7032->>7031
I find it more likely that using a handle is just a doujin thing.-1510963917
7031->>6968
Pseudonyms used to be quite common in the japanese game industry because companies used to expressly forbid developers from using real names in the credits: the fear was that acknowledging their work would make their developers more likely to be poached by competitors. This isn't related to kikiyama's decision to use a pseudonym because that practice was largely abandoned by the early 90s, and also because he didn't have a publisher to pressure him into it to begin with. Or, perhaps he did have a publisher who was just not aware of his work.

Hypothetically, he may have had financial reasons to keep a low profile: supposing YN were a passion project of an established game industry developer, their contract might include an exclusivity/non-compete clause granting the employer copyright of work even outside company time. I wouldn't want my personal creation to fall into the hands of a company that did nothing to create it, and certainly not to one that I've fallen out with or gotten fired from.-1510706908
7030->>7027
All the fags claiming this is a horror game. Believe it or not some people is that stupid and think YN is horror just because of that crap, reason as to why I think that question is more important.
I played Yume Nikki before any of that games became popular on the west/before knowing about them, and it never stroke me as horror or horror-ish or anything at all. It has very calm and isolated areas (sky garden, the cliff, flute room), one cheerful place here and there (pink sea for example), and some very odd and surreal events (mars, famicom world, takofuusen). In the whole game, only Face and Uboa stroke me as an element deliberately placed to cause fear, and even then it's still more in common with the whole "dream" theme than horror for the sake of horror. There are no eldritch monsters chasing you (the toriningen can be passive or aggressive, so it's more like it depends on whether or not they're mad at you), there are no supernatural forces trying to destroy you, scare you, hurt you. At most, it fits as a psychological game, but even then I'd have problems calling it "psychological horror" because it's not the main thing in the game.
You explore the psyche of a young girl who doesn't leave her room, that's all. The rest is pure speculation.

Now look at .flow for example. It did strike me more as a horror version of YN simply because there were actually some sort of scary monsters (literally, ?? "kaibutsu") chasing you, the whole silent hill ambiance, the blood, the edgy drawings and pikes everywhere, and the corruption appearing in Sabitsuki's real room (some sort of external force affecting her life). And let's not forget the endings, it wasn't just a ".flow" (whatever that is) thing like in Mado's case where everything happened inside her head. A real maid appears in the real world and cuts Sabi's legs. One could argue it's not the real world and she just lost it or whatever but it is presented in that way.
Even though the mechanics are literally the same, .flow is actually horror-ish while YN isn't.

>>7010
Google ryona and join the fun wagon.-1510081755
7027->>7025
Who would associate YN with such basic trash?-1510077925
7026-This was really fun to go through!
I thought for a moment this had been abandoned but I'm more than pleasantly surprised to see this is still active, looking forward to future panels!-1510070338
7025-I think the question people should make is "Did you play YN before or after the rpgmaker 'horror' fade?", because I doubt you could think of YN as such if you've played it before misao, ib, the witch's house etc became popular.-1510067481
7024-I'd echo that it is at least extremely unnerving. I think that whether or not it's a horror game could be attributed to how much you relate with it. And even then, that still borders on just being psychological. Still, Uboa, the Toriningen, FACE, the Guillotine world, and a few others struck me as genuinely terrifying. If anything Yume Nikki is relatable, and that in itself is scary.-1510066200
7023-Yume Nikki is a horror game and every part of the gameplay is tense and horrifying.-1510064702
7022-YN is not a horror game.-1510024230
7021->>7019
You are replying to a post I made 3 years ago. It's also self evident why.-1510023291
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Hi yes hello this is update — maidnaut
02/07/16 (Sat) 18:16:12
hi yes hello this is a layout test of newboachan

New Year, New Outlook — seisatsu 01/16/16 (Sat) 16:01:12
Happy belated New Year Uboachan! And also, happy belated Birthday!

It may not look like much yet, but the staff have been busy devising new ways to make Uboachan great again this year. This has included subtle changes to the board rules, and reenvisioning of the policies by which the moderation staff operate. And behind the scenes, we've been working on bugfixes and new software to help us battle the rising tides of CP spam. Some shitty pedo won't be the death of us, and neither will negativity or bad vibes. We're stepping up our game in the background to clean this place up.

First off, the wordings of the rules have been altered to reflect a major change in the goals of the moderation staff. We're going to be tougher on shitposting this year. Let this be a warning: destructive posters and poisonous sentiments will be leeched from Uboachan like venom from a wound. If you are a total dickwad, you will first be warned generously to clean up your act, and then you will be banned. Let's all take this opportunity to be awesome and helpful people – the kind of people who build up a community rather than tearing it down. We could use some community-building right about now.

The CP spam remains a problem this year, but we've got people working behind the scenes to make the spammer's job harder. Every new countermeasure we develop incites an almost immediate change in the way the bot operates to nullify that countermeasure. We are being watched, so we're going to watch right back. Please welcome Jove, our new Janitor and Countermeasures Developer, who has been writing us software to help the board and the staff do their jobs more quickly and efficiently. Among these new developments is a bot that notifies the staff of new posts and suspected floods. We'll also be hiring additional Janitors to help us out! If you'd like to help us keep Uboachan clean of spam, shoot me an email at seisatsu@uboachan.net and tell me why you would be a valuable addition to the team.

And last on the docket, we've got way too many boards! It's not my fault, I didn't do it, it was like this when I got here. :(

We're finally going to be working on merging and restructuring boards. Don't worry, the staff will be accepting requests to move threads from retired boards to their new and consolidated replacements so that good content isn't buried and lost. And of course, we will be relying on input from the userbase during this process to ensure that existing board communities are preserved throughout these changes. This is going to include a major change to /n/, which will be revealed shortly.

Stay tuned, play nice, and have fun. I love you guys.
- Seisatsu