Game development: The Guide V 2.0 Anonymous 01/08/15 (Thu) 18:47:10 No. 12668
How to create a successful fangame with lots of fans and fame:
>It must be an exact copy of another game with recolored characters, material of other games and call them "Placeholders" >Make the main character as damn SLOW as fucking possible, if anyone complains, say there is a speed effect and act as if he/she's ignorant of our culture >Drug references are fashion >Japanese names are fashion even if there is no context or don't fit >If you're a westerner, your game must have a Japanese name (made with the help of Google Translate), bonus point if it doesn't make any sense to a native speaker. >If you are Japanese, your game must have an English name that doesn't make sense to a native speaker at all. Also, you must get mad at the filthy western foreign pigs when they (politely) point this out to you and suggest a correct translation. >the main character must end in -tsuki >It must have a nexus with 10 HUGE worlds with nothing inside >It must have phalic or pointless UFOs or thingies waddling around because it's 2deep4u >Your game MUST have a balcony, NO EXCEPTIONS >Shitty ass midi music, preferably mario paint tier >If your character's in a room, this must not have windows >It must not have dialogue or text or anything social, because being a plant is cool >You must have a tumblr and DA with lots of shitty half assed artwork, and be hyper sociable, if you can, all the social networks with lots of conniving bootlickers to create more shitty art >Do shareXshare, subXsub, re-blogXre-blog >Be possitive, a good game maker always accepts shipping, pairings, and fanservice as cheap as possible >Answer half of the messeges because you're a supahstar >Make ask-blogs and roleplay with other ask-blogs >If possible, pretend to be japanese >You must have a very stupid (because it's deep) artist name >Pretend to be shy and effeminate >Extra points if your game ends in "Diary" >Be a though guy anonymously in ubuu, accuse other game developers of doing what you do >Don't be very active in ubuu, cool oldfags do that >You must criticize EVERYTHING and try the other (only active) developers to feel as bad as possible >Bad cliches such as a room with a light switch and a character which turns into something scary with the lights out >'U cant leave this room cuz u hikiko dont remember? LOL' >closed eyes >a sign in clothes doing a bad pun with the name. >A girl with no defined age as a protagonist (it is better if she seems loli-ish) >If it is a boy make it look like a girl >lot's of art and fake blog posts to generate an illusion of popularity >non direct "look at me" attitude >OMFG how dare you not like muh RTP compilation?! >No I don't like your 0.00 because it's incomplete >Releasing various games that are actually the same >all the main characters must have the same feet >you must make other authors drop their projects destroying their morals >Create a fangame pretending to be someone else and include content from your main game/s to show everyone how important you are >Release a version every month with minimal changes just to maintain the tags and Google bots active on you. >Oh look, this project failed and everyone's insulting the author, I'll eat the corpse and write a blog post pointing the defects of his beta >If your game is a complete failure and no one likes it, blame Uboachan for anything that barely makes sense and start drama here and there, traffic will flow. >I am an experienced developer so I can give you wrong advice on purpose >???? >Profit!
Anonymous 01/08/15 (Thu) 19:06:26 No. 12669
>if someone criticizes your game, tell them it's "about you and very personal" and that "they don't understand how deep it is". >wear a wig and call it a cosplay
Anonymous 01/08/15 (Thu) 20:56:31 No. 12670
>adulate fellow developers and call them names in their back
Anonymous 01/08/15 (Thu) 22:58:38 No. 12671
>>9805 Yeah anon I bet you didn't understand what I meant just because of that.
Anonymous 01/09/15 (Fri) 00:58:44 No. 12673
>>9808 I'll totally end you fo real bro
Anonymous 02/03/15 (Tue) 18:03:46 No. 12676
I haven't seen that too often anymore, but it might be because all the "advanced developers" haven't done anything besides say another update or another project is just around the corner. Oh!
>Keep quietly shelving new projects shortly after introducing them without a demo >Promise an update "NEXT ___ GUYS I SWEAR" and then shelf the project indefinitely
Anonymous 02/03/15 (Tue) 22:50:44 No. 12677 >>12676
I feel like Im one of the people you had in mind when you made this post and Id like to say sorry for dropping my project shortly after introducing and even promised some updates on the game. Ive been wanting to create a new game to make up for letting everyone down but I havent found the time.
Sorry if I disappointed anyone
Anonymous 02/10/15 (Tue) 07:11:22 No. 12679
What games did that one?
Owl 02/13/15 (Fri) 02:17:52 No. 12680
Nobody because there's like 3 finished fangames.
Anonymous 02/14/15 (Sat) 17:48:36 No. 12683
RMN is a joke, popular blogger=successful game developer, plus, the reviews section is a disgusting drama nest
Owl 02/14/15 (Sat) 19:25:43 No. 12684
Tell me one place on the internetz where being a attention whore is a bad thing for your games downloads. Really, I want to know. Please?
Anonymous 02/14/15 (Sat) 19:41:32 No. 12685 >>12684
Being an attention whore does not equal advertising your products. True, being a drama queen will, obviously, direct attention towards you, but that's just a cheap (and very disgusting) way of doing so. One thing is posting your content, and other is starting drama and spaming in every place just to get downloads. They're really different, dude.
RMN doesn't care about the quality of any game they have, they only care if it is popular – regardless how shitty it is – and how to milk it.
Anonymous 02/14/15 (Sat) 19:56:44 No. 12686
Owl pls start drama I'm bored
Owl 02/14/15 (Sat) 20:24:24 No. 12687
It's a sad reality of the internet. To get attention you need to do the kind of stuff that most people hate, like spamming your shit everywhere. But it still gets their attention.
I do it too, to some degree at least, since I got a tumblr and I put a download up for my game on a couple of sites. And when it comes to games, attention=downloads.
Starting drama is a perfect way to get attention, sadly, because people enjoy watching dramas unfold. In the end though, it's not a very satisfying way to get attention. But do you think attention whores looking for a quick attention-fix with their shitty game cares? Most don't.
Anonymous 02/14/15 (Sat) 20:52:53 No. 12688 >>12687
I think you're not understanding my point. Besides the drama queens matter, which is per se disgusting and unpleasant, what I'm talking about is the quality of the games. Popularity != quality, but if it is popular is considered "good", therefore it doesn't matter how good/bad it is, as far as it's popular. Likewise, RMN only praises popular games instead of good games, and most of "non-good" games
(and shitty games too) get zero acknowledgment or are bashed and treated like trash. That's why I said that site is far worse than uboachan.
You can have your tumblr and post in some sites about your game, that's ok; even when I personally dislike tumblr or any social-related network, I understand why a developer would create a blog and advert his game. The thing comes when you make parallel accounts and spam it a few times to get more attention, keeping google active on you with minimal changes, or start dramas, and so on, then you act like you didn't do it on purpose.
Also, people in tumblr tend to follow only the trend-game of the month, then they immediately and completely forget about it as soon as the new fashion phase starts. Most of devs may start a devblog, but it won't get any traffic unless it gets popular. Sadly, the easiest way to popularity is drama, and then the cycle starts again. If it isn't popular nobody gives a fuck, and the game is canceled since the dev won't just do the game just for himself
or he may, but nobody is going to play it anyway.
That's why I said that it's really ironic that uboachan is cataloged as a "negative", "harsh" and "bad" place when, in fact, RMN, tumblr, etc. are fairly, if not completely, worse.
Owl 02/15/15 (Sun) 02:35:21 No. 12690
Only board I visit on Uboachan is /fg/ and sometimes /og/ so I don't really know enough about what you're talking about to make that kind of post.
I appreciate the effort, though.
I think the only reason that you think uboachan is any better is that ALL games get treated like trash here, not just the popular ones.
I'm not saying I don't agree that it's the good games that should get the most attention instead of the ones that are for some silly reason popular (that reason very often having little to do with the games quality).
I think it's really unfair when for example shit games like Pom gets Wifi gets thousands of downloads simply because some retard played it.
But there's not much you or me can do about it, is there?
Anonymous 02/15/15 (Sun) 03:20:36 No. 12691 >>12690 >ALL games get treated like trash here
Burshittu, for example YN3D, Elysium City, Divinity fetus and that all green one are praised like gold in synagogue, and I hate all of them except EC.
Yo tryin to start shit nigga? You want some of this? Com at me broh, come n get this
Anonymous 02/15/15 (Sun) 03:21:44 No. 12692 >>12690 >I think the only reason that you think uboachan is any better is that ALL games get treated like trash here, not just the popular ones. >ALL games get treated like trash here
That's what I meant, a lot of games have had good feedback here, however people don't seem to notice it and only remember the drama. Also, I didn't say uboachan was better, I said the other sites weren't any better than /fg/, as some people claim them to be.
This is an imageboard after all, and there are trolls in all the internet. Thinking a few comments are actually the word of the whole site is silly; most of the people who complain at how harsh uboachan is are actually people new to imageboards who don't even bother to learn how the site works before posting and get butthurt when they think ironic comments are actually negative, nonconstructive critics, or devs trying to chase away new game makers out of the site, be it because of drama or some other stupid reason.
The same has been said a lot of times about you: when I read the feedback you gave on some other threads, I saw your points and I understood what you meant, however other people think you're just doing it to be a dick, which could be true but the advice still wasn't bad at all. It all depends on how the person takes the critics, and, sadly, most of devs can't take advice without feeling hurt. And I'm not even talking about any "bash-like" comments, but the ones you usually see around here.
Jesus christ just look at any thread and you will see these kind of comments, and the devs who have handled them well taking the advice as it is and understanding how to improve based on that improved a fucking ton.
>I think it's really unfair when for example shit games like Pom gets Wifi gets thousands of downloads simply because some retard played it. >But there's not much you or me can do about it, is there?
Agreed, I can't understand how that even happens.
Anonymous 02/16/15 (Mon) 01:15:46 No. 12694
Forgive me for being slightly off-topic but were there ever any bitchy devs besides jojo and the Yume Nisshi dude?
Anonymous 02/28/15 (Sat) 21:04:48 No. 12698
>>12697 >yume nikke
I don't think this non-dev is ready yet anyways if they can't spell "yume nikki" right.
If you can't handle criticism or anything at all put your game on RMN. If you can't handle harsh criticism of gameplay leave your game on Tumblr. If you're confident enough to be able to receive criticism, constructive and complaints (AND will make an effort to improve based on criticism), go ahead and slap it on uboachan. That's how I see it.
Anonymous 03/30/15 (Mon) 06:00:42 No. 12701
Wow, derailing a thread because you don't like the content, really the kosher thing to do.
Anonymous 03/30/15 (Mon) 12:34:10 No. 12703
The tumblr dev "community" has a strict "no disparaging comments or preceived sleights at skill/experience ever" policy so it's no surprise.
Pretty much everyone that's posted something even a little scathing in this thread has had a point though, and I think if the developers learned to take themselves a bit less seriously this'd turn out to be a useful resource for them. Anyway, with all that said; >Starts making music more complex than 5 second YN fangame loops, but still extremely basic with no mixing or humanization >Expects payment for my work from jump street even though significantly more experienced indie talent like Scythuz has trouble getting work >Sneakily increases my price by 33% because I'm convinced no one is paying attention
Anonymous 03/30/15 (Mon) 16:05:52 No. 12704 >>12700
It is much more than that, this is a zero hypocrisy thread, if you read behind the irony, you'll find very solid facts.
Of course, this is politically incorrect and the opposite of dev blogs, where is very common to share hugs and backstab.
Also using a tumblr gif while saying that is quite ironic.
Anonymous 03/30/15 (Mon) 16:15:35 No. 12705
No developer is safe here, even the ones people like. We're an equal-opportunity mock thread.
That said, I don't think anyone seriously hates the accused, just finds the specified antics/flaws funny. I don't, anyway. To continue, >Makes an actually interesting game >Abandons it partway through or redoes it and makes it significantly less interesting and >Yaks on and on and on without actually saying anything concrete/evasive or cliche language regarding update progress stolen from AAA PR agencies >Makes babby-grade tutorials for tumblr kiddies that 5 seconds of googling would destroy the need for >Creates a forum, abdicates in some way within two months after attempting to use it to funnel prestige to themselves
Anonymous 03/30/15 (Mon) 22:36:58 No. 12707
>Tries worldbuilding >Neglects to research actual society and winds up coming up with a whole culture that's suspiciously snowflakey >Everyone in the made-up country unanimously agrees with me and also has no problem with hereditary "presidents"
Anonymous 03/30/15 (Mon) 23:40:11 No. 12708
I knew you would revive Mein Fuhrer
Anonymous 04/01/15 (Wed) 04:46:43 No. 12709
how to create an original thread with lots of original:
>beat dead horse from 2008 with your penis
Anonymous 04/07/15 (Tue) 18:05:11 No. 12711
Mmmm, I don't know what this one is about…
Anonymous 04/07/15 (Tue) 19:28:27 No. 12712
I still want to know about the supposed "giving bad advice on purpose".
Anonymous 04/07/15 (Tue) 19:54:51 No. 12714
Right, I get that bit, but in a different thread someone posted a cap where someone suggested that a dev had done such a thing (I think?)
Bal 04/07/15 (Tue) 20:50:16 No. 12717 >>12714
Hi there, this is the person from the capture, if you look closely the whole thing looks as general as this thread and I didn't mention anyone.
Anon asked how to be popular and I made a generic and pretty ironic post to give him a laugh(it's a guy). The post is clean and funny, no strong feelings or names.
>suggested that a dev had done such a thing (I think?)
That never happened.
I belive that in those times of complicated coexistence talking about it using your name is delicate and we must be very specific about it, and making such declarations would start a big problem.
Even I am guilty of some things on this list, but I wouldn't think a random anon posted it specifically because of me either.
Have a good day.
Meri !!*0 04/08/15 (Wed) 02:58:22 No. 12719
I actually enjoy fangame reference rooms. It sort of brings this concept of "this dreamer knows about all the other dreamers" into play and makes for some interesting theories. Sort like the whole lucid dreaming thing is a phenomenon started, not just standalone dreams. Otherwise yes and yes.
I wish more devs would put more work into pixel art, or art in general. I get that sometimes it's just difficult but YNFGs run entirely on atmospheric content and if you can't deliver, the game doesn't stand out. It's why some games like .flow and LCD Dem are widely known but some newer games aren't, even if the content is good.
Anonymous 04/08/15 (Wed) 03:18:36 No. 12720
>>12719 >Fangame reference rooms
Nah, they're a bit played out at this point. I don't hate them per se, but everyone does them the exact same way (a painting gallery full of shirt patterns… yawn.)
>Better pixel art required
Agreed, though I don't really think .flow is a great example of good pixel art. Psiwolf did the whole "noisy" look a whole lot better. I know everyone thinks lol's pretty good but his stuff just looks really amateurish to me.
Meri !!*0 04/10/15 (Fri) 02:19:51 No. 12721 >>12720
I would've used wataru's art as a better example, but they're not well known since they haven't made a YNFG and he only works on 2kki.
Zenmaigahara is pretty damn good, though. I forgot a lot about YNisshi but his stuff in 2kki is also really good.
I remember I recently played sickmind (never again) and saw a fangame reference room full of dolls of the protagonists, and I thought that was neat. But some of the others ones are just… eh. Y2kki also beats everything yet again with being able to walk around wearing everyone's clothing.
Anonymous 04/10/15 (Fri) 08:36:51 No. 12722
Not to mention 2kki's reference room actually contains stuff other than references, and that the room is only a passageway to yet another world. God I love 2kki.
Anonymous 04/10/15 (Fri) 12:43:18 No. 12723
Someone here loves Japan
Meri !!*0 04/12/15 (Sun) 19:24:49 No. 12724 >>12723
I dunno. I've played maybe two-three YNFGs from the west so far.
I could yell about Gnosis all day but everyone would be tired of that after the first minute.
Anonymous 04/12/15 (Sun) 19:33:35 No. 12725
Oh Gnosis, very cool yet underrated and unknown game, probably because it's dev-chan is low profile and educated.
Anonymous 04/14/15 (Tue) 13:54:19 No. 12726
>Ask your fans to create 40% of the sprites for you instead of doing it yourself despite a dead simple sprite style
Anonymous 04/14/15 (Tue) 15:24:09 No. 12727
Did someone actually do this? Did someone actually sit at their computer and ask people to do this?
Anonymous 04/14/15 (Tue) 23:13:59 No. 12733
Oh you got a good point there.
Anonymous 04/15/15 (Wed) 00:27:12 No. 12734
I don't think a named developer nobody really feels strongly about is going to take shit from being brought up as an example if they haven't already for whatever they did.
On the one hand, attaching a name to the sin tells everyone "yes, this is a thing, not actually a joke", but on the other hand it could "justify" trolling a developer. On a third, unseen hand, it's all public anyway and developers should be held accountable for their mistakes if they're egregious enough. Sticks and stones, etc.
Anonymous 04/15/15 (Wed) 01:40:16 No. 12735
y'all niggas ain't got what this thread is about all wrong. This is a guide to be top fashion dev, followin' this advices and y'all be better dev in the fandomhood.
Anonymous 04/27/15 (Mon) 07:47:22 No. 12736
lmao i was there for ubuus reaction when .flow first came out
now bite your tongue and eat it too you lil shitstains
Anonymous 04/27/15 (Mon) 07:50:00 No. 12737
this thread would be original 6-7 years ago
Anonymous 04/27/15 (Mon) 15:50:40 No. 12740 >>12736 >derailing thread with a lie
Yeah, sure kid, who was the best admin back then?
There were hardly any fangames with this many errors back then as to make a guide, how would've this thread existed?
Anonymous 08/25/15 (Tue) 09:58:30 No. 13511
>want to make a surreal horror game with a combat system similar to link to the past >to lazy to lean how to make tile sets and sprites Procrastination is a bitch
Anonymous 08/29/15 (Sat) 01:31:43 No. 13514
Whoa hold the phone there friends, when did this get moved to /ot/?
Anonymous 10/09/15 (Fri) 13:20:31 No. 13715
>Say your game is inspired in the most popular ones even if they were released this week. >Abuse their tags >>13688
>Have your own division of fanart makers for all the games to create the illusion of popularity. >Make them feel part of something and use them as marketing tools. >Get artificial adoration even if no one knows what your game is about.
Anonymous 10/12/15 (Mon) 04:45:40 No. 13718
Sshh, no one needs to know.
Distortion !xqNZ2gyOA2 11/12/15 (Thu) 01:28:49 No. 13808
People don't see honesty, they only assume it.
Anonymous 11/12/15 (Thu) 01:46:14 No. 13809 >>13808
What does that have to do with anything in this thread?
On a related note, I saw a faggot just a few days ago saying that lying is better than telling the truth since apparently telling the dev the product they're working on is shit "will discourage" them instead of helping to do a proper job, which is bullshit. How in the fucking world is the dev supposed to improve if they they don't get criticism at all and all the input is ridiculously sugarcoated?
Anonymous 12/06/15 (Sun) 13:05:29 No. 13843
She needs warmer clothes asap. These <div>SNOW</div> would chill her to the bones.
Anonymous 02/24/17 (Fri) 04:49:34 No. 17101
I seem to recall Mishka being an enormous faggot who did a number of things on the list, especially
>You must criticize EVERYTHING and try the other (only active) developers to feel as bad as possible >If it is a boy make it look like a girl >Oh look, this project failed and everyone's insulting the author, I'll eat the corpse and write a blog post pointing the defects of his beta
They also tended to do a dramatic cancelling of all their projects on the reg and couldn't handle criticism of any kind, usually pulling the "I'm a dev so I know what I'm talking about and you don't" bullshit whenever someone points out their games are shite.
Which was hilarious because they would nitpick the shit out of other developers' games, iirc he was up the Broken Bottle's developer's asshole because the main character had like "too many colours" in their palette or something.
I think for a while they ran a dev circlejerk forum before banning half the admins because they got slighted in some way.
Easily just as autistic as jojogape.
Anonymous 02/24/17 (Fri) 14:00:19 No. 17102
I think we covered everything here, I can't think of more things.