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No.1713
So, uboachan got renewed and I lost my game's thread…
But that's all right, cause here is another one!
My game is called Project7, it's currently on version 2.7, and it's a horror/adventure game based slightly on AO ONI, Yume Nikki, Killer7, Shadow of the Colossus and others. With a focus on exploration, Project7 is a game of item collecting, observating, mindfucking and escaping.
All the info you'll need:
You are yourself
You are inside a strange inn
You have to figure out the story based on events(Shadow of the Colossus style)
Sometimes, a thing appears and chases you
If it touches you, Gameover
It appears in completely random times
It runs faster than you
You have two options to escape:
Enter a room, and hope it doesn't find you
Exit the floor, and escape safely
There is high interactivity with the map
There's tons of secrets and hidden messages
There's fourth wall breakers
Download Link:
http://www.mediafire.com/?wifmbgmitky8eb2Game Page (to confirm this is not a virus):
http://www.rpgrevolution.com/game/2095I am currently working on it's final build (3.0), before I start creating the sequel (which I will begin developing next year). And I already got a list of what I am going to change:
*I will make all floors that have NPCs look kinda strange
*When the organ plays, the clock in the reception will start working
*Fix the ladder bug
*Break the angel statue
*Fix cold flame's light
Please, tell me your opinions and thoughs about my game, suggestions and critics are welcome too.
No.1715
>>17Thanks for your point. But I just can't streamline this game any more, I already made things much easier than I wanted them to. Spellchecking is also a problem because I am not from an english-speaking nation, so, in my point of view, there is nothing wrong with the game's grammar. If only i could find someone to spellcheck it for me… I could have put some original graphics on it, But RTP's can do the job nicely, so I decided to use them. Also, I find it interesting that the same graphics that make a regular RPG game can be used to make a game like this.
Thanks for your compliment. If you liked my game, watch out for the final build that I will be releasing soon, and also for the sequel that I will start developing next year.
No.1716
>>20Raging critic here. I can spell-check for you
Give me the exact sentences you want in portuguese and I'll cross-check them against those already in the game, and make whatever adjustments/corrections it needs
No.1721
>>42Here you go. The game doesn't have much text so I'll probably be done with it in about an hour, maybe two
>>43Just because it's based slightly on YN doesn't make this a fangame. In fact it has little to do with YN
No.1722
>>46yes but any game you are making generally goes in /fg/
it doesn't have to be a fangame of yume nikki
No.1724
OK, finally the final build for my game is finished. It has been spellchecked and has pretty much every single bug in it corrected.
Here is the download link, if anyone is still interested:
http://www.mediafire.com/?3mp372gnjn404zpI will begin designing the sequel next year, if enought feedback comes, of course.
No.1730
>>94try to find the keys to the third floor's doors. interact with everything, check everything that you didn't, take a look at your items and inspect suspicious things.
If you figured out how to get the food, i am sure the next secrets will be possible to discover.
No.1739
>>242Wasn't aware that three "xd"s or "xs"s would be considered spewing, but I'll keep that in mind.
>>243Of course, my apologies for not using the spoiler tags to begin with. I've even deleted the posts so no one else can see what was written there. =)
Though, if I'm going to be told about spoilers, I'd like to make mention of
>>235 on this same thread. I obviously don't mind being told to abide by forum rules (I actually really like the small community here), but I'd rather not be singled out when discussing the same material as a previous poster.
Sorry if I caused any issues for players/posters.
No.1742
>>249Alright, fair enough then. =)
Alright, spoilers in mind, I'm now at
the restaurant and have eaten the food, but have no idea how to get the boy in the kitchen to acknowledge me. There's a few other things I'm having issues figuring out, but this is the one bugging me the most.
No.1746
File: 1321451170295.jpg (40.94 KB, 683x384, HE'S GETTING AWAY!.jpg)

Whenever I try and launch 3.2 it says the file is corrupted. OP, think you can help?
No.1997
>>1749Thanks for the idea, anybody else approves it?
I will start making the sequel next year, and I would like some opinions.
For example, does the idea of having someone else that you know in the inn sound good to you?
Also, in the sequel, I will try to get things a little more "off-game". Does meta things please you?
No.2230
>>1997But friends in horror games are only meant for killing off…
jk, I would love to see what you would do, I was incredibly charmed by this game in the most creeped out way possible.
No.2234
>>2230i would use them as a second "player", someone that is not like the other things in the inn, someone that looks sane, that you can talk too, that will share your feelings, that you provide a sense of safety sometimes, someone you just want to escape safely with.
[spoiler]and then losing them slowly
No.2248
File: 1323789258772.png (194.5 KB, 800x500, project7.png)

>>2234Sounds perfect, I just really don't want the character to be a girl or any form of love interest. I hate it when the climax is the death of the innocent girl and the protagonist is all vengeful.
Though making such side characters is hard if one wants to actually make them helpful. Its a lot of testing to imagine what the player feels like and what a character should say to comfort them. Reminds me of making text adventures where you have to imagine every scenario that could be typed.
On the topic of meta, what do you mean? I know I was really impressed with the game Irisu Syndrome when the pictures in the game folder would change as one progressed through the game.
Also, here's fanart since I gave you a wall of text, my first reaction to this game.
No.2266
>>2252[spoiler] Give the Bible to the priest in order to obtain coal. For the Bible, go to the room with six beds, on the one on the lower left. [spoiler]
What to do with the nosdot note? And the latin message?
No.2290
>>2266 More hints while I'm failing at spoiler tags… (gonna try double asterisks this time)
Dunno about the latin message, but the nosdot note
is related to the post just before this one No.2312
>>2248i was thinking, actually, a man and a woman, brother and sister, going on vacation.
and you would choose whoever you wanted to be. Your character would still be silent and emotionless, and the other is a regular moving NPC.
and meta, think of it as the game knowing you exist.
i should probably start searching for some scripts…
No.2313
>>2312also, no SEXUAL TENSION or I KILL U FRIEND HOW EBIL I AM?
nor HE KILLED HER I SO EMO AND EDGY NOW I ADQUIRE KATANA AND KILL HIM IN A CG
No.2316
>>2312Sounds awesome
>>2313oh my gosh I love you OP
Seems like everyone else and myself are stuck. I personally just wanna get the fuck into room 13, and kill that cooking kid, seems like a bitch.
No.2362
>>2343I agree with
>>2342. =3
There's a part I got stuck on that references mathematics or something. xD
On another note: I had no idea this was on Uboachan before; I just found it on an RPG Maker games site.
No.2373
here's part 1 of 2:
http://www.youtube.com/watch?v=RTRnhSSetmwi may add comments tomorrow and upload the second aprt.
feeling kinda depressed so don't expect anything.
thanks for everything.
No.2382
>>2373added commentaries to the video.
currently mounting and uploading the second part.
No.2383
>>2373Thank you OP!
Hope you feel better soon, or is it because we all FAIL AT THIS GAME?
No.2390
>>2383it's because i just finished high school and i am waiting for my entrance exams results to see if i will wnter college next year.
dunno why, probably anxiety, and that feel of nothing to do in this vacation.
and some night bed time thinking about death, that didn't help… at all…
or maybe it could help me making the game… maybe…
i should stop being a lazy faggot now and upload the second part which is already recorded.
No.2395
>>2394only one question: i have all the positive philosofic answers to my thoughts. will this feel ever go away? I have friends, a lot of good ones, one best friend that will come back from japan after a year interchange trip in this month, no gf, and a nice, yet a little troublesome, family.
Completely off topic, i know.
At least here's part 2 of 3, i misscalculated the video's lenght.
http://www.youtube.com/watch?v=IaT1KdXjhPg No.2396
>>2395Thanks for the video. Your game is very interesting, it creates a perfect feeling of alienation and terror.
Hope your problems will resolve.
No.2400
>>2395Naw bro, once you get it, it simply goes on and off. You have to like, remember the good things and hope things get better. Life is more or less shit, but people are pretty good at focusing on what's right at the best times.
Also, could you must some commentary? I actually enjoy it.
No.2407
>>2400i add commentaries when youtube feels like it, i will try again today, and then upload the last part.
feeling better, just imaginated being old as fuck, and living with my family in the future and dying at their side. surprisingly, it mad eme feel a lot better.
No.2408
>>2407Here it goes, final part.
http://www.youtube.com/watch?v=bKLsrooZbSMyoutube still doens't want me to add commentaries, so i will do so when it feels like it.
No.2415
>>2408Damn, when I got the end I just raged. I assume that was the true end? Then what was the false end?
Also sequel, DO IITTTT.
Three cheers for Ithiro!
No.2418
>>2417and fun facts and important info too, DOHOHO
>>2415EXPLORE THE DARKNESS A BIT MORE.
No.2442
>>2439in fact, i build the game thinking around one specific story.
but then i noticed how interesting the storytelling in games like Ico and SoTC is, so i decided that, even thought the game has a backstory(that was kinda shitty originally, but will get more info and get extra complex, and probably more interesting), that the player would need to "mount" it the way they think is right.
When I noticed the story could be builnt in a miriad of different ways, I was settled.
Expect more info, some teories destruction, and more info on the "real" backstory in the sequel, I hope most people like the way I imagined the story.
Basic Question: What you prefer? Mystical, or Scientifical storytelling?
Mystical: Zombies are corpses possesed by evil spirits who etc, etc…
Scientifical: Zombies are human who got infected by a virus and etc, etc…
This can change quite a lot, since I liked the Mystical way a bit more.
No.2445
>>2442> Mystical, or Scientifical storytellingWell this might sound lame but:
I basically like the "Mystical" stuff to stay out of modern/now time. I'd say the Scientific stuff should stay out of the medieval times, but that can be interesting to me too.
As for what I like better, I'd say the Scientific one because it's more interesting; mostly because there's usually some big mystery as to why what's happening is happening.
…I do like magic though. =3
No.2453
>>2442I'd love to see how you incorporate a backstory into everything. Scientific explanations are for when the author needs to attempt a readers to suspend disbelief. In a first player game already has that suspsnsion of disbelief as the player sees the character as an extension of one's self. So go for the MAGICKKKK since you'll be less restrained and can do whatever shit you want.
Don't worry I like wall of texts too.
No.2456
>>2453every good person likes walls of text!
thanks for the contribution of both of you.