-bit thing isn't an excuse for being bad if those limitations aren't kept in mind. You can't have it both ways were you can get away with bad art, but you don't have to inconvenience yourself in the process.
I don't know if this is worth mentioning or not, but better stuff has even been made for temple os.
https://www.youtube.com/watch?v=zyvwpRNWWfA&t=0s
Anyway, we can all agree that Undermeme's art sucks, but meme game is a multi-faceted piece of shit. What do you think about the actual game play?

 No.17707

>>17706
On a very tl; dr note: it falls flat even though it has potential. Surely, this could be connected to how I feel towards the game itself (except for the music).

The RTFP:
Sure, the "mixing rpg and some smt esque mechanics with bullet curtain shooter" is novel and fairly unique - I will give it that. However, the rpg system is simply too primitive for it to be fun once the "OOOH THEY SHOOT AND I HAVE TO DODGE!" thing wears out. Even the earlier DQs managed to be fun even with simple spells and enemy weaknesses, but ut does not have that as on the attacking side, you are only stuck with simple weapons usage (press on the bar on the correct time to hit) and most of the time different heart modes aren't even nearly as used outside of boss battles. To add insult to injury, apparently in prototypes of the game, there was a "spell" command. It would be more interesting if the fighting back happened more with you shooting bullets back on a certain way (I am aware of a heart color mode but come the fuck on).

A comparison in a way could be done to the Mario & Luigi series. While they play differently, they have the same base - turn based rpg battle system, you must dodge the enemy attacks, low stats. The difference between both, genres aside is simple: M & L have more interactions and ways to attack AND counterattack, thus making the game feel more "alive" and "fresh" and maintaining this for longer. Undertale doesn't get any of that. The different attacks are mostly restricted to a few modes, which is a pity.

Speaking of which, the game sorely lacks a boss battle only-mode. And no, po-mo "meta lol" does not excuse it.

Another basic error is the lack of randomization. The game is too "memorize this EXACT pattern" instead of "react to THIS pattern" which limits its replay value. Whether it is a good or bad thing depending on the story and how you view its "meta points" it is up to you.

Surely, one can say that the design "choices" were intentional, or that it works this way because of the creator's vision. But this is merely my opinion, and that is not touching upon the whole issues I have with the gameplay and story intertwining which I shall save for another post as it would get too long.

 No.17708

I pirated it and I want a refund.

 No.17709

>>17707
Yeah, as I said in my review, the whole meta thing and , but the story, stuff isn't an excuse for a game that's not fun. It's like the whole game is just an excuse for itself. This ties into the whole, "are video games art", thing that infects a lot of indie games. Just look at half of the shit on new grounds. Political statements and pretentiousness are used to glorify shitty flash games made in some engine over the course of a week or for one of those obnoxious, "make a game in 48 hours", competitions. The comment sections on the games there are just pages and pages of people fellating the dev for being deep.
https://www.youtube.com/watch?v=s8St9oOnkGU

 No.17710

>>17709
>"make a game in 48 hours", competitions.
Oh fuck these things are cancer, they are everywhere, and these "game jams" mass producing barely playable shit so people can hate and grow prejudice over the less complex engines like RPG Maker just to feed some pretentious "developers".

 No.17711

>>17710
I used to like newgrounds because every once in a blue moon something good would be put there, but I've gotten sick of the site constantly being flooded with engine made platformers with floaty controls made by people who don't understand basic level design. The only thing even remotely decent about these games is usually the simplistic, minimalistic, cutesy art. A game is something that should be preconceived and made with care over how ever long it takes to make it as best as the developer can. While stuff like company release dates put a bit of a curb on this, these contests just spit on the face of the idea that video games should be made because the developer came up with a good idea that they want to make a reality. So many of the developers who enter these contests only make stuff for them, so it's frustrating to see somebody who might actually have potential if they took the time to polish their shit, waste their time.

 No.17712

File: 1499482585465-0.jpg (461.43 KB, 640x480, cancer4.jpg)

File: 1499482585465-1.png (12.49 KB, 512x512, cancer3.png)

File: 1499482585465-2.png (22.19 KB, 605x460, cancer 2.png)

File: 1499482585465-3.jpg (128.62 KB, 620x328, cancer1.jpg)


 No.17713

>>17712
>.jpg
Wut

 No.17766

File: 1501530963690.png (10.75 KB, 1000x600, madotsuki_and_frisk_by_nig….png)

I found this today. How does this make you feel?

 No.17767

File: 1501532067192.png (523.59 KB, 774x1128, c48d02a79a3b14d6c5dce3dcd0….png)

>>17766
Disgusting.



[Return][Go to top] [Catalog] [Post a Reply]
Delete Post [ ]
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / hikki / cc / x / sugg ] [ news / rules / faq / recent / annex / manage ] [ discord / scans / mud / minecraft ] [ aurorachan / desuchan / sushigirl / lewd ]