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/fg/ - Fangames

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1st, 2nd, and 3rd place Birthday Bash prizes have been sent. The rest will be sent later.

File: 1327172195310.bmp (76.05 KB, 320x240, title2.bmp)

No.3188

So I've been working on this game for the past week, and I think its about time to start a thread here.

The game is called "Umbra", but that's just a working title and is subject to change in the future. It centres around a young man named Scott (his name might change in the future as well.), who is trapped in his room because of the horrible snow storm that ravages the world outside of his small apartment room. the only thing he can do that keep him from being completely bored is to use his desktop computer, unfortunately the internet's down due to the snowstorm.

Once he falls asleep and enters the dream world he enters the nexus through the sliding doors located at the far end of his room. His nexus is the maintenance room of an old arcade, where all the cleaning equipment and faulty or broken games are located. Interacting with the 4 functioning game machines, which act as "doors" will teleport him to different areas.

So yup. I've gotten this far at the moment. The game will probably have lots of spacey / feudal japanese themes.

Pic related: Its the title image

No.3189

Just posting some general game info now

Current effects:
Metal Baseball Bat - his weapon of choice
Roller Blades - 2x speed
(I'm considering making a combined Roller bladexBaseball bat effect, just like the wolf-motorcycle in yume 2kki)
Kitsune - turns him into a kitsune
Swim trunks - Don a pair of swimming truns (2x underwater speed )
Samurai - Wear a feudal japanese samurai outfit

No.3190

File: 1327172418062.jpg (9.46 KB, 72x127, Scottsprite.jpg)

Scott's default Sprite

subject to change in the future

No.3191

File: 1327172454380.png (214.69 KB, 650x1000, SCOTTTTTTT.png)

Also have a picture of Scott i drew while I was sick a couple of days ago

No.3192

I FINALLY FOUND THE THREAD

Have you decided which reading to use?

No.3193

>>3192
Well, I was just considering making his name Scott in the English versiong, and if I ever happen to make a Japanese version (maybe in a later version of the game) I'll make his name 影月. I was even considering making it like a .flow thing, where his name is 影月 through the whole game, but かげつきonly when you collect all the effects / finish the game.

No.3194

gtg somewhere you guys. I'll be back w/ screenshots later today.

No.3195

File: 1327173915188.jpg (20.59 KB, 212x204, 1304206437067.jpg)

This actually sounds pretty damn neat so far, I like it!
I like the introduction of concrete environments (the Nexus being the maintenance room of an old arcade as opposed to a nondescript room solely for the purpose of ambiance,) I know it's been done in a couple other fan games-The Other Line comes to mind-but I really like this concept.

I also love Scott's design. c:

No.3197

I really like the idea of the snowstorm and the arcade! Can't wait until it's finished! :3

No.3201

File: 1327183701691.jpg (29.11 KB, 225x319, 10240.jpg)

>>3189
>Rollerblade/Baseball Bat Effect

No.3203

>>3201
dammit somebody figured it ot orz

i might as well change it to vespa and guitar

No.3205

So just some quick effect and location ideas.

The effects tab of the menu is dubbed "Backpack" due to the fact that he carries a backpack around.

Also, I had an idea that, similarly to LCDDEM, you technically don;t have to collect all effects to finish the game. I had an idea that you collect certain "memories" from your past in your dreams, which are viewable through a scrapbook which he keeps in his room. The game ending sequence is started when you collect either all effects or memories. You can still collect memories if you find all effects, and vice versa.


More effect concepts:
Kappa - alternative to swimtrunks?
Keytar - musical effect
Showerhead - makes it rain
Snowsuit - makes it snow
Fog machine - makes it foggy (no idea how that would help in ANY situation though)
LED stop sign - stops enemies
Uniform - gives you access to otherwise unreachable areas of the school

tell me what you think :Y

No.3206

>>3197
>>3195

Thanks so much for the support you guys :D

No.3207

File: 1327192983748.png (10.96 KB, 637x475, bedrooooom.png)

While were at it i might as well upload some screenshots. This is Scott's bedroom. I'm not so sure about it because it seems a little too … red. Im not sure. I'll just leave it up to you guys.

No.3208

File: 1327193240537.png (22.1 KB, 634x474, nexusscreen.png)

Here's the arcade maintenance room/ nexus. Theres going to bee a metal door in the middle section wall.

At the beginning thereare 3 functioning dorrways, and after an event the 4th game's screen stops being static and starts acting as the 4th doorway. I'm also thinking about making the arcade down the street from the school. The cones dissapear once you enter the nexus from the arcade near the school. Maybe.

Tell me wha you think guys.

No.3209

>>3208
Okay, you have my attention now.
*stares at arcade machines*

I'm telling you, reading about it is one thing, but seeing the arcade machines has gotten me interested.
Actually, both of your in-game screenshots have taken my interest.

No.3211

>>3209
Im so glad you like the arcade machines :'D

also whoever guesses the games im making refrences too wins the internet

No.3212

>>3211
Gah i forgot how to tripcode orz

New tripcode now

No.3214

working on a moonlit-garden type of world. Its one of the places directly accessible from the nexus, from the game which displays an image that resembles a field (3rd from left).

Man pixelling plants is hard

No.3216

File: 1327200059689.png (2.93 KB, 97x51, misc plants.png)

Some misc plants

I'll make more probably

No.3218

When I first read about Umbra on dA I was reminded of Tron

But I've never even seen the movies D:

No.3236

Just woke up. Flooded with inspiration

How about a doctor's office, but everybody'd wearing plague-doctor masks?

No.3237

I have a bad feeling about the ending….
Does he walk into the snowstorm, and presumably freeze to death?
It would be interesting if the snow suit reminded him of something when he was awake, so he grabs it upon waking, giving him the ability when awake (not to create snow) - Through a cut scene of course

No.3238

>>3237
Hm, an intresting acquisition. I may or may not have considered making [spoiler]An ending where he opens the door in his room, and it ends up being a closet or something. idk[/spoiler]

No.3239

>>3238
how does one spoilerize text i am not good with computer

No.3263

>>3239
Use "*"*" (remove the quotes)
Like so

No.3266

>>3263
Oh, thank you

I was so use to 4chan's method. I guess all imageboard use different coding techniques

No.3271

File: 1327293374374.png (16.49 KB, 639x481, SPAAAAAAAAAAAAAAAAACE.png)

Screenshot of an unfinished space-themed area. The NPCs will probably be moon-dust people and ladies in dresses with moons for heads.

Also interacting with a large moon at the centre of the map will cause it to eclipse and drastically change the map.

No.3273

>>3271
Giant condoms ahoy!

No.3276

>>3273
Oh god oh man

That was supposed to look like a tubeworm.

But, whatever floats your boat.

No.3279

This looks fucking amazing. I want to take your MC and put him in my pocket, btw.

So, a quick question since we both seem to be online at this moment: How's the music going for you? I'm kinda curious as to what other /fg/ makers are doing for music.

No.3281

>>3297

I'm gonna tell you right now: Music is a bloody nightmare. Me's creator and myself use FLstudio.

No.3282

>>3279
Ahahahaha thanks man

Btw music makes me /crey/. I used to have a music guy who helped me work on a past game project (that was never finished) but he had to stop because of school and stuff. So atm i dont have any music, just sound effects.

No.3285

>>3281
>>3282

I'm probably going to get FLstudio for the game sometime soon. As for me, I use Anvil Studio for composition, Wavepad Sound Editor for.. well, editing, and GXSCC for the8-bit music. To be honest, I just… shit out music. It's really fun for me to compose.

With that said, I'd be willing to do music for you guys, if you want me to. I love being a part of awesome things.

Sample:
http://www.4shared.com/mp3/5fCTERyN/Nostalgic-4.html

No.3286

File: 1327295178717.gif (53.69 KB, 361x365, ReactionBear.gif)

>>3285
Ohsweet baby jeebus that music is amazing

If your willing to do some music for my game THAT WOULD BE AMAZING

I could do some spritework/pictures in return if you like.

No.3287

It takes me forever and a day to make music. I know what I'm doing, but that doesn't mean it goes on any faster.

Hey Lube, what Piano sound is that? I use VST plugins for my piano sounds, and I have Pianoteq and TruePianos. There's one called Ivory that I've been wanting to get, but it's freaking enormous. I need to buy an additional hard drive just to store that shit (or to store my steam games and movies, alternatively)

No.3288

I don't understand any of this ;u; I'm pretty good at editing sprites, and i have an array of pixel art programs, but music.

Music is a foreign concept.

No.3292

Also i have a WIP pic of a tame chaser.

Not sure if i should post it or not.

No.3293

File: 1327296629925.png (44.07 KB, 639x477, gardeningmamascott.png)

Here have a screen of the (almost finished) garden world instead.

No.3317

What do you guys think about illuminati-related symbols. I think that illuminati-related images will frequently appear in this game. It might also make for some interesting theories.

No.3320

>>3286

Fucking yes I would love that. Just shoot me an email with the details when you're ready to work with the music. Or you can hit me up for fun; I am okay with at too.

I'll go ahead and shoot you an email with a link all of the music I've got so far. Most of it is crappy, but a few of them like Title-2, Hum-1, Calm-2, 1, 2, 3, and BrokenRecord-1 sound decent to me.

>>3287

I'm using Ambience: http://magnus.smartelectronix.com/#Ambience

I like it quite a lot, actually.

>>3293

Why does that look so gorgeous.


Unrelated, I'll be downloading FLstudios some time soon, so I'm kinda psyched to see what I can do with that.

No.3324

>>3320
Yee.So excited you like the garden world.

Also ill be changeing the giant whit blob so it doesnt look like a ginourmous dildo.

No.3326

>>3320
Can you give me your email? Windows live messenger is being a giant butt so i cant use it at the moment.

No.3329

File: 1327371269167.png (12.14 KB, 636x480, SPAAAAAAAAAAAAAAAAAAAAAAAAAAAA…)

Updated the tilest and removed the giant dildoes with space-veggies

No.3331

>>3326

Sorry about that. You can get to me at cyanicide@live.com— though it seems like you were able to contact me.

No.3332

>>3331
got the email.

No.3333

File: 1327371490060.jpg (76.36 KB, 640x400, 132334828832.jpg)

>>3333

AWWWWWWWWWWW YEAAAAAAAAAAAAAAH

No.3337

I think when I'm done with the space/terror zone I'm going to work on the illuminati world.

No.3362

File: 1327459746294.png (19.61 KB, 100x100, 45.png)

>>3329

idk I kinda liked the dildo. Just saying.

No.3363

>>3362
It's been moved to another area. It'll fit in better there. I might have a screencap of it later.

No.3364

Gah my tablet's goin on the fritz. I dont think i might be able to get some of the things i wanted to finish today done ;m;

No.3365

File: 1327466217592.bmp (76.05 KB, 320x240, FACEY.bmp)

>>3364
Panorama for the terror/body parts world.

Thoughts?

No.3366

File: 1327467104193.png (19.85 KB, 635x465, SQUELCH.png)

>>3365
And the area its from

No.3370

>>3365
Thoughts? It scares me. T_T
XD
But really, it does. O_O
Not sure if it's High Octane Nightmare Fule though…Maybe, but I have enough of that already.

Also, the plants from >>3216 look really nice. I don't know what it is, but I really like how those plants look.

No.3375

>>3365
Interesting.

No.3379

>>3188

Hey yo -
I also want to help by your music if you want :u
I can do ambient BGMs if you want -
like this one
http://www.4shared.com/mp3/wSWa2zyn/Angels_harp.html

I would be happy if i could help you c:
If you want my help - just add my e-mail adress

No.3383

I'll email this to you, but here's your little space worldy thing. I can change it if you want. http://www.4shared.com/mp3/MxeR7EIE/Space-1.html

No.3386

>>3383
Holy crap thats amazing :D I had to make some edits so that it loops properly.

>>3379
I could work something out. I think some areas could use a dark ambient theme.

No.3387

>>3386

Yeah looping really sucks. Cross fading the song gets rid of the blip but also makes the first note of the song come in too early, so I didn't crossfade it. I can do that next time though if that works better for you; it's just a personal pet peeve.

No.3390

>>3387
Could i get a crossfaded version? I don't want to make you go through so much work, i just want to see how it'll sound.

No.3395

>>3390

Second thought: playing around with FL studio more and holy shit this is awesome. I think I'll just redo it since I know how to work shit better. That okay?

No.3398

>>3395
yeah. Awesome :D

No.3403

File: 1327554644204.png (8.32 KB, 288x256, SCOTT.png)

Finished Scott's first spritesheet. Woop.

From left to right:
Top row:
Default Sprite
Roller Blades (2x Speed)
Aluminum Baseball Bat (Weapon)
Aluminum Baseball Bat (After Hitting someone)

Bottom Row:
Pajamas (Cosmetic)
Uniform (Gain access to once inaccessible areas of the school. Also cuts chaser speed in half (Maybe))

Dead sprites
When Scott is hit by a chaser, there's a 50/50 chance it'll kill him. Once he's sent to the trapped area, He'll just lay there. The chaser that hit you determines what kind of "death" you have.

Maybe.

K guys. Gonna go take a shower. Night.

Edit: Re-uploaded them becuase i uploaded the wrong pic.

No.3415

File: 1327575059001.jpg (66.65 KB, 500x375, 13660316.jpg)

>>3386

Oh well -
I can do dark ambient music, but it will be harder for me, cause I compose very much sad /strange ambient music-

>>3387
Actually, I can make good seamless loops.but only with mixcraft :B
like this one - http://www.4shared.com/music/izFKCnWg/BGM_013.html

I looped it in mixcraft end edited it - and then you have an seamless loop that don't make weird sounds while looping in the game! lol.

No.3416

>>3415 Dat Double negative

Anyway, i dont not like ambient music, I just thought that you would be good at getting a dark feeling.

No.3417

>>3416

oh well -
If you still want my help just use msn or send me an email - and I do it, since I want to help by your awesome project. :u

No.3419

>>3403
> dead sprite
Oh wow.
That's…pretty grisly. O_O

On another note, I personally like how the Pajama and Uniform effects look.

No.3428


No.3432

>>3428
Woah, It sounds great man!

Would it be too much to ask for a simple bedroom theme ???

No.3433

In my rush to talk about music earlier this week, I forgot to mention how sweet this game looks.

Yes, rather sweet indeed. Spritework and pixels are top notch. Hope the actual process of using RPG Maker doesn't kill the project (like it did with some fgs)

No.3434

>>3433
Ah I'm so glad you like it. Your like, one of my /fg/ idols, so this means a lot.

I've worked with various rpgmakers before so i'm pretty sure i understand most things. I'm constantly reading tutorials and guides do i have the hang of it. I think. The only things i'm a little iffy on coding are effects and stairs. Those two things are giving me major hell.

No.3435

File: 1327637098407.png (575.95 KB, 800x1000, spaaaace.png)

Just some quick art while i work on the game.

No.3436

I think i might replace the garden world with a desert world and make garden world accessible through desert world because of /t/ related reasons.

No.3437

>>3432

No problem at all. BTW I'll send you the folder link for the music so I don't have to be so lazy with the emailing. So do you have preferences for the bedroom theme? I might over-complicate it if you don't specify.

No.3438

>>3437
The only thing that comes to mind is something along the lines of the main bedroom in pokemon.

No.3440

File: 1327638290353.bmp (76.05 KB, 320x240, dessert.bmp)

Just some desert panorama i'm working on.

I think i'll make it moves so that it looks like some windswept desert place.

No.3442

File: 1327640007083.png (114.2 KB, 1009x619, TSS1.png)

>>3434

I can help with any eventing questions you have. The stairs stumped me briefly too, but if you crack open a game and look at it it's quite simple.

Here's what you have to make sure of:
1. Have the event on an impassable tile
2. Make sure it's the same layer as the player (If it's below you and on a tile you're supposed to walk on, it won't work properly)
3. This one's obvious: make sure that there's conditions based on the direction you're facing when you touch it.

Basically, the event setup should look like the picture.

No.3444

>>3442
ahh i see. Once i make a map with stairs i should test this out. Thanks for the help !

No.3446

Hey guys

What if instead of an LED stoplight that freezes NPC's how about a camera that stops all NPCs when the button is pressed?

No.3447

File: 1327640806568.png (59.93 KB, 809x608, TSS2.png)

For effects, it's ideal to have the item flip a switch which calls the common event that handles all the operations needed to turn the effect on (changing the sprite, the animation, etc.) In this common event, an additional switch which tells the engine that the effect is "active" should also be flipped.

As always, feel free to crack my game open and take a look at anything you believe will help you with your eventing endeavours.

No.3448

>>3447
I'll make sure to take a look at hell diary. Right now effects are of least concern. I want to get all the nexus worlds plus some additional worlds done. Then i can work on effects.

No.3500

File: 1327803024432.png (28.04 KB, 638x475, Dessert.png)

Just a quick preview of the desert world I
ve been working on.

No.3514

File: 1327815594558.png (24.71 KB, 637x477, ruins.png)

I've decided that the desert will have ruins

No.3520

I'm just crazed out to play this.
Seriously.

No.3521

>>3520

A sentiment I share greatly, especially in light of all the delays and cancellations that have been going on recently.

I really can't wait to get my hands on this thing, especially if Rusch lets me review it.

No.3528

>>3521
>>3520
Oh man. It's comments like these that give me the willpower i need to work on this game. I'll definetly let Mishka review this once I get v.0.00 released. It should be released somewhere in the upcoming week.

No.3529

A curiosity… Will there be a "Glitch World" somewhere? ^^

These worlds are gorgeous… Desert/Garden, Space, Horror… It needs a Puzzle World too! *-*

No.3530

>>3521
Yes. I plan to implement a glitch world some time soon With a fake blue-screen of death as an event

Puzzle world sounds interesting. I might add something along the lines of that.

Actually now that i think of it puzzle world sounds freakin sweet.

Brb. Working on Desert/Garden/Puzzle

No.3533

Bad news guys

So my tablet, which i've had for about 2 years, was on its last leg. And I guess It was its time. My tablet died. Which means that It'll take way longer to get things done.

No.3534

With the loss of my tablet i guess im going to work on modding effects.

No.3544

File: 1327906371851.png (21.88 KB, 637x475, libraryscreen.png)

Just a quick screenshot of a library i've been working on. And also an NPC who plays a MAJOR role in the story. She lives in the library. Of course, she'll remain nameless. I'll leave the naming up to the fans.

No.3546

>>3544

>dem chairs.
I like it.

No.3547

Nice to see such good progress. Seeing you guys' screencaps and your diligence is… inspiring, to put it lightly.

No.3587

File: 1328063511659.png (9.64 KB, 500x500, panorama3.png)

Dickin around with panoramas.

I guess now umbra's gonna have some egyptian-themed images.

No.3593

File: 1328072253966.png (27.23 KB, 640x478, monokromatique.png)

Just a quick preview of a monocromatic area I'm working on.

That building is the library (which I remade)

No.3610

Hey guys. I just wanna let you know that I'll have v.0.00 up somewhere around later this week. t'll include some worlds, most of which aren't completely finished. It's most likely that I wont have any effects done. So yeah.

No.3611

YAY!

I'll finally meet the Game Worlds, then?

No.3612

>>3611
Game worlds?

No.3626

So I'm encountered this error whilst trying to program waking up from the menu

:Event refrenced skill that doesn't exist"

or something along the lines of that. I've tried everything in my power to fix it, but to no avail. So for now you'll have to wake up through >Backpack

No.3632

>>3626
Sounds like something I saw in
>>3152 and >>3156
Is it the same problem your having? If so, >>3156 should be the answer.

No.3633

>>3632
Woops. Actually, the answer is more like >>3157 or >>3158…or maybe 3152. It's all in the same thread anyways, and in close proximity to each other.

No.3635

It also helps to have a skill array larger than the actual pool of skills you'll be using.

No.3662

bump for interest <3

No.3767

I'm sorry for the absense. My Internet's been down for a while so I can't really do anything. Im posting this from a phone with 1 bar. Fortunately, this has given me lots of time to work on this game. I have finished chaser sprites, added 4 new maps and created 2 new system graphics. The Internet guy is coming Monday to fix it so I'm guessing that I'll have version 0.00 up by about tuesday or wednesday.

No.3768

Also I fixed the missing skill error.

No.3769

>>3767
I'm liking this progress report.
I'll be looking forward to playing v0.00 (hopefully on the designated day/s).

No.3866

File: 1328579868942.png (13.3 KB, 639x476, amural.png)

So I'm not planning on posting a bunch of screencaps because there are some areas i want to save for the game release. But I would like to know your idea on this particular area.

When I was done working on it i found that it looked similar to the mural world from yume nisshi.

Your opinions?

No.3867

File: 1328579963885.png (164.74 KB, 638x476, lamps.png)

Also i took some photos in my backyard an i'm going to use them in the game. I was messing around with tileset x photos and I'm pretty happy with how some of the maps came out :D

No.3874

>>3867
Oh my gah…(O_O)
It's like seeing pre-rendered backgrounds all over again.
And I do love pre-rendered backgrounds.
Anyways, the mix of the game's graphics with the photo gives off this really strange feeling; like I just entered another dimension or something. Pretty cool if you ask me.

>>3866
Well, I haven't played Yume Nisshi, so I wouldn't know how similar it is or anything.
But, I do like the look of this world here; those statues just draw my interest for some reason.

No.3934

File: 1328769934034.png (16.63 KB, 635x476, newbed.png)

Hey guys. I thought the graphics were a little dated, so the earlier maps are going through a total graphics overhaul. Now he gets to the dream world by interacting with his television/vidya game, and he saves by sleeping.

No.3949

>>3934
It's really up to you man, but I for one really liked the arcade room. It has this really grunge-techno look to it.

No.3951

>>3949
The arcade room isn't going to change. I was mainly just referring to his bedroom as well as some maps I haven,t posted.

No.3958

>>3951
Oh, okay! Sorry, I misunderstood you there.

I'm really looking forward to this—keep up the awesome work!

No.4010

Hey guys. I'm just about finished with a tester v.0.00. there are no effects, so the speed is automatically set to x2. I'm sorry about the lack of effects (I blame that on my failure at coding them. I've looked at the other games and I've tried my best but they just won't work orz), and I promise to add at least 5 in version 0.00+, but for now this demo is here to give you a brief taste of what the game is like.

Please report any errors to me and I'll be sure to fix them.

Without further ado, version 0.00
http://www.mediafire.com/download.php?l8p5a5bkz0s8aea

No.4011

It's bugged; for some reason it switches to the sitting/standing sprite when you go into the arcade room.

Beyond that… I'm honestly a little dissapoint. The graphics are good (for the most part), the lack of sound at this point in development is no issue to me, nor the lack of effects.

It just feels like the same old maze stuff and looping edge maps cranked up to 11 with a shiny graphical veneer.

No.4012

>>4011
Ahh. I see. someone pointed out the sitting bug to me earlier. I've fixed that. Also I was a little unsure about the huge maps and such. I felt as if it was a litte over the edge, so the mural world/space world will be reduced in size (I didn't really like them that large in the first place.) I'll re-upload a fixed version of the game soon.

No.4013

I fixed the sitting bug. It should work properly now. I've also reduced the size of the space world from 100x85 to about 50x45. I've also changed the giant mural maze to a small hallway, and changed the illumination/flower world to a smaller size. I also want to announce that the forest world is easily the largest any place will get. All of my worlds will be about 50x50, unless their easily navigable. I feel that this makes the game much more tolerable because it is easier to create and navigate.

I also fixed the sitting glitch.

>>4011
I've fixed all the issues you've brought up. I hope the new version suits your needs better.

Here's the new DL:
http://www.mediafire.com/download.php?7rcxxk74z8wm8uy

No.4019

>>4013


I played it its nice, but there is an bug.
after I saved and use the saved files, I "walk" in the sitting pose charset.
also the titlescreen music plays while I use the saved file. until I go into a new world and exit it, the music stops.
just saying~

No.4034

>>4019
Wow. All these bugs just start popping up. Right now this game is in bugfixing/testing mode so its important to bring these things up. Thanks for pointing it out. I fixed the sitting glitch, and now I'm waiting for more bugs to pop up before i release a new bugfixed version.

And about the music, I haven't really seen, or rather heard anything about that, but I'll look into it.

No.4048

It may seem like just another YN-like exploration game, but it has my interest none the less.
I like a lot of the settings. There are quite a few bugs though (I think).

> glitches
I can't remember which one, but there was a problem with one of the diagonal paths in the "Rainy garden" area. I got stuck when I was walking down one. I'm not sure what the problem is.

There are also a few areas where either, once you enter you can't go back, or, you can't enter things which appear to be entrances.
I'm not sure if any of them are intentional but this is them:

- Librarium F1: The bottom right, the top of the staircase
- Librarium F1 rooms: there are two rooms with no exits on the bottom half of the map.
- Space crossroads: the entrance/exit in the upper left is there, but I think you can move 1 tile above it; thus, I didn't realize there was an entrance.

also, some passibility glitches:

- Librarium: You seem to be able to walk through the vertical bookcases.
- Murals: You can go behind the "desk" where the character who changes the system menu is. Plus, if you press the action while standing next to the character, the game pretty much freezes.

There may be more I'm forgetting.

No.4063

>>3276

I prefer "Whatever floats your fetish"
Also, scott is just cute. *Would sooo date him*
Love the work you've done so far, and the library idea just makes me go "eeee!" in happiness.

No.4065

>>4063

>implying Scott would date you

No.4067

>>4034

uploaded a vid with the bugs on YT
http://youtu.be/cApP4cX1wEI
the music glitch appears just if you wake up from the irl world.
and then saves.

also in the irl world is an wall bug-
well that was everything what I found now.

No.4071

>>4067
Fixed all the errors you pointed out, as well as a few others I found.

I also forgot to put cones in front of the library stair. Its going to be an unreachable area, but will probably be completed in a later version.

>>4065
>>4063

Ahahaha I'm glad you guys … like it ?

No.4107

I just want to let you guys know that I'm working on the effects right now. I've also changed the 2x speed effect from rollerblades to PE clothes. I feel that it fits better.

No.4127

Huzzah I finally finished coding the first effect. Even though it's only one effect, I'm sorta happy I was able to make it correctly :D

Onto the next effects!

No.4131

Finished the 2x speed effect.

So much yes.

No.4172

File: 1330314960719.png (43.12 KB, 632x474, sunset.png)

Wow. The server's up again :D All faith has been restored in humanity.

Anyways, I made a tumblr for the purposes of posting game status updates while the server's down, but I guess I'll use it for art now.
http://umbradevblog.tumblr.com/

And I made a bunch of new stuff for the game. I got about 8 effects completed, and made a sitting animation.

Plus I added some little gems. (pic related)

No.4183

>>4172
If this was made with full awareness of the scenes in Yume 2kki and .flow who look similar, I'll love you forever

No.4198

>>4183
Yes, I drew inspiration from those scenes from .flow and yume 2kki (as well as yume nisshi and yume Nikki) but I didn't try to copy it exactly. once I get all the npcaltering effects completed there's probably going to be a person looking out over the edge or something

No.4206

>>4198 I love you forever.
Since I have some free time now if you need help with music I'll be glad to help.
Further discussion can be done in the IRC. (there's the web IRC client here if you're not inclined on joining permanently)

No.4246

Just a quick video with some of the updates.

http://www.youtube.com/watch?v=8il16aG8DPM

No.4248

Just a short comment on the video:
The effect change sound is pretty loud and sounds cut off.
The general music is EXTREMELY loud. You should be able to hear the footsteps quite clearly. (a good followup joke to this would be: "THEN LETS MAKE THE FOOTSTEPS EVEN LOUDER!!")
Having the music in 1 area be only on 1 ear is very annoying btw. But if it's an "artistic decision" so be it.
I'm a bit disappointed with the sunset area music too.
Okay, enough about the music.
The TV event seems to lag. Is that the case?
The areas are designed well, other than the fact that the tilesets seem a bit dissonant from each other. The sand zone, the are around 2:30 (why are some tiles outlined while others aren't?) and most glaringly obvious is the underground train station at around 4:58 (the entrance feels cut together, the line before the tracks feels entirely out of place)

With all that said, I'm really liking this, and that is, in fact, why I'm criticizing it so much. I want it to be GOOD.

…Fuck, that wasn't a short comment at all, was it.

No.4251

>>4248
I'm helping with the music, and I composed the sunset music. All the loops I have done are first draft, and are gonna be updated constantly, and such. I'd be ecstatic if you could elaborate on why you were disappointed!

No.4257

>>4248
Okay, I made some of the music a little less loud. It didn't really seem that loud in my headphones but meh. I also fixed the issue with the subway station. On regard to the desert area, i have no idea what you're referring to. And the lag is caused because of the reduced framerate I was recording at.

If you don't like the music, consult my music guy. It seems that he's found his way onto uboachan, so I guess you just have to take it up with him. I've fixed everything you've pointed out, and now its time for more fixes. I appreciate the critique.

No.4258

Hey guys. I just want to let you know that I'm considering making a new game on rmxp. Its the system I'm most comfortable with, plus it has waaaaay more flexibility. I'll probably start it once I get a tablet, but it'll have rpg-style text like in the persona series. Of course I'm going to finish Umbra, but I might just multitask.

No.4317

>>4251
The music just feels very unfitting to the whole "sundown scene" type thing…It feels like it'd fit a much trippier version of the same area (Rusch, here's an idea: an area just like that with messed up colours and a different strange NPC thing that you can enter on a 1/32 chance!)
But yeah a sundown scene should have calming music.
(think about the seagull music in Yume 2kki for an example of what I mean by calming music)

No.4318

>>4257 It felt sort of weird, I think because the brick tiles feel a bit off when paired with the sand tileset.
I really dunno, it feels off to me.
Thanks for taking my comments to heart! Also, multitasking is hard. You have been warned.

No.4431

>>4318
Added a darker sand-color border to the brick!

No.4449

File: 1331394870590.png (523.77 KB, 638x445, tothenads.png)

Hey, I've been considering adding dialogue to the game. What do you think? It won't be normaltext at the bottom of the screen, but text w/ a picture, like in Persona (pic related)

Also i think i might implement a notoriety meter, as seen in many different RPGs. Depending on what you reply with with either antagonize, help, and advise. Depending on which one of these is higher will determine how other NPCs react to you. Of course it will take a while to get the pictures done, but I'm much better at digital art than i am at pixel art, so it won't be too much of a hassle.

I might implememt a day-night system as well.

Thoughts?

No.4450

>>4449
It would be cool.

No.4463

File: 1331417368240.png (25.41 KB, 638x477, dialogueexcerpt.png)

So i just finished working on a little bit of dialogue configuration. How does it look? I tried my best to work along with rm2k3's color restriction, so i hope it looks at least decent.

No.4464

>>4449
Sounds pretty good to me.

>>4463
You are the boss now my friend. *_*
In other words; I think it looks magnificent.

No.4466

>>4464
Thanks for the support!

Some other people, as well as myself feel that it looks a tad messy, so I'll make some minor changes and then report back.

No.4471

I feel so fluffy for Scott

STUPID PUBERTY

No.4472

just noticed there's a poop hair madotsuki as placeholder for chaser in charset folder

No.4473

File: 1331442057984.png (160.52 KB, 784x900, 1329607971660.png)

I saw your screenshots on dA earlier today and commented on it. Came here and here's the thread. I will now be monitoring this thread. I await version 0.00+

No.4477

>>4473
Thank you. I will make sure to keep this updated regularly!

>>4472
Its because I'm using madotsuki sprites as a base for some of the characters.

No.4478

>>4463

also if this looks really strange, I love that Idea. some dialogue in a yume nikki fangame is always good.

>>4472
OKAY IM NOT THE ONLY ONE WHO NOTICED THIS…
also noticed there are recolord sabitsuki sprites lol :u

No.4479

File: 1331500591720.png (24.48 KB, 568x502, Masada_X_Piano_By_Yorshie.png)

Let me just say that I want to give this whole game a big hug. Me and this game can get married and have a bazillion kids. And a pet cat. So I would be Ms.WootUmbra.

No.4480

File: 1331504287579.png (6.55 KB, 320x240, Scottface5.png)

>>4478
Thanks for the support. And I guess the secrets out. Scott's sprite is a recolored Sabitsuki sprite. I tried my best to turn it into something that doesnt look like Sabi, adding the backpack and adding pants. I hope it isn't bad because there are no YN charset bases.

>>4479
Yay thanks for the love! Have a Scott.

No.4481

File: 1331506358091.png (33.73 KB, 639x478, Talk2.png)

Hey. Just wanna add a small update. Graphic wise, and game wise. These three screenshots show the various emotions and choices Scott can choose while in a conversation. A positive conversation adds 5 Good points to Scott's meter. And a negative one adds 5 Evil points. Depending on the amount of points you have will affect how NPC's will react to you. For example, if you have more than 30 Good points, NPC's will regard you as a hero, and if you have more than 30 Evil points, some NPCs will go as fas as to run away from you. You can check the amount of these points from the Skill toolbar in the menu. It will then show one of two options, "Wake up" and "Notoriety meter". Select the latter and it will show you how many of each points you have.

This also shows the changes I've made to Scott's character image.

Welp, This is the last update before i release version 0.00+, and I still have a lote to do. So, watch my ubuuchan thread for a bugtest release version!

No.4482

Sorry im in a rush and just copypasted fro my tumblr thread.

See ya!

No.4484

I just died a little inside

Can I just marry/rape/eat Scott now

No.4485

>>4484
A) Only if you fight me to the death first (and win!)
B)I don't think he needs that kind of mental scarring.
C)*OM NOM NOM* Too late.

No.4488

BATTLE TO THE DEATH

No.4489

File: 1331515581984.png (65.96 KB, 580x359, i_don__t_know_what_to_do_in_li…)

Uh.

No.4490

File: 1331516637086.png (92.51 KB, 255x216, ByPepperattacks.png)

>>4488
Come at me, bro!

No.4492

Aside from you two fighting over Scott,, I'd like to suggest a few more effects.

Tuxedo (cosmetic)
Sugar cube (replaces Scott,s head with a sugar cube. Pressing shift makes him do a little dance which attracts NPCs)

Paper lantern (Scott carries around a large paper lantern. It help light up dark areas.)

Blanket (Scott wraps himself up in a blanket, leaving only his head exposed. Pressing shift will cause him to curl up in his blanket, which then transports him to the nexus)

Of course, these won't be implemented until v.0.01

No.4497

>>4492
These all sound reasonable, though for the sugar cube I'd want to suggest tapping on his head to make some sugar fall off, and attract NPCs, instead of dancing. It just makes a bit more sense, I guess.

PS I had no idea the sabitsuki base for Scott was a secret. (it was quite obvious to a trained eye! Not to say it doesn't look good)

No.4503

File: 1331549671882.jpeg (27.64 KB, 680x383, yunoyandereface.jpeg)

I'LL PROTRCT YOU SCOTT

No.4504

Wait

Tuxedo

I had a wedding dress effect for Maria

Fuckfuckfuckfuckfuckfuckfuck

No.4506

>>4504
NEW CRACK PAIRING AND YOU CAN'T STOP ME.

No.4508

IT'S MY NEW OTP DAKJFHSADKJFHSKJGHDFKJAHG

HAHAH I COULDN'T FOCUS IN CLASS SO I DOODLED A BUNCH OF LIMEY STUFF

No.4509

>>4508
I think you're getting a little carried away now.

No.4510

File: 1331587409005.bmp (19.55 KB, 145x128, m.bmp)

Maria's sprite is also a Sabi recolour, I admit. I just saved the shoes.

I honestly didn't notice that Scott's was a Sabi edit, though.

No.4513

Just really quickly posting ideas before I continue working on homework.

Quests: Ive considered adding some quests to the game. Completion if the quests will result in monetary gain as well as more good/evil points depending on the quest. Some quests will even result in the gain of effects. You can check your quest progress from the journal in the item section of the menu.

Dream types: because all dreams aren't the same, Ove considered adding four dream types. A,B,C, and D. The dream type affects the content of the dream, with A-C being common (25/101 chance for each type a,b, and c to occur) and D being extremely rare (1/101).

EFFECTS:
Hansel: Scott dresses up as hansel from the fairy tale Hansel and Gretel. Pressing shift causes Scott to drop a breadcrump, which is used as a placeholder,
ALTERNATE: Sick: Scott catches a cold. 1/2 speed, and pressing shift causes Scott to puke, the throw-up is a placeholder.

Saber-toothed Tiger: Scott gains the attributes of a sabertoothed tiger. (Possibly recieved in a quest in which you have to settle a dispute between a clan of dogs and cats. Gained if you sided with the cat clan.)
Dire Wolf: Scott gains the attributes of a dire wolf (Gained if you sided with the dogs)

Sorry if I sounded too long wi NDEA or anything. I'm trying my best to explain all of this in the shortest amount of text as posible.

Go back to your fangirl-ness.

No.4514

….. whoa it's not even on .01?


shit man this is pretty a

No.4516

>>4510
>recolor of a recolor

No.4517

>>4513
Okay so I finished my homework and i'm re-readind this.

ALL DEM ERRORS.

>>4514
Thank you!

No.4527

Because it's going to be a huge hassle to create dialogue pictures for all of Scott's effects (I might end up doing this at a later date) how do you guys feel about having the effect-less Scott dialogue picture even when effects are equipped?

No.4529

I wouldn't mind either way. He's perfect already.

Oh god that sounds so cliched

No.4531

File: 1331606419711.png (13.27 KB, 560x574, BURASHU.png)


No.4532

GOD DAMMIT ROB I JUST HAD A HEART ATTACK, DIABEETUS, AND AN ANEURYSM AT THE SAME TIME

No.4533

File: 1331606669767.png (10.01 KB, 900x540, New canvas.png)

DESUUUUUU

No.4534

ROB PLEASE

YOU'VE MADE SCOTT A PART OF MY IMAGINATION NOW

AND THAT'S BAD BECAUSE FICTIONAL PEOPLE IN MY MIND BECOME TORTURE SUBJECTS

like in that fic I suggested. SCOTT MAULED BY A DREAM EATER

OH BOY THE BLOOD EVERYWHERE

Ah-hem. So yeah.

No.4535

In unrelated news, I've been working really hard on getting some new areas completed. I have to say, v.0.00+ is going to be a huge improvement from the previous one!

No.4544

>>4527
> effect-less dialog pictures
That should be fine. I do think it would be pretty cool to see art of effect-eqiuped Scotts pop up with my dialog, in the future.

No.4545

An idea:

What if he has an effect on that does something like, oh say, replaces his head with something right?

How would he talk to people?

"Mff Mmmff MFFF!"
"Huh?"

Just a silly thought

No.4547

File: 1331650698957.jpg (11.92 KB, 352x240, HNI_0042_JPG.JPG)

>>4545
Psychic powers.

But that is a good question though…Unless Scott actually communicates using telepathy or something.

No.4551

>>4544
>>4545
>>4547

An idea. Whenever Scott tries to talk to somebody, hows about they say something like "sorry but I only speak to normal people" and will refuse to talk to Scott unless he doesn't have his effect equipped.

No.4552

>>4551
What would be funny is if the NPC saying this was pretty strange themself.
Though, having to unequip your effect every time you want to talk to someone sounds like it may be a hassle.

No.4553

>>4552
How about having the effect auto-dequip? Itll be pretty quick.

No.4554

>>4553
The player would still have to re-equip the effect (if they still need it), but that doesn't sound like too much of a hassle. I'd be fine with it.

No.4556

>>4554
Okay. Sweet.

So what do you guys think of me uploading a bugtest version? Just to get all the errors out of the way.

No.4558

File: 1331689170808.jpg (81.09 KB, 250x293, raroo_now1.jpg)

>>4556
I'd say; I'm ready to catch some BUGS!

No.4559

>>4558
Eheh. Okay. Uploading in about 10 minutes.

No.4565

http://www.mediafire.com/?0hvq4vydcz3k53p
The bugtest version is up.

Important things:
You can access the debug room from the dream bedroom. This'll make testing easier.

And if there are any bugs (and I know there will be) please report them immediately!

No.4573

>>4565
There are bugs.
xD

Most of them are passability glitches, but there are quite a few. I'll post all about it, once I'm done with my run-through of 0.00+.

No.4574

File: 1331713229451.png (521.34 KB, 5120x768, Umbra-glitches.png)

I think I actually missed or forgot to mention some of these bugs in the past version. Anyways, here they are (pic very related, each corresponding number shows a picture of the glitch):

1. You can walk on some of those "sticks" in the Illuminati area; I'm fairly sure you shouldn't be able to.

2. If you enter the Stairwell entrance, exit and then go up, you will walk on the entrance. You can even walk over to those hexagonal prisms.

3. I'm not sure if you're supposed to be able to do this, but you can go inside this "boxed" area in Space World, if you walk into it from the bottom left.

4. You can walk on this part of an area in Photopaths (pp2), rather than Scott appearing behind it.

5. Almost the same as "4.", but in pp3.

6. In F3 of the Stairwell ("To Subway"), you can walk all the way to the end of the path at the top, and you will walk on nothing. There is another passability glitch around the bottom of the staircase in this map.

7. The glitch I mentioned in >>4048, with the menu changing NPC in Mural, is still present in the game.

8. Still unable to exit librarium from the entrance/exit to Monokromatique.

9. In the Librarium, you can walk through the bottom bookcases(?) but not others (assuming you're supposed to be able to walk through/"between" them).

10. Same as "9.", but in another part of the Librarium.

11. Just a passability glitch around the entrance to rainy forest.

12. Passability glitch in the rainy forest.

13. You can walk on this hole at the end of the well's sewer tunnel.

14. Another passability glitch in the rainy forest.

15. And another one. You may want to check the rainy forest of more of these (it seems to be a glitch magnet, heh).

16. A black tile that doesn't overlap Scott (when it should); there are several places around the rainy forest/park that have these non-overlapping black tiles (shown is the path to the park). Again, you may want to check out some things concerning the rainy forest maps.

More glitches, without pictures:

> save screen glitch
I'm not sure if it's just my computer, but when I go to the save screen by going to bed, the screen gets ghosting and stuff if I move. I'm not sure why (it's fine when I'm loading though).

> Can't move in Subway
If you go to the Subway from F3 in the stairwell ("to subway"), you get stuck. Plus, the exit warps you to same place, so you have to wake up to get out of there.

> mega speed upgrades
Talking to Traveler with Gym Clothes equiped does not reset speed, and re-equiping Gym Clothes further increases speed.

> cancel = "BITE ME"
I'm not sure if it's intentional, but pressing the cancel button when talking to Traveler chooses the [Ant.] option rather than the [Neu.] option.

> random music plays?
At the bridge in rainy forest, if you take the exit to the left, some music will start playing (usually no music plays in the rainy forest). This music also plays when you go from the well to the park. Not sure if that's supposed to happen.

> not enough space to finish sentence
When you talk to Traveler while he is in the park, his dialog is incomplete.


I think that's everything I found.


In other news, I'm really liking Scott's personality so far (both his good and bad sides). And, I like the Traveler; he is adorable. =3

No.4581

Hyperspeed glitch:

If you talk to that weird peanut thing in the desert with gym clothes on, you take them off, but after you finished talking with him, the "speed" of the gym cloth effect don't changed. so you can talk to him so often that you can run very fast.

just saying it .A.

No.4582

>>4574

damn someone other said the bug I found lol D:

No.4590

>>4581
fixed

No.4591

>>4574
Got it. I just finished fixing all of those bugs, as well as some i found on my own.

No.4669

Hello! I finally got to downloading your game after I was sure there was a release and I mist say it's very nice! The art style is consistent and I'm a tad jealous you got to the "talksprite" feature in dialogue first!

Ah but I digress, this game is very lovely, very interesting! I got lost in the forest maze rather quickly and that prompted me to exit out, but otherwise it's a very good game and the worlds are all very interesting. Though my favorite does happen to be the starry night world, goodness is it pretty and the music is spot on. :)

So yes, looking forward to more versions! And I was just about to ask for a tumblr but I managed to find it. You're ok with a little promotion on my game's devblog, yes? I'd love to get the word out for this. :33

No.4671

>>4669
AAAAAH im so happy you like it! Your like, one of my Yume Nikki fangame idols! And as a little secret between you and me, theres a little brisge that connects the end of the forest maze to the beginning, but it only opens up once you've navagated it, meaning you only have to traverse the maze once.

Also does the game look pretty bug-free? I think I might add one or two more effects just for the bugtest room before I release version 0.00+

No.4672

Okay guys. Uploading 0.00+ in a little bit!

No.4674

There is another glitch. after you go to the green place with the flower pot looking thing and you interact with it from the left, the game freezes?

No.4676

>>4674
Uhm

I don't really understand. Do you think you could elaborate?

No.4677

when you go to the desert place with the ruins and you go into the non ruined building, and go through it to this green egyptian-esque place there is this monster or something, and when you interact with it the game freezes

No.4679

>>4677
Fixed it

No.4697

Is there an updated download link?

No.4706

>>3544 I'm calling her Leslie

No.4707

>>4706
Why don't we just call her "The Fairy"?

No.4708

File: 1332284428280.png (23.75 KB, 635x475, apartment.png)

I really hope I can finish touching up some things and release version 0.00+, but before I finish it up, I want to know if this looks alright. I decided to add the rest of his apartment before I release it, but if it doesn't look good I'll just edit it more and release it with v.0.01

So, what do you think?

No.4709

>>4708
I think it's amazing! But if that's a window right next to the couch there, then that's a rather oddly shaped building.

No.4711

>>4709
Its based on the apartment I lived in with my parents as a child. But now that I think about it, that was a really impractical architectual decision. I guess it can't be avoided though.

No.4712

>>4711
*is weird though.

(I mistyped something)

No.4713

Also, does this have anything to do with the story?:

"The umbra (Latin for "shadow") is the innermost & darkest part of the shadows, where the light source is completely blocked by the occluding body. An observer in the umbra experiences a total eclipse."

No.4714

>>4713
Yeah. The game was originally going to be themed around space but I've sorta worked away from that.

The shadow part is still relevant, though.

No.4715

>>4708
Hm! A VERY nice design, I love it! And I have a thing for odd apartment floorplans haha.

Though, with the windows as they are now, there's a really weird perspective going on. The window by the couch shows a city skyline, but the window by the sink does not. It gives it a weird m.c. escher effect, like the kitchen it bent up towards the sky.

From that particular perspective it's somewhat difficult making skylines, especially when there's two windows in odd places like that. Just a little thing I noticed! Otherwise it looks great. :33

No.4717

Fixed it.

Also uploaded v.0.00+
I'm uploading the link here before I upload it anywhere else just in case there are any lingering bugs.

http://www.mediafire.com/?f91zw3fc739ew0z

enjoy!

No.4718

>>4717
I found another instance of the sitting down sprite bug. Man this thing really doesn't wanna stop tormenting me.

Don't download that. I'll have an updated link up real soon.

No.4720

File: 1332293327618.png (23.92 KB, 633x473, fixed.png)

http://www.mediafire.com/download.php?gak31kmfw5wdoni

Finally, version 0.00+, the fixed version!

I hope you have fun you guys!

No.4725

>>4720
I just want to let you guys know in advanced about a little bug that I have no idea how to fix. Its in the apartment's main room, when Scott first enters the light eminating from the window is stall at 50% transparency even though I set it to 25%, but it lowers to 25% after a moment or so. If any of you know how to fix it it would be appreciated!

No.4749

BUGFIX VERSION!
http://www.mediafire.com/?788fwammm12z0ra

Im sorry guys. School is really tough right now. I've literally been flooded with work. Plus I just got some weird sinus infection which resulted in multiple doctor visits and pills. But to make up for it I released a version that fixed several bugs present in the last one!

Plus Scott has a bathroom now.

No.4759

>>4749

I still noticed, the gymcloth-with-talking-to-stranger bug still works :U

and if you go to the underground(?)
you can't go outside of it. you need to wake up to get out of it.

No.4766

>>4759
Fixed

also what underground are you talking about?

No.4790

hnng

No.4799


No.4813

>>4799
AHHHH WHY DOES MY GAME GET ALL THIS LOVE YOU GUYS. I honestly don't know what to say anymore, because I've gotten past the point of button mashing. So I'll just. I don't know. Draw some more stuff for you? I have no idea how I should express my gratitude anymore. I love it!

ASDASDASDJASDJAHSDKSNSKJXKJHDKJDHSD

I buttonmashed anyways.

No.4818

I also mentioned the new version of Umbra on my blog after a quick run-through this afternoon.

http://mishkafaulken.com/2012/03/29/not-a-review-of-umbra/

Spoiler-free, as always. I just talk about the elements (really more subjective stuff in this case, since the game's still in early development.)

No.4819

>>4813 I HAD NO IDEA HOW TO REPAY YOU SO I JUST TOOK OUT A SHIRT OIGOT FOR FREE AT A CON, TOOK MY SISTER'S BACKPACK AND PUT MY HAIR INTO PIGTAILS AND RAN AROUND THE HOUSE PRETENDOIG TO SMASH STUFF SWINGING MY WII REMOTE SCREAMING "I'M THE GODDAMN SCOTT" BECAUSE I DON'T HAVE ABASEBALL BAT

Oh. Um. A picture of Scott and Maria jumping into a TV I guess. That sounds cool XD

No.4821

File: 1333074740719.jpg (1.18 MB, 2560x1920, 2012-03-29 15.46.37.jpg)

Oh I never put up my favorite picture :T

I'll throw the rest in /cos/ once I finish up this essay

No.4826

File: 1333118451266.png (7.44 KB, 640x481, buggy.png)

>>4766

this area.
you can't move, and if you want to exit, you get teleported into it again.

Rusch. I envy you so much, your game getting all that attention lol. :'c
anyways i try my best and try to help you in finding some bugs lol

No.4832

>>4826
Just out of curiosity, which version is that? Because I remember fixing that bug a while ago.

No.4833

So eaqch new version will introduce about 3 or 4 new quests.

No.4834

>>4832


I downloaded the newest version.
well, but I forgot wich one I downloaded… I will redownload it and check it again

No.4835

>>4832

Okay now I know why it was so buggy.
I used the one that was in the rar file, instead the installator.
but there are still some bugs.
like with the sugar cube. you can "sit" with the sugar cube and the sugercube disappears.

No.4836


aaaaand


the Gymclothes, Baseball bat, pajamas and the girl effect works while your awake. (and it show you have it 3 times, instead of 1 time )

No.4902

If I could I'd voice act for the chars when they speak. But I can't do a manry Scott voice D:

I'll just voice act for FLUX, probably

No.4905

voice acting would slow the game down. Plus one event can't happen at the same time that the text is being displayed. So you would have to wait for the audio to stop in order to read the text.

No.4906

>>4905 What about just playing audio right before starting to read the subtitles? VA is obviously a thing for a later time, though.
Also I would gladly lend my voice for fangames if I was asked.

No.4907

>>4906
Well, we'll see if it comes to that. Right now I' preoccupied with getting the game further along.

No.4910

File: 1333398965855.png (1.21 MB, 633x1527, neko.png)

Neko Scott.

No.4911

>>4910

dxcgvhbdfskjghfdkjgdhfgkdjfgdsg what's his neko effect secondary ability going to be? Become a cat? Lure NPC's? Lick himself?

No.4912

>>4911
No. Its not a real effect. I just doodle it for fun. The in-game equivalent of the "cat" effect is the sugar cube effect. And the effect that turns him into an animal is the saber toothed-tiger/dire wolf effect.

No.5476

Any progress in this game?

sorry for bumping

No.5807

File: 1339963939325.png (18.88 KB, 652x557, face.png)

school is over
oh my god yes school is over

here have part of the updated talksprite. what do you think?

No.5808

>>5807
>>5807
Under the impression of a certain reviewer's works, I won't hate on it.

His skull looks too long because of the way you drew hair. As lush as his hair may be, that amount of protrusion is unlikely. It helps to draw a head "bald", "applying" hair afterwards.

Other than that, I can't put my finger on what could be improved, maybe others will help you on the matter.

No.5809

>>5808
got it! once my tablet starts working again I'll make sure that I get that fixed



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