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/fg/ - Fangames

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1st, 2nd, and 3rd place Birthday Bash prizes have been sent. The rest will be sent later.

File: 1316800910947.jpg (58.62 KB, 550x448, 319315_173790456031632_1000…)

No.1713

So, uboachan got renewed and I lost my game's thread…

But that's all right, cause here is another one!

My game is called Project7, it's currently on version 2.7, and it's a horror/adventure game based slightly on AO ONI, Yume Nikki, Killer7, Shadow of the Colossus and others. With a focus on exploration, Project7 is a game of item collecting, observating, mindfucking and escaping.

All the info you'll need:

You are yourself
You are inside a strange inn
You have to figure out the story based on events(Shadow of the Colossus style)
Sometimes, a thing appears and chases you
If it touches you, Gameover
It appears in completely random times
It runs faster than you
You have two options to escape:
Enter a room, and hope it doesn't find you
Exit the floor, and escape safely
There is high interactivity with the map
There's tons of secrets and hidden messages
There's fourth wall breakers

Download Link:
http://www.mediafire.com/?wifmbgmitky8eb2
Game Page (to confirm this is not a virus):
http://www.rpgrevolution.com/game/2095

I am currently working on it's final build (3.0), before I start creating the sequel (which I will begin developing next year). And I already got a list of what I am going to change:

*I will make all floors that have NPCs look kinda strange

*When the organ plays, the clock in the reception will start working

*Fix the ladder bug

*Break the angel statue

*Fix cold flame's light

Please, tell me your opinions and thoughs about my game, suggestions and critics are welcome too.

No.1714

This has potential! But I recommend some spellchecking. Also, it feels like the inn is larger than it should be. You should streamline things a bit. Compare early versions of Ao Oni to later versions, for example.

Original graphics wouldn't hurt either.

No.1715

>>17
Thanks for your point. But I just can't streamline this game any more, I already made things much easier than I wanted them to. Spellchecking is also a problem because I am not from an english-speaking nation, so, in my point of view, there is nothing wrong with the game's grammar. If only i could find someone to spellcheck it for me… I could have put some original graphics on it, But RTP's can do the job nicely, so I decided to use them. Also, I find it interesting that the same graphics that make a regular RPG game can be used to make a game like this.

Thanks for your compliment. If you liked my game, watch out for the final build that I will be releasing soon, and also for the sequel that I will start developing next year.

No.1716

>>20

Raging critic here. I can spell-check for you

Give me the exact sentences you want in portuguese and I'll cross-check them against those already in the game, and make whatever adjustments/corrections it needs

No.1717

>>22

ok then, i will first start developing the final build, and when i finish it, i will send the project to you, along with a script for the more difficult sentences.

No.1718

>>23

Sure thing. Take your time

No.1719

>>35

I already finished the final build, please send me your contact info so that i can send you the project to spellcheck.

No.1720

this thread should be in /fg/
move plz mods

No.1721

>>42

Here you go. The game doesn't have much text so I'll probably be done with it in about an hour, maybe two

>>43

Just because it's based slightly on YN doesn't make this a fangame. In fact it has little to do with YN

No.1722

>>46
yes but any game you are making generally goes in /fg/
it doesn't have to be a fangame of yume nikki

No.1723

>>49

The game is already finished, i am only asking for someone to spellcheck so that i can release the final patch

No.1724

OK, finally the final build for my game is finished. It has been spellchecked and has pretty much every single bug in it corrected.

Here is the download link, if anyone is still interested:

http://www.mediafire.com/?3mp372gnjn404zp

I will begin designing the sequel next year, if enought feedback comes, of course.

No.1725

>>22
>>69

Special thaks to this guy right here.

No.1726


No.1727

I'm stuck on "the password is 9!" part, what is the code?

No.1728

>>88

do factorials

No.1729

I'm enjoying this game so far but I am so unbelievably lost right now.
I've eaten the food and now I have no idea what to do next. Could I have a hint of some sort? I'm just wandering around aimlessly at this point haha

No.1730

>>94

try to find the keys to the third floor's doors. interact with everything, check everything that you didn't, take a look at your items and inspect suspicious things.

If you figured out how to get the food, i am sure the next secrets will be possible to discover.

No.1731

FINAL PATCH, THIS TIME FOR REAL!

http://www.mediafire.com/?o9bu92bxbs9wrer

No.1732

I've been having trouble as well with this game. Found the food, but the kid won't talk, can't find the last key to the 3rd floor, the room with the pot in the top floor I don't even know what to do with that, and the piano won't play. I've been trying to search everywhere, interact with everything, yet nothing still :/

No.1733

>>235

Did you check the nosdot part yet?

No.1734

>>236
Nosdot? I remember getting the note about the blog for it, but that's about it.

No.1735

>>240
>>241
Would you PLEASE stop spweing spoilers and smilies all over the thread? Thank you.

No.1737

Hmm… Still not sure what to do at the moment, is there any significance to the letter btw? With the weird chanting words or whatever the words are.

No.1738

I can't seem to find the restaurant.

No.1739

>>242

Wasn't aware that three "xd"s or "xs"s would be considered spewing, but I'll keep that in mind.

>>243

Of course, my apologies for not using the spoiler tags to begin with. I've even deleted the posts so no one else can see what was written there. =)

Though, if I'm going to be told about spoilers, I'd like to make mention of >>235 on this same thread. I obviously don't mind being told to abide by forum rules (I actually really like the small community here), but I'd rather not be singled out when discussing the same material as a previous poster.

Sorry if I caused any issues for players/posters.

No.1741

>>247

A little hint for you: Examine the inn entrance where the creepy owner guy is at more closely.

No.1742

>>249

Alright, fair enough then. =)

Alright, spoilers in mind, I'm now at the restaurant and have eaten the food, but have no idea how to get the boy in the kitchen to acknowledge me. There's a few other things I'm having issues figuring out, but this is the one bugging me the most.

No.1743

Thank you!

No.1744

>>251

he isn't meant to acknowledge you. look elsewhere

No.1745

Whenever I try and open 3.2 it says the file is corrupted. Anything you can tell me to fix it?

No.1746

File: 1321451170295.jpg (40.94 KB, 683x384, HE'S GETTING AWAY!.jpg)

Whenever I try and launch 3.2 it says the file is corrupted. OP, think you can help?

No.1747

>>274
>>275

Try redownloading+reinstalling? I didn't have that issue, myself.

No.1748

>>275

If it's corrupted it's probably due to a problem during the download process. Just download again and it will probably be fine

No.1749

I like the game. It would probably add more if you drew graphics yourself. Even if they are shitty ones. Crudely drawn stuff works well for creepy amateur indie games. Look at Space Funeral for example.

No.1997

>>1749
Thanks for the idea, anybody else approves it?

I will start making the sequel next year, and I would like some opinions.

For example, does the idea of having someone else that you know in the inn sound good to you?

Also, in the sequel, I will try to get things a little more "off-game". Does meta things please you?

No.2230

>>1997
But friends in horror games are only meant for killing off…

jk, I would love to see what you would do, I was incredibly charmed by this game in the most creeped out way possible.

No.2234

>>2230
i would use them as a second "player", someone that is not like the other things in the inn, someone that looks sane, that you can talk too, that will share your feelings, that you provide a sense of safety sometimes, someone you just want to escape safely with.

[spoiler]and then losing them slowly

No.2248

File: 1323789258772.png (194.5 KB, 800x500, project7.png)

>>2234
Sounds perfect, I just really don't want the character to be a girl or any form of love interest. I hate it when the climax is the death of the innocent girl and the protagonist is all vengeful.

Though making such side characters is hard if one wants to actually make them helpful. Its a lot of testing to imagine what the player feels like and what a character should say to comfort them. Reminds me of making text adventures where you have to imagine every scenario that could be typed.

On the topic of meta, what do you mean? I know I was really impressed with the game Irisu Syndrome when the pictures in the game folder would change as one progressed through the game.

Also, here's fanart since I gave you a wall of text, my first reaction to this game.

No.2252

any hints w/ the coal quest or nosdote note?

No.2266

>>2252

[spoiler] Give the Bible to the priest in order to obtain coal. For the Bible, go to the room with six beds, on the one on the lower left. [spoiler]

What to do with the nosdot note? And the latin message?

No.2273

>>2266
both actually

No.2285

what do you cook in the stove?

No.2289

>>2285
[spoiler]The liquid you find in the same room.[/spoiler]

No.2290

>>2266 More hints while I'm failing at spoiler tags… (gonna try double asterisks this time)

Dunno about the latin message, but the nosdot note is related to the post just before this one

No.2299

>>2290

[spoiler] I've already use the liquid @ on the note, but now what do I do? [/spoiler]

No.2312

>>2248
i was thinking, actually, a man and a woman, brother and sister, going on vacation.

and you would choose whoever you wanted to be. Your character would still be silent and emotionless, and the other is a regular moving NPC.

and meta, think of it as the game knowing you exist.

i should probably start searching for some scripts…

No.2313

>>2312
also, no SEXUAL TENSION or I KILL U FRIEND HOW EBIL I AM?

nor HE KILLED HER I SO EMO AND EDGY NOW I ADQUIRE KATANA AND KILL HIM IN A CG

No.2316

>>2312
Sounds awesome
>>2313
oh my gosh I love you OP

Seems like everyone else and myself are stuck. I personally just wanna get the fuck into room 13, and kill that cooking kid, seems like a bitch.

No.2319

I am arrived at 80 health and 10 sanity, now I don't have idea how to continue. Suggestion, please?

No.2342

should i post a video walkthrought?

No.2343

>>2342

Please, do it!

No.2362

>>2343
I agree with >>2342. =3
There's a part I got stuck on that references mathematics or something. xD

On another note: I had no idea this was on Uboachan before; I just found it on an RPG Maker games site.

No.2373

here's part 1 of 2:
http://www.youtube.com/watch?v=RTRnhSSetmw

i may add comments tomorrow and upload the second aprt.

feeling kinda depressed so don't expect anything.

thanks for everything.

No.2382

>>2373

added commentaries to the video.
currently mounting and uploading the second part.

No.2383

>>2373
Thank you OP!
Hope you feel better soon, or is it because we all FAIL AT THIS GAME?

No.2390

>>2383
it's because i just finished high school and i am waiting for my entrance exams results to see if i will wnter college next year.

dunno why, probably anxiety, and that feel of nothing to do in this vacation.

and some night bed time thinking about death, that didn't help… at all…

or maybe it could help me making the game… maybe…

i should stop being a lazy faggot now and upload the second part which is already recorded.

No.2394

>>2390
No worries, I know that feel. We can wait, and you can do your thing at your pace.

No.2395

>>2394

only one question: i have all the positive philosofic answers to my thoughts. will this feel ever go away? I have friends, a lot of good ones, one best friend that will come back from japan after a year interchange trip in this month, no gf, and a nice, yet a little troublesome, family.

Completely off topic, i know.

At least here's part 2 of 3, i misscalculated the video's lenght.

http://www.youtube.com/watch?v=IaT1KdXjhPg

No.2396

>>2395

Thanks for the video. Your game is very interesting, it creates a perfect feeling of alienation and terror.
Hope your problems will resolve.

No.2400

>>2395
Naw bro, once you get it, it simply goes on and off. You have to like, remember the good things and hope things get better. Life is more or less shit, but people are pretty good at focusing on what's right at the best times.

Also, could you must some commentary? I actually enjoy it.

No.2407

>>2400
i add commentaries when youtube feels like it, i will try again today, and then upload the last part.

feeling better, just imaginated being old as fuck, and living with my family in the future and dying at their side. surprisingly, it mad eme feel a lot better.

No.2408

>>2407
Here it goes, final part.
http://www.youtube.com/watch?v=bKLsrooZbSM

youtube still doens't want me to add commentaries, so i will do so when it feels like it.

No.2415

>>2408
Damn, when I got the end I just raged. I assume that was the true end? Then what was the false end?

Also sequel, DO IITTTT.

Three cheers for Ithiro!

No.2417

Youtube finally allowed me to add the annotations, so now part 2 and 3 both have them for your plain amusement.

No.2418

>>2417
and fun facts and important info too, DOHOHO

>>2415
EXPLORE THE DARKNESS A BIT MORE.

No.2420

>>2418
Lol, I knew of cooking bitch, but then I read the annotations and was able to get sewing bitch end

No.2439

Since now everyone has s way to get the ending, may I ask whether you had any story you wanted to tell besides the creepypasta prompt?

No.2442

>>2439
in fact, i build the game thinking around one specific story.

but then i noticed how interesting the storytelling in games like Ico and SoTC is, so i decided that, even thought the game has a backstory(that was kinda shitty originally, but will get more info and get extra complex, and probably more interesting), that the player would need to "mount" it the way they think is right.

When I noticed the story could be builnt in a miriad of different ways, I was settled.

Expect more info, some teories destruction, and more info on the "real" backstory in the sequel, I hope most people like the way I imagined the story.

Basic Question: What you prefer? Mystical, or Scientifical storytelling?

Mystical: Zombies are corpses possesed by evil spirits who etc, etc…

Scientifical: Zombies are human who got infected by a virus and etc, etc…

This can change quite a lot, since I liked the Mystical way a bit more.

No.2443

>>2442
ooh, I love to write walls of text!

No.2445

>>2442
> Mystical, or Scientifical storytelling
Well this might sound lame but:
I basically like the "Mystical" stuff to stay out of modern/now time. I'd say the Scientific stuff should stay out of the medieval times, but that can be interesting to me too.
As for what I like better, I'd say the Scientific one because it's more interesting; mostly because there's usually some big mystery as to why what's happening is happening.
…I do like magic though. =3

No.2453

>>2442
I'd love to see how you incorporate a backstory into everything. Scientific explanations are for when the author needs to attempt a readers to suspend disbelief. In a first player game already has that suspsnsion of disbelief as the player sees the character as an extension of one's self. So go for the MAGICKKKK since you'll be less restrained and can do whatever shit you want.
Don't worry I like wall of texts too.

No.2456

>>2453
every good person likes walls of text!

thanks for the contribution of both of you.

No.3073

you are gonna start working on it this year?

No.4009

>>bump



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